ACE 2005:
Valencia,
Spain
Newton Lee (Ed.):
Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2005, Valencia, Spain, June 15-15, 2005.
ACM 2005, ISBN 1-59593-110-4 BibTeX
Online only
- Frédéric Collé, Ronan Champagnat, Armelle Prigent:
Scenario analysis based on linear logic.
1
Electronic Edition (ACM DL) BibTeX
- Keith Phillips, Wayne Piekarski:
Possession techniques for interaction in real-time strategy augmented reality games.
2
Electronic Edition (ACM DL) BibTeX
- Rui Prada, Ana Paiva:
Synthetic group dynamics in entertainment scenarios: creating believable interactions in groups of synthetic characters.
3
Electronic Edition (ACM DL) BibTeX
- Akihiko Shirai, Lionel Dominjon, Masafumi Takahashi:
RoboGamer: a robotic tv game player.
4
Electronic Edition (ACM DL) BibTeX
- Akihiko Shirai, Lionel Dominjon, Masafumi Takahashi:
RoboGamer: development of robotic tv game player using haptic interface and GPU image recognition.
5
Electronic Edition (ACM DL) BibTeX
- Martin Flintham:
Painting the town red: configuring location-based games by colouring maps.
9-18
Electronic Edition (ACM DL) BibTeX
- Derek Bradley, Gerhard Roth:
Natural interaction with virtual objects using vision-based six DOF sphere tracking.
19-26
Electronic Edition (ACM DL) BibTeX
- Andrew G. Brooks, Matt Berlin, Jesse Gray:
Untethered robotic play for repetitive physical tasks.
27-34
Electronic Edition (ACM DL) BibTeX
- Leandro Motta Barros, Soraia Raupp Musse:
Introducing narrative principles into planning-based interactive storytelling.
35-42
Electronic Edition (ACM DL) BibTeX
- Itaru Kuramoto, Kazumasa Kashiwagi, Tomomi Uemura, Yu Shibuya, Yoshihiro Tsujino:
Weekend battle: an entertainment system for improving workers' motivation.
43-50
Electronic Edition (ACM DL) BibTeX
- Steven Dow, Jaemin Lee, Christopher Oezbek, Blair MacIntyre, Jay David Bolter, Maribeth Gandy:
Exploring spatial narratives and mixed reality experiences in Oakland Cemetery.
51-60
Electronic Edition (ACM DL) BibTeX
- Yugo Minomo, Yasuaki Kakehi, Makoto Iida:
Transforming your shadow into colorful visual media: multi-projection of complementary colors.
61-68
Electronic Edition (ACM DL) BibTeX
- Michael Kwok, Gary Yeung:
Characterization of user behavior in a multi-player online game.
69-74
Electronic Edition (ACM DL) BibTeX
- Noriyoshi Shimizu, Naoya Koizumi, Maki Sugimoto, Hideaki Nii, Dairoku Sekiguchi, Masahiko Inami:
Teddy-bear based robotic user interface.
75-82
Electronic Edition (ACM DL) BibTeX
- Lars Bo Larsen, Rene B. Jensen, Kasper Løvborg Jensen, Søren Larsen:
Development of an automatic pool trainer.
83-87
Electronic Edition (ACM DL) BibTeX
- Seah Hock Soon, Zhongke Wu, Feng Tian, Xian Xiao, Boya Xie:
Artistic brushstroke representation and animation with disk b-spline curve.
88-93
Electronic Edition (ACM DL) BibTeX
- Doo Young Kwon, Markus H. Gross:
Combining body sensors and visual sensors for motion training.
94-101
Electronic Edition (ACM DL) BibTeX
- Nuno Correia, Luís Alves, Helder Correia, Luís Romero, Carmen Morgado, Luís Soares, José C. Cunha, Teresa Romão, A. Eduardo Dias, Joaquim A. Jorge:
InStory: a system for mobile information access, storytelling and gaming activities in physical spaces.
102-109
Electronic Edition (ACM DL) BibTeX
- Inger Ekman, Laura Ermi, Jussi Lahti, Jani Nummela, Petri Lankoski, Frans Mäyrä:
Designing sound for a pervasive mobile game.
110-116
Electronic Edition (ACM DL) BibTeX
- Sebastian Zander, Ian Leeder, Grenville J. Armitage:
Achieving fairness in multiplayer network games through automated latency balancing.
117-124
Electronic Edition (ACM DL) BibTeX
- Jens Müller, Jan Hendrik Metzen, Alexander Ploss, Maraike Schellmann, Sergei Gorlatch:
Rokkatan: scaling an RTS game design to the massively multiplayer realm.
125-132
Electronic Edition (ACM DL) BibTeX
- Angelo E. M. Ciarlini, Cesar Tadeu Pozzer, Antonio L. Furtado, Bruno Feijó:
A logic-based tool for interactive generation and dramatization of stories.
133-140
Electronic Edition (ACM DL) BibTeX
- Sabrina A. Haskell, Andrew Hosmer, Eugenia Leu:
An extensible platform for interactive, entertaining social experiences with an animatronic character.
141-148
Electronic Edition (ACM DL) BibTeX
- Shoichi Hasegawa, Ishikawa Toshiaki, Naoki Hashimoto:
Human scale haptic interaction with a reactive virtual human in a realtime physics simulator.
149-155
Electronic Edition (ACM DL) BibTeX
- Abdennour El Rhalibi, Nick Baker, Madjid Merabti:
Emotional agent model and architecture for NPCs group control and interaction to facilitate leadership roles in computer entertainment.
156-163
Electronic Edition (ACM DL) BibTeX
- Jan Berg, Johnny Wingstedt:
Relations between selected musical parameters and expressed emotions: extending the potential of computer entertainment.
164-171
Electronic Edition (ACM DL) BibTeX
- István Barakonyi, Markus Weilguny, Thomas Psik, Dieter Schmalstieg:
MonkeyBridge: autonomous agents in augmented reality games.
172-175
Electronic Edition (ACM DL) BibTeX
- Bo Kampmann Walther:
Reflections on the methodology of pervasive gaming.
176-179
Electronic Edition (ACM DL) BibTeX
- Rafael Bastos, José Miguel Salles Dias:
Fully automated texture tracking based on natural features extraction and template matching.
180-183
Electronic Edition (ACM DL) BibTeX
- Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin, Marc Cavazza:
The CaveUT system: immersive entertainment based on a game engine.
184-187
Electronic Edition (ACM DL) BibTeX
- Nobuya Suzuki, Takahiro Kobayashi, Hiroshi Yasuda:
Networked equilibrium sharing system "balance seat".
188-191
Electronic Edition (ACM DL) BibTeX
- Marcello Carrozzino, Andrea Brogi, Franco Tecchia, Massimo Bergamasco:
The 3D interactive visit to Piazza dei Miracoli, Italy.
192-195
Electronic Edition (ACM DL) BibTeX
- Gregorio Jimenez, Francisco Sanmartín, Emanuele Mazza:
"DELEM - Delayed Mirror".
196-199
Electronic Edition (ACM DL) BibTeX
- Laurent Mignonneau, Christa Sommerer:
Nano-Scape: experiencing aspects of nanotechnology through a magnetic force-feedback interface.
200-203
Electronic Edition (ACM DL) BibTeX
- Belgacem Ben Youssef, Jim Bizzocchi, John Bowes:
The future of video: user experience in a large-scale, high-definition video display environment.
204-208
Electronic Edition (ACM DL) BibTeX
- Cristina Portalés, Francisco Giner, Francisco Sanmartín:
Back to the 70's.
209-212
Electronic Edition (ACM DL) BibTeX
- Daisuke Iwai, Kosuke Sato:
Heat sensation in image creation with thermal vision.
213-216
Electronic Edition (ACM DL) BibTeX
- Tom Jehaes, Peter Quax, Wim Lamotte:
Adapting a large scale networked virtual environment for display on a PDA.
217-220
Electronic Edition (ACM DL) BibTeX
- Mitsuru Minakuchi, Katsumi Tanaka:
Automatic kinetic typography composer.
221-224
Electronic Edition (ACM DL) BibTeX
- Mats Liljedahl, Stefan Lindberg, Jan Berg:
Digiwall: an interactive climbing wall.
225-228
Electronic Edition (ACM DL) BibTeX
- Georgios Metaxas, Barbaros Metin, Jutta Schneider, G. Shapiro, W. Zhou, Panos Markopoulos:
SCORPIODROME: an exploration in mixed reality social gaming for children.
229-232
Electronic Edition (ACM DL) BibTeX
- Widya Andyardja Weliamto, Hock Soon Seah, Feng Tian, Li Li:
Enhancement of aligning accuracy on zooming camera for augmented reality.
233-237
Electronic Edition (ACM DL) BibTeX
- Annika Waern, Anna Larsson, Carina Nerén:
Hypersexual avatars: who wants them?
238-241
Electronic Edition (ACM DL) BibTeX
- Zhigeng Pan, Xiaochao Wei, Jian Yang:
Geometric model reconstruction from streams of DirectX 3D game application.
242-245
Electronic Edition (ACM DL) BibTeX
- Toshio Asano, Yutaka Ishibashi, Satoshi Minezawa, Masaki Fujimoto:
Surveys of exhibition planners and visitors about a distributed haptic museum.
246-249
Electronic Edition (ACM DL) BibTeX
- Inmaculada García, Ramón Mollá Vayá:
Improving quality of service in videogames.
250-253
Electronic Edition (ACM DL) BibTeX
- Javier Lluch, Rafael Gaitán, Emilio Camahort, Roberto Vivó:
Interactive three-dimensional rendering on mobile computer devices.
254-257
Electronic Edition (ACM DL) BibTeX
- Satoshi Nakamura, Mitsuru Minakuchi, Katsumi Tanaka:
Energy browser: to make exercise enjoyable and interesting.
258-261
Electronic Edition (ACM DL) BibTeX
- Philippe Golle, Nicolas Ducheneaut:
Keeping bots out of online games.
262-265
Electronic Edition (ACM DL) BibTeX
- Narcís Parés, Jaume Durany, Anna Carreras:
Massive flux design for an interactive water installation: water games.
266-269
Electronic Edition (ACM DL) BibTeX
- Marcello Carrozzino, Franco Tecchia, Sandro Bacinelli, Carlo Cappelletti, Massimo Bergamasco:
Lowering the development time of multimodal interactive application: the real-life experience of the XVR project.
270-273
Electronic Edition (ACM DL) BibTeX
- Timothy Roden, Ian Parberry:
Designing a narrative-based audio only 3D game engine.
274-277
Electronic Edition (ACM DL) BibTeX
- Prashant Srinivasan, David Birchfield, Gang Qian, Assegid Kidané:
A pressure sensing floor for interactive media applications.
278-281
Electronic Edition (ACM DL) BibTeX
- Greg Hale:
A qualitative exploration of entertainment experiences.
282-285
Electronic Edition (ACM DL) BibTeX
- Annelies de Bruine, Huw Jeffries, Erik Geelhoed, Richard Hull, Nick Piggott:
Augmenting digital audio broadcast with rich data.
286-289
Electronic Edition (ACM DL) BibTeX
- Josephine Reid, Richard Hull, Kirsten Cater, Constance Fleuriot:
Magic moments in situated mediascapes.
290-293
Electronic Edition (ACM DL) BibTeX
- Bailin Yang, Xi Cheng, Zhigeng Pan:
A real-time collision detection algorithm for mobile billiards game.
294-297
Electronic Edition (ACM DL) BibTeX
- Jukka Holm, Kai Havukainen, Juha Arrasvuori:
Personalizing game content using audio-visual media.
298-301
Electronic Edition (ACM DL) BibTeX
- Christian Reimann, Volker Paelke:
Adaptive mixed reality games.
302-305
Electronic Edition (ACM DL) BibTeX
- Matthew Chalmers, Marek Bell, Barry Brown, Malcolm Hall, Scott Sherwood, Paul Tennent:
Gaming on the edge: using seams in ubicomp games.
306-309
Electronic Edition (ACM DL) BibTeX
- Angie Chandler, Joe Finney:
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments.
310-313
Electronic Edition (ACM DL) BibTeX
- Satoru Tokuhisa, Alice Ding, Masa Inakage:
Tri-Story as "intuitive cinema" interactive storytelling based on physical action for multi-screen.
314-317
Electronic Edition (ACM DL) BibTeX
- Kevin Gorman, Daneyand Singley, Yuichi Motai:
Synchronization methods for supporting distributed 3D virtual environments in JavaTM.
318-321
Electronic Edition (ACM DL) BibTeX
- Jason But, Grenville J. Armitage:
Implementing encrypted streaming video in a distributed server environment.
322-325
Electronic Edition (ACM DL) BibTeX
- Sus Lundgren, Staffan Björk:
Forces, clashes and remnants: a model for event-driven iterative multidisciplinary game design.
326-329
Electronic Edition (ACM DL) BibTeX
- Tiago Rodrigues, Rui Pires, José Miguel Salles Dias:
D4MD: deformation system for a vehicle simulation game.
330-333
Electronic Edition (ACM DL) BibTeX
- Antti Salovaara, Mikael Johnson, Kalle Toiskallio, Sauli Tiitta, Marko Turpeinen:
Playmakers in multiplayer game communities: their importance and motivations for participation.
334-337
Electronic Edition (ACM DL) BibTeX
- Lucí Vera, Gerardo Herrera, Elias Vived:
Virtual reality school for children with learning difficulties.
338-341
Electronic Edition (ACM DL) BibTeX
- Horace Ho-Shing Ip, Belton Kwong, Ken C. K. Law:
BodyMusic: a novel framework design for body-driven music composition.
342-345
Electronic Edition (ACM DL) BibTeX
- Johnny Wingstedt, Jan Berg, Mats Liljedahl, Stefan Lindberg:
REMUPP: an interface for evaluation of relations between musical parameters and perceived properties.
346-349
Electronic Edition (ACM DL) BibTeX
- Andrea Baroni, Chiara Evangelista, Marcello Carrozzino, Massimo Bergamasco:
Building 3D interactive environments for the children's narrative: a didactic project.
350-353
Electronic Edition (ACM DL) BibTeX
- Haruhiro Katayose, Kazuhiko Imanishi:
ARMS: a trading card game using AR technology.
354-355
Electronic Edition (ACM DL) BibTeX
- Moisés Mañas Carbonell, Francisco Giner Martínez, Javier Montesa Andrés:
Notbook AR.
356-357
Electronic Edition (ACM DL) BibTeX
- Massimo Deriu:
A viable approach to deliver television events, having multiple and selectable plots: MultiChannelStory.
358-360
Electronic Edition (ACM DL) BibTeX
- Carolina Cabral, Juana Dehanov, José Miguel Salles Dias, Rafael Bastos:
Developing games with Magic Playground: a gesture-based game engine.
361-362
Electronic Edition (ACM DL) BibTeX
- Ronald Sidharta, Carolina Cruz-Neira:
Cyclone Uppercut, a boxing game for an immersive environment.
363-364
Electronic Edition (ACM DL) BibTeX
- Alejandro Ramírez:
Towards a cinematically enhanced narrative.
365-366
Electronic Edition (ACM DL) BibTeX
- Arnav Jhala, William H. Bares, R. Michael Young:
Towards an intelligent storyboarding tool for 3D games.
367-368
Electronic Edition (ACM DL) BibTeX
- Dan Amerson, Shaun Kime, R. Michael Young:
Real-time cinematic camera control for interactive narratives.
369
Electronic Edition (ACM DL) BibTeX
- R. Michael Young, Mark O. Riedl:
Integrating plan-based behavior generation with game environments.
370
Electronic Edition (ACM DL) BibTeX
- Laura Ermi, Frans Mäyrä:
Challenges for pervasive mobile game design: examining players' emotional responses.
371-372
Electronic Edition (ACM DL) BibTeX
- Yasuaki Kakehi, Takeshi Naemura:
Through the looking glass: you can play against your own reflection.
373-374
Electronic Edition (ACM DL) BibTeX
- Manfred Eckschlager, Michael Lankes, Regina Bernhaupt:
Real or unreal?: an evaluation setting for emotional characters using unreal technology.
375-376
Electronic Edition (ACM DL) BibTeX
- Miki Namatame, Yasushi Harada, Fusako Kusunoki, Takao Terano, Shigenori Inagaki:
What you look like when learning hand alphabets.
377-378
Electronic Edition (ACM DL) BibTeX
- Mari C. Juan, Beatriz Rey, D. Perez, D. Tomas, Mariano Alcañiz Raya:
The memory book.
379-380
Electronic Edition (ACM DL) BibTeX
- Yongjin Kim, Jaehoon Jung, Seokhee Jeon, Sangyoon Lee, Gerard Jounghyun Kim:
Telepresence meets racing games.
381-382
Electronic Edition (ACM DL) BibTeX
- Ginés García-Mateos, Sergio Fructuoso Muñoz:
Tierra Inhospita: exploring a virtual world with your face.
383-384
Electronic Edition (ACM DL) BibTeX
- Seah Hock Soon, Zhongke Wu, Feng Tian, Xian Xiao, Boya Xie:
Interactive free-hand drawing and in-between generation with DBSC.
385-386
Electronic Edition (ACM DL) BibTeX
- Christian Reimann:
Kick-real, a mobile mixed reality game.
387
Electronic Edition (ACM DL) BibTeX
- Widya Andyardja Weliamto, Seah Hock Soon, Feng Tian, Hu Meiqun:
Augmented reality with zooming camera: accurate pose and focal length estimation.
388
Electronic Edition (ACM DL) BibTeX
- Noriyoshi Shimizu, Naoya Koizumi, Maki Sugimoto, Hideaki Nii, Dairoku Sekiguchi, Masahiko Inami:
Teddy-bear based robotic user interface for interactive entertainment.
389-390
Electronic Edition (ACM DL) BibTeX
- Mika Hakkarainen, Charles Woodward:
SymBall: camera driven table tennis for mobile phones.
391-392
Electronic Edition (ACM DL) BibTeX
- Shoichi Hasegawa, Ishikawa Toshiaki, Naoki Hashimoto:
Demonstration for human scale haptic interaction with a reactive virtual human in a realtime physics simulator.
393
Electronic Edition (ACM DL) BibTeX
- Yongjin Kim, Jaehoon Jung, Seokhee Jeon, Sangyoon Lee, Gerard Jounghyun Kim:
Telepresence racing game.
394
Electronic Edition (ACM DL) BibTeX
- Clara Boj Tovar, Diego J. Díaz, Adrian David Cheok, Ke Xu, Wei Liu:
Free network visible network.
395-396
Electronic Edition (ACM DL) BibTeX
- Craig A. Lindley:
Game space design foundations for trans-reality games.
397-404
Electronic Edition (ACM DL) BibTeX
- Stefano Ferretti, Marco Roccetti:
Fast delivery of game events with an optimistic synchronization mechanism in massive multiplayer online games.
405-412
Electronic Edition (ACM DL) BibTeX
- Jaroslaw Francik, Adam Szarowicz:
Integrate and conquer: the next generation of intelligent avatars.
413-420
Electronic Edition (ACM DL) BibTeX
- Alasdair Macleod:
Game design through self-play experiments.
421-428
Electronic Edition (ACM DL) BibTeX
- Robin Hunicke:
The case for dynamic difficulty adjustment in games.
429-433
Electronic Edition (ACM DL) BibTeX
- Timothy Roden, Ian Parberry:
Clouds and stars: efficient real-time procedural sky rendering using 3D hardware.
434-437
Electronic Edition (ACM DL) BibTeX
- Iulia Dobai, Léon J. M. Rothkrantz, Charles van der Mast:
Personality model for a companion AIBO.
438-441
Electronic Edition (ACM DL) BibTeX
- Börje Karlsson, Bruno Feijó:
AI middleware as means for improving gameplay.
442-445
Electronic Edition (ACM DL) BibTeX
- Christian Thurau, Christian Bauckhage:
Towards manifold learning for gamebot behavior modeling.
446-449
Electronic Edition (ACM DL) BibTeX
- Dominique Archambault, Damien Olivier:
How to make games for visually impaired children.
450-453
Electronic Edition (ACM DL) BibTeX
- Yoshihiro Okada:
IntelligentBox as component based development system for body action 3D games.
454-457
Electronic Edition (ACM DL) BibTeX
- Ahmed BinSubaih, Steve Maddock, Daniela Romano:
Game logic portability.
458-461
Electronic Edition (ACM DL) BibTeX
- Guillaume Denis, Pierre Jouvelot:
Motivation-driven educational game design: applying best practices to music education.
462-465
Electronic Edition (ACM DL) BibTeX
Copyright © Sat May 16 22:55:58 2009
by Michael Ley (ley@uni-trier.de)