2008 |
9 | EE | Petri Lankoski,
Tommi Horttana:
Lies and Seductions.
ICIDS 2008: 44-47 |
2005 |
8 | EE | Inger Ekman,
Laura Ermi,
Jussi Lahti,
Jani Nummela,
Petri Lankoski,
Frans Mäyrä:
Designing sound for a pervasive mobile game.
Advances in Computer Entertainment Technology 2005: 110-116 |
7 | EE | Petri Lankoski:
Building and Reconstructing Character. A Case Study of Silent Hill 3.
DIGRA Conf. 2005 |
6 | EE | Inger Ekman,
Jussi Lahti,
Jani Nummela,
Petri Lankoski,
Frans Mäyrä:
Designing Immersive Sound for a Pervasive Mobile Game.
DIGRA Conf. 2005 |
2004 |
5 | EE | Petri Lankoski,
Satu Heliö,
Jani Nummela,
Jussi Lahti,
Frans Mäyrä,
Laura Ermi:
A case study in pervasive game design: the songs of north.
NordiCHI 2004: 413-416 |
4 | EE | Inger Ekman,
Petri Lankoski:
Integrating a game with a story--lessons from interactive television concept design.
Computers & Graphics 28(2): 167-177 (2004) |
2003 |
3 | EE | Petri Lankoski,
Satu Heliö,
Inger Ekman:
Characters in Computer Games: Toward Understanding Interpretation and Design.
DIGRA Conf. 2003 |
2002 |
2 | EE | Petri Lankoski,
Satu Heliö:
Approaches to Computer Game Design.
CGDC Conf. 2002 |
1 | EE | Inger Ekman,
Petri Lankoski:
What should it do?: key isssues in navigation interface design for small screen devices.
CHI Extended Abstracts 2002: 622-623 |