2008 |
6 | EE | Alexander Ploss,
Stefan Wichmann,
Frank Glinka,
Sergei Gorlatch:
From a single- to multi-server online game: a Quake 3 case study using RTF.
Advances in Computer Entertainment Technology 2008: 83-90 |
5 | EE | Sergei Gorlatch,
Frank Glinka,
Alexander Ploss,
Jens Müller-Iden,
Radu Prodan,
Vlad Nae,
Thomas Fahringer:
Enhancing Grids for Massively Multiplayer Online Computer Games.
Euro-Par 2008: 466-477 |
4 | EE | Alexander Ploss,
Frank Glinka,
Sergei Gorlatch:
A Case Study on Using RTF for Developing Multi-player Online Games.
Euro-Par Workshops 2008: 390-400 |
3 | | Sergei Gorlatch,
Frank Glinka,
Alexander Ploss,
Allaithy Raed,
Hamido Fujita:
User-Oriented Software Development for Real-Time Online Applications.
SoMeT 2008: 339-360 |
2007 |
2 | EE | Frank Glinka,
Alexander Ploss,
Jens Müller-Iden,
Sergei Gorlatch:
RTF: a real-time framework for developing scalable multiplayer online games.
NETGAMES 2007: 81-86 |
2005 |
1 | EE | Jens Müller,
Jan Hendrik Metzen,
Alexander Ploss,
Maraike Schellmann,
Sergei Gorlatch:
Rokkatan: scaling an RTS game design to the massively multiplayer realm.
Advances in Computer Entertainment Technology 2005: 125-132 |