2008 |
24 | EE | Peter Ljungstrand,
Staffan Björk:
Supporting group relationships in mediated domestic environments.
Mindtrek 2008: 59-63 |
23 | EE | Staffan Björk:
Games, gamers, and gaming: understanding game research.
Mindtrek 2008: 64-68 |
22 | EE | Anders Svensson,
Staffan Björk,
Karl-Petter Åkesson:
Tangible handimation real-time animation with a sequencer-based tangible interface.
NordiCHI 2008: 547-550 |
2007 |
21 | EE | Johan Peitz,
Hannamari Saarenpää,
Staffan Björk:
Insectopia: exploring pervasive games through technology already pervasively available.
Advances in Computer Entertainment Technology 2007: 107-114 |
2006 |
20 | EE | Johan Peitz,
Staffan Björk,
Anu Jäppinen:
Wizard's apprentice gameplay-oriented design of a computer-augmented board game.
Advances in Computer Entertainment Technology 2006: 18 |
19 | EE | Johan Peitz,
Staffan Björk,
Anu Jäppinen:
Wizard's apprentice gameplay-oriented design of a computer-augmented board game.
Advances in Computer Entertainment Technology 2006: 79 |
2005 |
18 | EE | Sus Lundgren,
Staffan Björk:
Forces, clashes and remnants: a model for event-driven iterative multidisciplinary game design.
Advances in Computer Entertainment Technology 2005: 326-329 |
17 | EE | Johan Peitz,
Daniel Eriksson,
Staffan Björk:
Augmented Board Games - Using Electronics to Enhance Gameplay in Board Games.
DIGRA Conf. 2005 |
16 | EE | Daniel Eriksson,
Staffan Björk,
Johan Peitz:
Socially Adaptable Games.
DIGRA Conf. 2005 |
15 | EE | Staffan Björk:
Stepping stones between design and theory.
DIGRA Conf. 2005 |
2003 |
14 | EE | Staffan Björk,
Jussi Holopainen:
Describing Games: An Interaction-Centric Structural Framework.
DIGRA Conf. 2003 |
13 | EE | Staffan Björk,
Sus Lundgren,
Jussi Holopainen:
Game Design Patterns.
DIGRA Conf. 2003 |
2002 |
12 | EE | Gustav Öquist,
Staffan Björk,
Mikael Goldstein:
Utilizing Gaze Detection to Simulate the Affordances of Paper in the Rapid Serial Visual Presentation Format.
Mobile HCI 2002: 378-382 |
11 | EE | Staffan Björk,
Johan Redström:
Window frames as areas for information visualization.
NordiCHI 2002: 247-250 |
10 | EE | Mikael Goldstein,
Gustav Öquist,
Staffan Björk:
Evaluating Sonified Rapid Serial Visual Presentation: An Immersive Reading Experience on a Mobile Device.
User Interfaces for All 2002: 508-523 |
9 | EE | Staffan Björk,
Jussi Holopainen,
Peter Ljungstrand,
Regan L. Mandryk:
Editorial: Special Issue on Ubiquitous Games.
Personal and Ubiquitous Computing 6(5/6): 358-361 (2002) |
8 | EE | Staffan Björk,
Jussi Holopainen,
Peter Ljungstrand,
Karl-Petter Åkesson:
Designing Ubiquitous Computing Games - A Report from a Workshop Exploring Ubiquitous Computing Entertainment.
Personal and Ubiquitous Computing 6(5/6): 443-458 (2002) |
2000 |
7 | | Staffan Björk:
Hierarchical Flip Zooming: Enabling Parallel Exploration of Hierarchical Visualization.
Advanced Visual Interfaces 2000: 232-237 |
6 | EE | Staffan Björk,
Johan Redström,
Peter Ljungstrand,
Lars Erik Holmquist:
POWERVIEW: Using Information Links and Information Views to Navigate and Visualize Information on Small Displays.
HUC 2000: 46-62 |
5 | EE | Staffan Björk,
Johan Redström:
Redefining the Focus and Context of Focus+Context Visualizations.
INFOVIS 2000: 85-90 |
1999 |
4 | EE | Staffan Björk,
Lars Erik Holmquist,
Johan Redström,
Ivan Bretan,
Rolf Danielsson,
Jussi Karlgren,
Kristofer Franzén:
WEST: A Web Browser for Small Terminals.
ACM Symposium on User Interface Software and Technology 1999: 187-196 |
3 | EE | Jennica Falk,
Johan Redström,
Staffan Björk:
Amplifying Reality.
HUC 1999: 274-280 |
2 | EE | Staffan Björk,
Lars Erik Holmquist,
Johan Redström:
A Framework for Focus+Context Visualization.
INFOVIS 1999: 53- |
1 | EE | Peter Ljungstrand,
Staffan Björk,
Jennica Falk:
The Wearboy: A Platform for Low-cost Public Wearable Devices.
ISWC 1999: 195-196 |