2006 |
8 | EE | Quan Chen,
Feng Tian,
Hock Soon Seah,
Zhongke Wu,
Jie Qiu,
Konstantin Melikhov:
DBSC-based animation enhanced with feature and motion.
Journal of Visualization and Computer Animation 17(3-4): 189-198 (2006) |
2005 |
7 | EE | Seah Hock Soon,
Zhongke Wu,
Feng Tian,
Xian Xiao,
Boya Xie:
Interactive free-hand drawing and in-between generation with DBSC.
Advances in Computer Entertainment Technology 2005: 385-386 |
6 | EE | Seah Hock Soon,
Zhongke Wu,
Feng Tian,
Xian Xiao,
Boya Xie:
Artistic brushstroke representation and animation with disk b-spline curve.
Advances in Computer Entertainment Technology 2005: 88-93 |
5 | EE | Jie Qiu,
Hock Soon Seah,
Feng Tian,
Quan Chen,
Zhongke Wu:
Enhanced auto coloring with hierarchical region matching.
Journal of Visualization and Computer Animation 16(3-4): 463-473 (2005) |
4 | EE | Jie Qiu,
Seah Hock Soon,
Feng Tian,
Zhongke Wu,
Quan Chen:
Feature- and region-based auto painting for 2D animation.
The Visual Computer 21(11): 928-944 (2005) |
2004 |
3 | EE | Zhongke Wu,
Feng Lin,
Seah Hock Soon,
Kai-Yun Chan:
Evaluation of difference bounds for computing rational Bézier curves and surfaces.
Computers & Graphics 28(4): 551-558 (2004) |
2003 |
2 | EE | Zhongke Wu,
Feng Lin,
Seah Hock Soon:
Topology preserving voxelisation of rational Bézier and NURBS curves.
Computers & Graphics 27(1): 83-89 (2003) |
1 | EE | Zhongke Wu,
Feng Lin,
Seah Hock Soon:
Tunnel-free voxelisation of rational Bézier surfaces.
The Visual Computer 19(7-8): 505-512 (2003) |