dblp.uni-trier.dewww.uni-trier.de

Timothy Roden

List of publications from the DBLP Bibliography Server - FAQ
Coauthor Index - Ask others: ACM DL/Guide - CiteSeer - CSB - Google - MSN - Yahoo

2007
8EEMores Prachyabrued, Timothy Roden, Ryan G. Benton: Procedural generation of stylized 2D maps. Advances in Computer Entertainment Technology 2007: 147-150
7EETimothy Roden, Ian Parberry, David Ducrest: Toward mobile entertainment: A paradigm for narrative-based audio only games. Sci. Comput. Program. 67(1): 76-90 (2007)
2006
6EEIan Parberry, Max B. Kazemzadeh, Timothy Roden: The art and science of game programming. SIGCSE 2006: 510-514
2005
5EETimothy Roden, Ian Parberry: Designing a narrative-based audio only 3D game engine. Advances in Computer Entertainment Technology 2005: 274-277
4EETimothy Roden, Ian Parberry: Clouds and stars: efficient real-time procedural sky rendering using 3D hardware. Advances in Computer Entertainment Technology 2005: 434-437
3EEIan Parberry, Timothy Roden, Max B. Kazemzadeh: Experience with an industry-driven capstone course on game programming: extended abstract. SIGCSE 2005: 91-95
2EETimothy Roden, Ian Parberry: Portholes and planes: faster dynamic evaluation of potentially visible sets. Computers in Entertainment 3(2): 3 (2005)
2004
1EETimothy Roden, Ian Parberry: From Artistry to Automation: A Structured Methodology for Procedural Content Creation. ICEC 2004: 151-156

Coauthor Index

1Ryan G. Benton [8]
2David Ducrest [7]
3Max B. Kazemzadeh [3] [6]
4Ian Parberry [1] [2] [3] [4] [5] [6] [7]
5Mores Prachyabrued [8]

Colors in the list of coauthors

Copyright © Sun May 17 03:24:02 2009 by Michael Ley (ley@uni-trier.de)