2007 |
8 | EE | Mores Prachyabrued,
Timothy Roden,
Ryan G. Benton:
Procedural generation of stylized 2D maps.
Advances in Computer Entertainment Technology 2007: 147-150 |
7 | EE | Timothy Roden,
Ian Parberry,
David Ducrest:
Toward mobile entertainment: A paradigm for narrative-based audio only games.
Sci. Comput. Program. 67(1): 76-90 (2007) |
2006 |
6 | EE | Ian Parberry,
Max B. Kazemzadeh,
Timothy Roden:
The art and science of game programming.
SIGCSE 2006: 510-514 |
2005 |
5 | EE | Timothy Roden,
Ian Parberry:
Designing a narrative-based audio only 3D game engine.
Advances in Computer Entertainment Technology 2005: 274-277 |
4 | EE | Timothy Roden,
Ian Parberry:
Clouds and stars: efficient real-time procedural sky rendering using 3D hardware.
Advances in Computer Entertainment Technology 2005: 434-437 |
3 | EE | Ian Parberry,
Timothy Roden,
Max B. Kazemzadeh:
Experience with an industry-driven capstone course on game programming: extended abstract.
SIGCSE 2005: 91-95 |
2 | EE | Timothy Roden,
Ian Parberry:
Portholes and planes: faster dynamic evaluation of potentially visible sets.
Computers in Entertainment 3(2): 3 (2005) |
2004 |
1 | EE | Timothy Roden,
Ian Parberry:
From Artistry to Automation: A Structured Methodology for Procedural Content Creation.
ICEC 2004: 151-156 |