Hock Soon Seah
List of publications from the DBLP Bibliography Server - FAQ
2008 | ||
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40 | EE | Ying He, Xian Xiao, Hock Soon Seah: Example based skeletonization using harmonic one-forms. Shape Modeling International 2008: 53-61 |
39 | EE | Xuexiang Xie, Feng Tian, Hock Soon Seah: Style-learning with feature-based texture synthesis. Computers in Entertainment 6(2): (2008) |
38 | EE | Tonglin Zhu, Feng Tian, Yan Zhou, Hock Soon Seah, Xiaolong Yan: Plant Modeling Based on 3D Reconstruction and Its Application in Digital Museum. IJVR 7(1): 81-88 (2008) |
2007 | ||
37 | EE | Xuexiang Xie, Feng Tian, Hock Soon Seah: Feature Guided Texture Synthesis (FGTS) for artistic style transfer. DIMEA 2007: 44-49 |
36 | EE | Tonglin Zhu, Yan Zhou, Hock Soon Seah, Feng Tian, Xiaolong Yan: Plant Modeling and Its Application in Digital Agriculture Museum. HCI (14) 2007: 748-757 |
35 | EE | Xuexiang Xie, Ying He, Feng Tian, Hock Soon Seah, Xianfeng Gu, Hong Qin: An Effective Illustrative Visualization Framework Based on Photic Extremum Lines (PELs). IEEE Trans. Vis. Comput. Graph. 13(6): 1328-1335 (2007) |
2006 | ||
34 | EE | Lee Sing Cheong, Feng Lin, Hock Soon Seah: Frequency-Domain Algorithms for Visual Analysis on Genomic Structures in Prokaryotes. CGIV 2006: 96-103 |
33 | EE | Stephanus Surijadarma Tandjung, Seah Hock Soon, Qian Kemao: Block Motion Model for Optical Flow with Smoothness Prior Function. ICARCV 2006: 1-6 |
32 | EE | Konstantin Melikhov, Feng Tian, Jie Qiu, Quan Chen, Seah Hock Soon: DBSC-Based Grayscale Line Image Vectorization. J. Comput. Sci. Technol. 21(2): 244-248 (2006) |
31 | EE | Quan Chen, Feng Tian, Hock Soon Seah, Zhongke Wu, Jie Qiu, Konstantin Melikhov: DBSC-based animation enhanced with feature and motion. Journal of Visualization and Computer Animation 17(3-4): 189-198 (2006) |
30 | EE | Hock Soon Seah: Guest editor's introduction. The Visual Computer 22(12): 947-948 (2006) |
2005 | ||
29 | EE | Widya Andyardja Weliamto, Hock Soon Seah, Feng Tian, Li Li: Enhancement of aligning accuracy on zooming camera for augmented reality. Advances in Computer Entertainment Technology 2005: 233-237 |
28 | EE | Seah Hock Soon, Zhongke Wu, Feng Tian, Xian Xiao, Boya Xie: Interactive free-hand drawing and in-between generation with DBSC. Advances in Computer Entertainment Technology 2005: 385-386 |
27 | EE | Widya Andyardja Weliamto, Seah Hock Soon, Feng Tian, Hu Meiqun: Augmented reality with zooming camera: accurate pose and focal length estimation. Advances in Computer Entertainment Technology 2005: 388 |
26 | EE | Seah Hock Soon, Zhongke Wu, Feng Tian, Xian Xiao, Boya Xie: Artistic brushstroke representation and animation with disk b-spline curve. Advances in Computer Entertainment Technology 2005: 88-93 |
25 | EE | Chee Kwang Quah, André Gagalowicz, Richard Roussel, Hock Soon Seah: 3D Modeling of Humans with Skeletons from Uncalibrated Wide Baseline Views. CAIP 2005: 379-389 |
24 | Yimin Wang, Jianmin Zheng, Hock Soon Seah: Conversion between T-Splines and Hierarchical B-Splines. Computer Graphics and Imaging 2005: 8-13 | |
23 | EE | Jianmin Zheng, Yimin Wang, Hock Soon Seah: Adaptive T-spline surface fitting to z-map models. GRAPHITE 2005: 405-411 |
22 | EE | John P. Lewis, Nickson Fong, Xie XueXiang, Seah Hock Soon, Feng Tian: More optimal strokes for NPR sketching. GRAPHITE 2005: 47-50 |
21 | EE | Widya Andyardja Weliamto, Hock Soon Seah, Antonius Wibowo: Robust Moment Invariant with Higher Discriminant Factor Based on Fisher Discriminant Analysis for Symbol Recognition. GREC 2005: 408-421 |
20 | EE | Tosiyasu L. Kunii, Hock Soon Seah: Editorial. Journal of Visualization and Computer Animation 16(2): (2005) |
19 | EE | Jie Qiu, Hock Soon Seah, Feng Tian, Quan Chen, Zhongke Wu: Enhanced auto coloring with hierarchical region matching. Journal of Visualization and Computer Animation 16(3-4): 463-473 (2005) |
18 | EE | Jie Qiu, Seah Hock Soon, Feng Tian, Zhongke Wu, Quan Chen: Feature- and region-based auto painting for 2D animation. The Visual Computer 21(11): 928-944 (2005) |
2004 | ||
17 | Yong Tsui Lee, Stephen N. Spencer, Alan Chalmers, Seah Hock Soon: Proceedings of the 2nd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2004, Singapore, June 15-18, 2004 ACM 2004 | |
16 | EE | Konstantin Melikhov, Feng Tian, Seah Hock Soon, Quan Chen, Jie Qiu: Frame Skeleton Based Auto-Inbetweening in Computer Assisted Cel Animation. CW 2004: 216-223 |
15 | EE | Seah Hock Soon, Alexei Sourin: Guest editor's introduction. Computers & Graphics 28(4): 465-466 (2004) |
14 | EE | Zhongke Wu, Feng Lin, Seah Hock Soon, Kai-Yun Chan: Evaluation of difference bounds for computing rational Bézier curves and surfaces. Computers & Graphics 28(4): 551-558 (2004) |
2003 | ||
13 | EE | Li Li, Hock Soon Seah, Widya Andyardja Weliamto: Augmenting the World with Interactive Virtual Studio. CW 2003: 251-258 |
12 | EE | Ji Lu, Seah Hock Soon, Feng Tian: Computer-assisted cel animation: post-processing after inbetweening. GRAPHITE 2003: 13-20 |
11 | EE | Jie Qiu, Seah Hock Soon, Feng Tian, Quan Chen, Konstantin Melikhov: Computer-Assisted Auto Coloring by Region Matching. Pacific Conference on Computer Graphics and Applications 2003: 175-184 |
10 | EE | Zhongke Wu, Feng Lin, Seah Hock Soon: Topology preserving voxelisation of rational Bézier and NURBS curves. Computers & Graphics 27(1): 83-89 (2003) |
9 | EE | Zhongke Wu, Feng Lin, Seah Hock Soon: Tunnel-free voxelisation of rational Bézier surfaces. The Visual Computer 19(7-8): 505-512 (2003) |
2001 | ||
8 | EE | Zhou Jianwen, Feng Lin, Seah Hock Soon: A Volume Modeling Component of CAD. Volume Graphics 2001 |
2000 | ||
7 | EE | Seah Hock Soon, Feng Tian: Computer-assisted coloring by matching line drawings. The Visual Computer 16(5): 289-304 (2000) |
1999 | ||
6 | EE | Shouqing Zhang, Ling Li, Hock Soon Seah: Fine-tuning in vectorization using algebraic curves. Computers & Graphics 23(2): 269-276 (1999) |
1998 | ||
5 | EE | Shouqing Zhang, Ling Li, Hock Soon Seah: Vectorization of digital images using algebraic curves. Computers & Graphics 22(1): 91-101 (1998) |
4 | EE | Feng Lin, Seah Hock Soon: An effective 3D seed fill algorithm. Computers & Graphics 22(5): 641-644 (1998) |
3 | EE | Shouqing Zhang, Ling Li, Hock Soon Seah: Recursive algebraic curve fitting and rendering. The Visual Computer 14(2): 69-82 (1998) |
1997 | ||
2 | EE | Feng Lin, Seah Hock Soon, Yong Tsui Lee: Structure modeling and context-free grammar: exploring a new approach for surface boundary construction. Computers & Graphics 21(6): 777-785 (1997) |
1996 | ||
1 | EE | Feng Lin, Seah Hock Soon, Yong Tsui Lee: Deformable volumetric model and isosurface: exploring a new approach for surface boundary construction. Computers & Graphics 20(1): 33-40 (1996) |