2009 |
59 | EE | Naoto Nakamura,
Shigeru Takano,
Yoshihiro Okada:
3D Multimedia Data Search System Based on Stochastic ARG Matching Method.
MMM 2009: 379-389 |
2007 |
58 | EE | Katsunori Miyahara,
Yoshihiro Okada:
A Cloth Design System by Intuitive Operations Supporting Mouse Device besides Phantom Device and Its User Evaluation.
CGIV 2007: 154-162 |
57 | EE | Seiji Okajima,
Yoshihiro Okada:
Treecube+3D-ViSOM: Combinational Visualization Tool for Browsing 3D Multimedia Data.
IV 2007: 40-45 |
2006 |
56 | EE | Hiroaki Nishino,
Shinji Yamabiraki,
Kouichi Utsumiya,
Yong-Moo Kwon,
Yoshihiro Okada:
A Distributed Virtual Reality Framework for Korea-Japan High-Speed Network Testbed.
AINA (1) 2006: 433-438 |
55 | EE | Kosuke Kaneko,
Yoshihiro Okada,
Koichi Niijima:
3D Model Generation by Morphing.
CGIV 2006: 341-346 |
54 | EE | Keita Sato,
Yoshihiro Okada,
Koichi Niijima:
Construction of 3D Composite Objects from Range Data.
CGIV 2006: 347-352 |
53 | EE | Chihiro Kozasa,
Hiromichi Fukutake,
Hirokazu Notsu,
Yoshihiro Okada,
Koichi Niijima:
Facial Animation Using Emotional Model.
CGIV 2006: 428-433 |
52 | EE | Katsunori Miyahara,
Yoshihiro Okada,
Koichi Niijima:
A Cloth Design System by Intuitive Operations.
CGIV 2006: 458-463 |
51 | EE | Naoto Nakamura,
Yoshihiro Okada,
Koichi Niijima:
3D Model Search Based on Stochastic ARG Matching.
ICME 2006: 197-200 |
50 | EE | Muhammad Hussain,
Yoshihiro Okada,
Koichi Niijima:
An Efficient Method for Converting Polygonal Models into Displaced Subdivision Representation.
IEICE Transactions 89-A(3): 807-816 (2006) |
2005 |
49 | EE | Yoshihiro Okada:
IntelligentBox as component based development system for body action 3D games.
Advances in Computer Entertainment Technology 2005: 454-457 |
48 | EE | Hirokazu Notsu,
Yoshihiro Okada,
Mina Akaishi,
Koichi Niijima:
Time-Tunnel: Visual Analysis Tool for Time-Series Numerical Data and Its Extension toward Parallel Coordinates.
CGIV 2005: 167-172 |
47 | EE | Hiromichi Fukutake,
Yoshiaki Akazawa,
Yoshihiro Okada,
Koichi Niijima:
3D Object Layout by Voice Commands Based on Contact Constraints.
CGIV 2005: 403-408 |
46 | EE | Yasuhiko Watanabe,
Ryo Nishimura,
Yoshihiro Okada:
Confirmed Knowledge Acquisition Using Mails Posted to a Mailing List.
IJCNLP 2005: 131-142 |
2004 |
45 | EE | Muhammad Hussain,
Yoshihiro Okada,
Koichi Niijima:
User-Controlled Simplification of Polygonal Models.
3DPVT 2004: 918-925 |
44 | EE | Yasuhiko Watanabe,
Kazuya Sono,
Kazuya Yokomizo,
Yoshihiro Okada:
A question answer system using mails posted to a mailing list.
ACM Symposium on Document Engineering 2004: 67-73 |
43 | EE | Yoichi Tanaka,
Yoshihiro Okada,
Koichi Niijima:
Interactive interfaces of Treecube for browsing 3D multimedia data.
AVI 2004: 298-302 |
42 | EE | Muhammad Hussain,
Yoshihiro Okada,
Koichi Niijima:
A Unified Framework for User-Controlled Simplification.
CGIV 2004: 221-226 |
41 | EE | Keitaro Kaku,
Yoshihiro Okada,
Koichi Niijima:
Similarity Measure Based on Obbtree for 3D Model Search.
CGIV 2004: 46-51 |
40 | | Hiroaki Etou,
Yoshihiro Okada,
Koichi Niijima:
Feature preserving motion compression based on hierarchical curve simplification.
ICME 2004: 1435-1438 |
39 | EE | Yasuhiko Watanabe,
Kazuya Sono,
Kazuya Yokomizo,
Yoshihiro Okada:
A Question Answer System Using Mails Posted to a Mailing List.
IMTCI 2004: 216-227 |
38 | EE | Mina Akaishi,
Yoshihiro Okada:
Time-tunnel: Visual Analysis Tool for Time-series Numerical Data and Its Aspects as Multimedia Presentation Tool.
IV 2004: 456-461 |
37 | EE | Yoshihiro Okada,
Hiroaki Etou,
Koichi Niijima:
Intuitive Interfaces for Motion Generation and Search.
Intuitive Human Interfaces for Organizing and Accessing Intellectual Assets 2004: 49-67 |
36 | EE | Muhammad Hussain,
Yoshihiro Okada,
Koichi Niijima:
LOD Modelling of Polygonal Models Based on Multiple Choice Optimization.
MMM 2004: 203-210 |
35 | | Muhammad Hussain,
Yoshihiro Okada,
Koichi Niijima:
Efficient and Feature-Preserving Triangular Mesh Decimation.
WSCG 2004: 167-174 |
2003 |
34 | | Yoichi Tanaka,
Yoshihiro Okada,
Koichi Niijima:
Treecube: 3D Visualization Tool for Hierarchical Information.
EJC 2003: 115-118 |
33 | | Yoshihiro Okada:
3D Model Database System by Hand Sketch Query and its Intuitive Interface.
EJC 2003: 240-247 |
32 | | Yoshiaki Akazawa,
Yoshihiro Okada,
Koichi Niijima:
3D Scene Generation System and Its Intuitive Interface.
GAME-ON 2003: 152- |
31 | | Koji Chadou,
Yoshihiro Okada,
Koichi Niijima:
Real-Time Motion Generation Based on Marionette Metaphor Using Two Analog Joysticks.
GAME-ON 2003: 69- |
30 | EE | Muhammad Hussain,
Yoshihiro Okada,
Koichi Niijima:
A Fast and Memory-Efficient Method for LOD Modeling of Polygonal Models.
GMAG 2003: 137-142 |
29 | EE | Yoshihiro Okada,
Yoshiaki Akazawa,
Koichi Niijima:
Manipulation using Magnet Metahpor for 2D and 3D Integrated Toolkit systems.
ICAT 2003 |
28 | EE | Yoichi Tanaka,
Yoshihiro Okada,
Koichi Niijima:
Treecube: Visualization Tool for Browsing 3D Multimedia Data.
IV 2003: 427-432 |
27 | | Muhammad Hussain,
Yoshihiro Okada,
Koichi Niijima:
Displaced Subdivision Meshes.
Modelling, Simulation, and Optimization 2003: 214-219 |
26 | EE | Muhammad Hussain,
Yoshihiro Okada,
Koichi Niijima:
Fast, Simple, Feature Preserving and Memory Efficient Simplification of Triangle Meshes.
Int. J. Image Graphics 3(4): 653- (2003) |
25 | EE | Yoshiaki Akazawa,
Yoshihiro Okada,
Koichi Niijima:
Video Based Motion Capture System as Intuitive Interface.
Int. J. Intell. Games & Simulation 2(2): 64-71 (2003) |
2002 |
24 | | Yoshihiro Okada:
A Comparative Assessment of Recent Hybrid AI Techniques for Games.
GAME-ON 2002 |
23 | | Yoshiaki Yakazawa,
Yoshihiro Okada,
Koichi Niijima:
Real-Time Video Based Motion Capture as Intuitive 3D Game Interface.
GAME-ON 2002 |
22 | | Yoshihiro Okada:
Real-time character animation using puppet metaphor.
IWEC 2002: 101-108 |
21 | EE | Yoshiaki Akazawa,
Yoshihiro Okada,
Koichi Niijima:
Robust Tracking Algorithm Based on Color and Edge Distribution for Real-time Video Based Motion Capture Systems.
MVA 2002: 60-63 |
20 | EE | Hirotatsu Sakomoto,
Yoshihiro Okada,
Eisuke Itoh,
Masafumi Yamashita:
Component-Based Audio-Video Communication Tool for Network 3D Games.
Int. J. Intell. Games & Simulation 1(1): 33-40 (2002) |
2001 |
19 | | Yoshihiro Okada:
Distributed Audio-video Sharing by Copy-and-transfer Operation for Network 3D Games.
GAME-ON 2001: 100- |
18 | | Yoshihiro Okada:
Component Based Motion Editing Environment for 3D Game Character Design.
GAME-ON 2001: 12- |
17 | EE | Hirotatsu Sakamoto,
Yoshihiro Okada,
Toshihiko Shimokawa,
Kazuo Ushijima:
Component Based Video Communication Tool for Collaborative Virtual Environment.
ICOIN 2001: 375-380 |
16 | EE | Yoshihiro Okada,
Koichi Niijima:
Efficient Simplification of Polygonal Surface Models Muhammad Hussain.
IV 2001: 464-469 |
15 | EE | Yasuhiko Watanabe,
Shigeru Toji,
Yoshihiro Okada:
Speaker Determination in Video News by Using Acoustic Features and Transcripts.
NLPRS 2001: 565-570 |
2000 |
14 | | Yoshihiro Okada,
Eisuke Itoh,
Sachio Hirokawa:
IntelligentBox: Its Aspects as a Rapid Construction System for Interactive 3D Games.
GAME-ON 2000: 22- |
13 | EE | Yasuhiko Watanabe,
Yoshihiro Okada,
Eiichi Iwanari,
Sadao Kurohashi:
Discourse Structure Analysis for News Video by Checking Surface Information in the Transcript.
ICPR 2000: 4242-4245 |
12 | | Yasuhiko Watanabe,
Yoshihiro Okada,
Sadao Kurohashi,
Eiichi Iwanari:
Discourse Structure Analysis for News Video.
IEEE International Conference on Multimedia and Expo (II) 2000: 903-906 |
1999 |
11 | EE | Yoshihiro Okada,
Kenro Shinpo,
Yuzuru Tanaka,
Daniel Thalmann:
Virtual Input Devices based on Motion Capture and Collision Detection.
CA 1999: 201- |
10 | EE | Hiromichi Fujisawa,
Hiroshi Sako,
Yoshihiro Okada,
Seong-Whan Lee:
Information Capturing Camera and Developmental Issues.
ICDAR 1999: 205-208 |
9 | | Yasuhiko Watanabe,
Yoshihiro Okada,
Kengo Kaneji,
Yoshitaka Sakamoto:
TIVA Applications: Retrieving Related TV News Reports and Newspaper Articles.
IEEE Intelligent Systems 14(5): 40-44 (1999) |
1998 |
8 | EE | Yasuhiko Watanabe,
Yoshihiro Okada,
Kengo Kaneji,
Yoshitaka Sakamoto:
Multimedia Database System for TV Newcasts and Newspapers.
AMCP 1998: 208-220 |
7 | | Yasuhiko Watanabe,
Yoshihiro Okada,
Kengo Kaneji,
Makoto Nagao:
Aligning Articles in TV Newscasts and Newspapers.
COLING-ACL 1998: 1381-1387 |
6 | EE | Tetsuo Shoji,
Eiichi Iwanari,
Yoshihiro Okada:
3-D Objects Mapping Using Model and Image Based Approach.
MVA 1998: 523-526 |
5 | EE | Yoshihiro Okada,
Yuzuru Tanaka:
Collaborative environments of IntelligentBox for distributed 3D graphics applications.
The Visual Computer 14(4): 140-152 (1998) |
1997 |
4 | EE | Yoshihiro Okada,
Yuzuru Tanaka:
Collaborative Environments of IntelligentBox for Distributed 3D Graphic Applications.
CA 1997: 22-30 |
1996 |
3 | EE | Yasuhiko Watanabe,
Yoshihiro Okada,
Tatsuhiko Tsunoda,
Makoto Nagao:
Aligning Articles in TV Newscasts and Newspapers.
MVA 1996: 191-195 |
2 | EE | Tetsuya Takeda,
Yoshihiro Okada:
Feature Extraction and Description from Image Based on Isochromatic Information.
MVA 1996: 474-477 |
1995 |
1 | EE | Yoshihiro Okada,
Yuzuru Tanaka:
IntelligentBox: a constructive visual software development system for interactive 3D graphic applications.
CA 1995: 114-125 |