2008 |
75 | EE | Alessandro Mulloni,
Daniel Wagner,
Dieter Schmalstieg:
Mobility and social interaction as core gameplay elements in multi-player augmented reality.
DIMEA 2008: 472-478 |
74 | EE | Eduardo E. Veas,
Dieter Schmalstieg:
Creating Meaningful Environment Models for Augmented Reality.
VR 2008: 295-296 |
73 | EE | Ralph Schoenfelder,
Dieter Schmalstieg:
Augmented Reality for Industrial Building Acceptance.
VR 2008: 83-90 |
72 | EE | Marc Streit,
Michael Kalkusch,
K. Kashofer,
Dieter Schmalstieg:
Navigation and Exploration of Interconnected Pathways.
Comput. Graph. Forum 27(3): 951-958 (2008) |
71 | EE | Erick Méndez,
Gerhard Schall,
Sven Havemann,
Sebastian Junghanns,
Dieter W. Fellner,
Dieter Schmalstieg:
Generating Semantic 3D Models of Underground Infrastructure.
IEEE Computer Graphics and Applications 28(3): 48-57 (2008) |
70 | EE | Erick Méndez,
Dieter Schmalstieg:
Context Sensitive Stylesheets for Scene Graphs.
IJVR 7(3): 77-84 (2008) |
69 | EE | István Barakonyi,
Dieter Schmalstieg:
Augmented reality agents for user interface adaptation.
Journal of Visualization and Computer Animation 19(1): 23-35 (2008) |
2007 |
68 | EE | Bernhard Reitinger,
Christopher Zach,
Dieter Schmalstieg:
Augmented Reality Scouting for Interactive 3D Reconstruction.
VR 2007: 219-222 |
67 | EE | Dieter Wagner,
Dieter Schmalstieg:
Muddleware for Prototyping Mixed Reality Multiuser Games.
VR 2007: 235-238 |
66 | EE | Dieter Schmalstieg,
Gerhard Schall,
Daniel Wagner,
István Barakonyi,
Gerhard Reitmayr,
Joseph Newman,
Florian Ledermann:
Managing Complex Augmented Reality Models.
IEEE Computer Graphics and Applications 27(4): 48-57 (2007) |
2006 |
65 | EE | Daniel Wagner,
Mark Billinghurst,
Dieter Schmalstieg:
How real should virtual characters be?
Advances in Computer Entertainment Technology 2006: 57 |
64 | EE | Daniel Wagner,
Dieter Schmalstieg,
Mark Billinghurst:
Handheld AR for Collaborative Edutainment.
ICAT 2006: 85-96 |
63 | EE | István Barakonyi,
Dieter Schmalstieg:
Ubiquitous animated agents for augmented reality.
ISMAR 2006: 145-154 |
62 | EE | Erick Méndez,
Denis Kalkofen,
Dieter Schmalstieg:
Interactive context-driven visualization tools for augmented reality.
ISMAR 2006: 209-218 |
61 | EE | Joseph Newman,
Gerhard Schall,
Dieter Schmalstieg:
Modelling and Handling Seams in Wide-Area Sensor Networks.
ISWC 2006: 51-54 |
60 | EE | Alexander Bornik,
Reinhard Beichel,
Dieter Schmalstieg:
Interactive editing of segmented volumetric datasets in a hybrid 2D/3D virtual environment.
VRST 2006: 197-206 |
59 | EE | Michael Kalkusch,
Dieter Schmalstieg:
Extending the scene graph with a dataflow visualization system.
VRST 2006: 252-260 |
58 | EE | Ernst Kruijff,
Gerold Wesche,
Kai Riege,
Gernot Goebbels,
Martijn Kunstman,
Dieter Schmalstieg:
Tactylus, a pen-input device exploring audiotactile sensory binding.
VRST 2006: 312-315 |
57 | EE | Ernst Kruijff,
Dieter Schmalstieg,
Steffi Beckhaus:
Using neuromuscular electrical stimulation for pseudo-haptic feedback.
VRST 2006: 316-319 |
56 | EE | Bernhard Reitinger,
Alexander Bornik,
Reinhard Beichel,
Dieter Schmalstieg:
Liver Surgery Planning Using Virtual Reality.
IEEE Computer Graphics and Applications 26(6): 36-47 (2006) |
2005 |
55 | EE | Raphael Grasset,
Laurence Boissieux,
Jean-Dominique Gascuel,
Dieter Schmalstieg:
Interactive Mediated Reality.
AUIC 2005: 21-29 |
54 | EE | István Barakonyi,
Markus Weilguny,
Thomas Psik,
Dieter Schmalstieg:
MonkeyBridge: autonomous agents in augmented reality games.
Advances in Computer Entertainment Technology 2005: 172-175 |
53 | EE | István Barakonyi,
Dieter Schmalstieg:
Augmented Reality Agents in the Development Pipeline of Computer Entertainment.
ICEC 2005: 345-356 |
52 | EE | Dieter Schmalstieg:
Augmented Reality Techniques in Games.
ISMAR 2005: 176-177 |
51 | EE | Bernhard Reitinger,
Pascal Werlberger,
Alexander Bornik,
Reinhard Beichel,
Dieter Schmalstieg:
Spatial Measurements for Medical Augmented Reality.
ISMAR 2005: 208-209 |
50 | EE | Daniel Wagner,
Thomas Pintaric,
Florian Ledermann,
Dieter Schmalstieg:
Towards Massively Multi-user Augmented Reality on Handheld Devices.
Pervasive 2005: 208-219 |
49 | EE | Gerhard Reitmayr,
Dieter Schmalstieg:
OpenTracker: A flexible software design for three-dimensional interaction.
Virtual Reality 9(1): 79-92 (2005) |
2004 |
48 | | István Barakonyi,
Tamer Fahmy,
Dieter Schmalstieg:
Remote Collaboration Using Augmented Reality Videoconferencing.
Graphics Interface 2004: 89-96 |
47 | EE | István Barakonyi,
Thomas Psik,
Dieter Schmalstieg:
Agents That Talk And Hit Back: Animated Agents in Augmented Reality.
ISMAR 2004: 141-150 |
46 | EE | Joseph Newman,
Martin Wagner,
Martin Bauer,
Asa MacWilliams,
Thomas Pintaric,
Dagmar Beyer,
Daniel Pustka,
Franz Strasser,
Dieter Schmalstieg,
Gudrun Klinker:
Ubiquitous Tracking for Augmented Reality.
ISMAR 2004: 192-201 |
2003 |
45 | EE | Gerhard Reitmayr,
Dieter Schmalstieg:
Location based Applications for Mobile Augmented Reality.
AUIC 2003: 65-73 |
44 | EE | Raphael Grasset,
Jean-Dominique Gascuel,
Dieter Schmalstieg:
Interactive Mediated Reality.
ISMAR 2003: 302-303 |
43 | EE | Gerhard Reitmayr,
Mark Billinghurst,
Dieter Schmalstieg:
WireAR-Legacy Applications in Augmented Reality.
ISMAR 2003: 331-332 |
42 | EE | István Barakonyi,
Tamer Fahmy,
Dieter Schmalstieg,
Karin Kosina:
Collaborative Work with Volumetric Data Using Augmented Reality Videoconferencing.
ISMAR 2003: 333-334 |
41 | EE | Daniel Wagner,
Dieter Schmalstieg:
First Steps Towards Handheld Augmented Reality.
ISWC 2003: 127-137 |
40 | EE | Erik Pojar,
Dieter Schmalstieg:
User-controlled creation of multiresolution meshes.
SI3D 2003: 127-130 |
39 | | Stefan Bruckner,
Dieter Schmalstieg,
Helwig Hauser,
Eduard Gröller:
The Inverse Warp: Non-Invasive Integration of Shear-Warp Volume Rendering into Polygon Rendering Pipelines.
VMV 2003: 529-536 |
38 | EE | Chadwick A. Wingrave,
Deborah Hix,
Dieter Schmalstieg,
Blair MacIntyre,
Doug A. Bowman,
Mark R. Mine:
Mixed Reality: The Continuum from Virtual to Augmented Reality.
VR 2003: 121-124 |
37 | EE | Hannes Kaufmann,
Dieter Schmalstieg:
Mathematics and geometry education with collaborative augmented reality.
Computers & Graphics 27(3): 339-345 (2003) |
36 | EE | Oliver Bimber,
Bernd Fröhlich,
Dieter Schmalstieg,
L. Miguel Encarnação:
Real-time view-dependent image warping to correct non-linear distortion for curved Virtual Showcase displays.
Computers & Graphics 27(4): 515-528 (2003) |
35 | | Dieter Schmalstieg,
Gerhard Reitmayr,
Gerd Hesina:
Distributed Applications for Collaborative Three-Dimensional Workspaces.
Presence 12(1): 52-67 (2003) |
2002 |
34 | EE | Stanislav L. Stoev,
Dieter Schmalstieg,
Wolfgang Straßer:
The Through-the-Lens Metaphor: Taxonomy and Application.
VR 2002: 285-286 |
33 | EE | Mark Billinghurst,
Dieter Schmalstieg:
Tutorial 2: Developing Augmented Reality Applications.
VR 2002: 300- |
32 | EE | Dieter Schmalstieg,
Gerd Hesina:
Distributed Applications for Collaborative Augmented Reality.
VR 2002: 59-66 |
31 | EE | Stanislav L. Stoev,
Dieter Schmalstieg:
Application and taxonomy of through-the-lens techniques.
VRST 2002: 57-64 |
30 | | Dieter Schmalstieg,
Anton L. Fuhrmann,
Gerd Hesina,
Zsolt Szalavári,
L. Miguel Encarnação,
Michael Gervautz,
Werner Purgathofer:
The Studierstube Augmented Reality Project.
Presence 11(1): 33-54 (2002) |
2001 |
29 | EE | Gerhard Reitmayr,
Dieter Schmalstieg:
Mobile Collaborative Augmented Reality.
ISAR 2001: 114-123 |
28 | EE | Klaus Dorfmüller-Ulhaas,
Dieter Schmalstieg:
Finger Tracking for Interaction in Augmented Environments.
ISAR 2001: 55- |
27 | EE | Gerhard Reitmayr,
Dieter Schmalstieg:
A Wearable 3D Augmented Reality Workspace.
ISWC 2001: 165-166 |
26 | EE | Gerhard Reitmayr,
Dieter Schmalstieg:
OpenTracker-An Open Software Architecture for Reconfigurable Tracking Based on XML.
VR 2001: 285-286 |
25 | EE | Gerhard Reitmayr,
Dieter Schmalstieg:
An open software architecture for virtual reality interaction.
VRST 2001: 47-54 |
24 | EE | Oliver Bimber,
Bernd Fröhlich,
Dieter Schmalstieg,
L. Miguel Encarnação:
The Virtual Showcase.
IEEE Computer Graphics and Applications 21(6): 48-55 (2001) |
2000 |
23 | EE | Chris Faisstnauer,
Dieter Schmalstieg,
Werner Purgathofer:
Scheduling for Very Large Virtual Environments and Networked Games Using Visibility and Priorities.
DS-RT 2000: 31-38 |
22 | | Peter Wonka,
Michael Wimmer,
Dieter Schmalstieg:
Visibility Preprocessing with Occluder Fusion for Urban Walkthroughs.
Rendering Techniques 2000: 71-82 |
21 | EE | Chris Faisstnauer,
Dieter Schmalstieg,
Werner Purgathofer:
Priority Round-Robin Scheduling for Very Large Virtual Environments.
VR 2000: 135-142 |
20 | EE | Oliver Bimber,
L. Miguel Encarnação,
Dieter Schmalstieg:
Real Mirrors Reflecting Virtual Worlds.
VR 2000: 21- |
19 | | Oliver Bimber,
L. Miguel Encarnação,
Dieter Schmalstieg:
Augmented Reality with Back-Projection Systems using Transflective Surfaces.
Comput. Graph. Forum 19(3): (2000) |
18 | EE | L. Miguel Encarnação,
Robert J. Barton III,
Oliver Bimber,
Dieter Schmalstieg:
Walk-up VR: Virtual Reality beyond Projection Screens.
IEEE Computer Graphics and Applications 20(6): 19-23 (2000) |
17 | EE | Chris Faisstnauer,
Dieter Schmalstieg,
Werner Purgathofer:
Priority Scheduling for Networked Virtual Environments.
IEEE Computer Graphics and Applications 20(6): 66-75 (2000) |
1999 |
16 | EE | Dieter Schmalstieg,
L. Miguel Encarnação,
Zsolt Szalavári:
Using transparent props for interaction with the virtual table.
SI3D 1999: 147-153 |
15 | EE | Anton L. Fuhrmann,
Dieter Schmalstieg,
Werner Purgathofer:
Fast calibration for augmented reality.
VRST 1999: 166-167 |
14 | EE | Gerd Hesina,
Dieter Schmalstieg,
Anton L. Fuhrmann,
Werner Purgathofer:
Distributed Open Inventor: a practical approach to distributed 3D graphics.
VRST 1999: 74-81 |
13 | | L. Miguel Encarnação,
G. Bimber,
Dieter Schmalstieg,
S. D. Chandler:
A Translucent Sketchpad for the Virtual Table Exploring Motion-based Gesture Recognition.
Comput. Graph. Forum 18(3): 277-286 (1999) |
12 | | Peter Wonka,
Dieter Schmalstieg:
Occluder Shadows for Fast Walkthroughs of Urban Environments.
Comput. Graph. Forum 18(3): 51-60 (1999) |
11 | EE | Michael Wimmer,
Markus Giegl,
Dieter Schmalstieg:
Fast walkthroughs with image caches and ray casting.
Computers & Graphics 23(6): 831-838 (1999) |
10 | | Dieter Schmalstieg,
Gernot Schaufler:
Sewing Worlds Together with SEAMS: A Mechanism to Construct Complex Virtual Environments.
Presence 8(4): 449-461 (1999) |
1998 |
9 | EE | Gerd Hesina,
Dieter Schmalstieg:
A Network Architecture for Remote Rendering.
DIS-RT 1998: 88-91 |
1997 |
8 | EE | Dieter Schmalstieg,
Gernot Schaufler:
Incremental Encoding of Polygonal Models.
HICSS (1) 1997: 638-645 |
7 | EE | Anton L. Fuhrmann,
Helwig Löffelmann,
Dieter Schmalstieg:
Collaborative augmented reality: exploring dynamical systems.
IEEE Visualization 1997: 459-462 |
6 | EE | Dieter Schmalstieg:
Lodestar: An Octree-Based Level of Detail Generator for VRML.
VRML 1997: 125-132 |
5 | EE | Dieter Schmalstieg,
Michael Gervautz:
Modeling and rendering of outdoor scenes for distributed virtual environments.
VRST 1997: 209-215 |
4 | EE | Dieter Schmalstieg,
Robert F. Tobler:
Exploiting coherence in 2.5-D visibility computation.
Computers & Graphics 21(1): 121-123 (1997) |
1996 |
3 | EE | Gernot Schaufler,
Tomasz Mazuryk,
Dieter Schmalstieg:
High Fidelity for Immersive Displays.
CHI Conference Companion 1996: 235-236 |
2 | EE | Dieter Schmalstieg,
Michael Gervautz:
Demand-Driven Geometry Transmission for Distributed Virtual Environments.
Comput. Graph. Forum 15(3): 421-431 (1996) |
1995 |
1 | | Michael Gervautz,
Dieter Schmalstieg:
Animation and Visualization - Current Status and Trends.
EUROSIM 1995: 55-64 |