2006 |
5 | EE | Bailin Yang,
Xiangcheng Li:
Hybrid Triangle-Based Sub-texel Precision Anisotropic Filtering for Mobile Devices.
Edutainment 2006: 801-804 |
4 | EE | Bailin Yang,
Zhigeng Pan:
A Hybrid Adaptive Normal Map Texture Compression Algorithm.
ICAT Workshops 2006: 349-354 |
2005 |
3 | EE | Bailin Yang,
Xi Cheng,
Zhigeng Pan:
A real-time collision detection algorithm for mobile billiards game.
Advances in Computer Entertainment Technology 2005: 294-297 |
2 | EE | Bailin Yang,
Lu Ye,
Zhigeng Pan,
Guilin Xu:
An Optimized Soft 3D Mobile Graphics Library Based on JIT Backend Compiler.
ICEC 2005: 67-75 |
2004 |
1 | EE | Zhigeng Pan,
Bailin Yang,
Mingmin Zhang,
Qizhi Yu,
Hai Lin:
Remote Visualization Based on Grid Computing.
ICCSA (2) 2004: 236-245 |