2008 |
14 | EE | Sebastian Zander,
Grenville J. Armitage,
Philip Branch:
Covert channels in multiplayer first person shooter online games.
LCN 2008: 215-222 |
13 | EE | Sebastian Zander,
Steven J. Murdoch:
An Improved Clock-skew Measurement Technique for Revealing Hidden Services.
USENIX Security Symposium 2008: 211-226 |
2006 |
12 | EE | Grenville J. Armitage,
Carl Javier,
Sebastian Zander:
Post-game estimation of game client RTT and hop count distributions.
NETGAMES 2006: 33 |
11 | EE | Jason But,
Nigel Williams,
Sebastian Zander,
Lawrence Stewart,
Grenville J. Armitage:
Automated network games enhancement layer: a proposed architecture.
NETGAMES 2006: 9 |
10 | EE | Nigel Williams,
Sebastian Zander,
Grenville J. Armitage:
A preliminary performance comparison of five machine learning algorithms for practical IP traffic flow classification.
Computer Communication Review 36(5): 5-16 (2006) |
2005 |
9 | EE | Sebastian Zander,
Ian Leeder,
Grenville J. Armitage:
Achieving fairness in multiplayer network games through automated latency balancing.
Advances in Computer Entertainment Technology 2005: 117-124 |
8 | EE | Sebastian Zander,
Thuy T. T. Nguyen,
Grenville J. Armitage:
Automated Traffic Classification and Application Identification using Machine Learning.
LCN 2005: 250-257 |
7 | EE | Sebastian Zander,
David Kennedy,
Grenville J. Armitage:
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games.
NETGAMES 2005: 1-12 |
6 | EE | Sebastian Zander,
Grenville J. Armitage:
A traffic model for the Xbox game Halo 2.
NOSSDAV 2005: 13-18 |
5 | EE | Sebastian Zander,
Thuy T. T. Nguyen,
Grenville J. Armitage:
Self-Learning IP Traffic Classification Based on Statistical Flow Characteristics.
PAM 2005: 325-328 |
4 | EE | Jürgen Jähnert,
Jie Zhou,
Rui L. Aguiar,
Victor Marques,
Michelle Wetterwald,
Eric Melin,
Jose Ignacio Moreno,
Antonio Cuevas,
Marco Liebsch,
Ralf Schmitz,
Piotr Pacyna,
Telemaco Melia,
Pascal Kurtansky,
Hasan,
Davinder Singh,
Sebastian Zander,
Hans J. Einsiedler,
Burkhard Stiller:
The 'pure-IP' Moby Dick 4G architecture.
Computer Communications 28(9): 1014-1027 (2005) |
2002 |
3 | EE | Sebastian Zander,
Georg Carle:
High Quality IP Video Streaming with Adaptive Packet Marking.
QofIS 2002: 68-77 |
2001 |
2 | EE | Georg Carle,
Henning Sanneck,
Sebastian Zander,
Long Le:
Deploying an Active Voice Application on a Three-Level Active Network Node Architecture.
IWAN 2001: 65-83 |
1 | | Georg Carle,
Sebastian Zander,
Tanja Zseby:
Policy-basiertes Metering für IP-Netze.
Kommunikation in Verteilten Systemen 2001: 21-34 |