2008 |
27 | | Andreas Gerndt,
Torsten Kuhlen,
Carolina Cruz-Neira:
Interactive Tracking of Three-Dimensional Critical Points in Unsteady, Large-scale CFD Datasets.
CGVR 2008: 22-28 |
26 | EE | Pedro Morillo,
Aron Bierbaum,
Patrick Hartling,
Marcos Fernández,
Carolina Cruz-Neira:
Analyzing the performance of a cluster-based architecture for immersive visualization systems.
J. Parallel Distrib. Comput. 68(2): 221-234 (2008) |
2007 |
25 | | Carolina Cruz-Neira,
Dirk Reiners:
Proceedings of the Emerging Displays Technologies Workshop, EDT 2007, Images and Beyond: The Future of Displays and Interaction, August 4th, 2007, San Diego, California, co-located with SIGGRAPH 2007
ACM 2007 |
24 | | George Bebis,
Richard D. Boyle,
Bahram Parvin,
Darko Koracin,
Nikos Paragios,
Tanveer Fathima Syeda-Mahmood,
Tao Ju,
Zicheng Liu,
Sabine Coquillart,
Carolina Cruz-Neira,
Torsten Müller,
Thomas Malzbender:
Advances in Visual Computing, Third International Symposium, ISVC 2007, Lake Tahoe, NV, USA, November 26-28, 2007, Proceedings, Part I
Springer 2007 |
23 | | George Bebis,
Richard D. Boyle,
Bahram Parvin,
Darko Koracin,
Nikos Paragios,
Tanveer Fathima Syeda-Mahmood,
Tao Ju,
Zicheng Liu,
Sabine Coquillart,
Carolina Cruz-Neira,
Torsten Müller,
Thomas Malzbender:
Advances in Visual Computing, Third International Symposium, ISVC 2007, Lake Tahoe, NV, USA, November 26-28, 2007, Proceedings, Part II
Springer 2007 |
22 | EE | Miguel Lozano,
Pedro Morillo,
Daniel Lewis,
Dirk Reiners,
Carolina Cruz-Neira:
A Distributed Framework for Scalable Large-Scale Crowd Simulation.
HCI (14) 2007: 111-121 |
2006 |
21 | EE | Jason Stanek,
Suraj Kothari,
Tien N. Nguyen,
Carolina Cruz-Neira:
Online Software Maintenance for Mission-Critical Systems.
ICSM 2006: 93-103 |
2005 |
20 | EE | Ronald Sidharta,
Carolina Cruz-Neira:
Cyclone Uppercut, a boxing game for an immersive environment.
Advances in Computer Entertainment Technology 2005: 363-364 |
19 | EE | Patrick Hartling,
Carolina Cruz-Neira:
Tweek: A Framework for Cross-Display Graphical User Interfaces.
ICCSA (3) 2005: 1070-1079 |
18 | EE | Aron Bierbaum,
Patrick Hartling,
Pedro Morillo,
Carolina Cruz-Neira:
Implementing Immersive Clustering with VR Juggler.
ICCSA (3) 2005: 1119-1128 |
17 | EE | Yuting Yang,
Levent Engin,
Eve Syrkin Wurtele,
Carolina Cruz-Neira,
Julie A. Dickerson:
Integration of metabolic networks and gene expression in virtual reality.
Bioinformatics 21(18): 3645-3650 (2005) |
2004 |
16 | EE | Galen Faidley,
Jayme Hero,
Kukjin Lee,
Bernard Lwakabamba,
Robert D. Walstrom,
Feng Chen,
Julie A. Dickerson,
Diane T. Rover,
Robert J. Weber,
Carolina Cruz-Neira:
Developing an Integrated Wireless System for Fully Immersive Virtual Reality Environments.
ISWC 2004: 178-179 |
2003 |
15 | | Carolina Cruz-Neira:
Computational Humanities: The New Challenge for VR.
IEEE Computer Graphics and Applications 23(3): 10-13 (2003) |
2001 |
14 | | María Aróstegui,
José Ignacio Barbero,
Carolina Cruz-Neira:
Virtual Historical Heritage: Yuso Monastery.
ICHIM (2) 2001: 371-379 |
13 | EE | Carolina Cruz-Neira,
William R. Swartout,
Michael R. Macedonia:
Tutorial 5: Virtual Reality for Fun and Profit.
VR 2001: 311 |
12 | EE | Patrick Hartling,
Christopher Just,
Carolina Cruz-Neira:
Distributed Virtual Reality Using Octopus.
VR 2001: 53- |
11 | EE | Allen Bierbaum,
Christopher Just,
Patrick Hartling,
Kevin Meinert,
Albert Baker,
Carolina Cruz-Neira:
VR Juggler: A Virtual Platform for Virtual Reality Application Development.
VR 2001: 89-96 |
10 | EE | Christopher Just,
Allen Bierbaum,
Patrick Hartling,
Kevin Meinert,
Carolina Cruz-Neira,
Albert Baker:
VjControl: An Advanced Configuration Management Tool for VR Juggler Applications.
VR 2001: 97-104 |
2000 |
9 | EE | Carolina Cruz-Neira,
Gary Lindahl:
A Voyage into Virtual Reality: Networking our VR Lab to Iowa Middle Schools and High Schools.
IEEE Computer Graphics and Applications 20(2): 16-19 (2000) |
1999 |
8 | EE | Laura L. Arns,
Dianne Cook,
Carolina Cruz-Neira:
The Benefits of Statistical Visualization in an Immersive Environment.
VR 1999: 88-95 |
7 | EE | Carolina Cruz-Neira,
Robyn R. Lutz:
Using Immersive Virtual Environments for Certification.
IEEE Software 16(4): 26-30 (1999) |
1998 |
6 | EE | Carolina Cruz-Neira:
Making virtual reality useful: A report on immersive applications at Iowa State University.
Future Generation Comp. Syst. 14(3-4): 147-155 (1998) |
1997 |
5 | | Joachim Deisinger,
Carolina Cruz-Neira,
Oliver Riedel,
Jürgen Symanzik:
The Effect of Different Viewing Devices for the Sense of Presence of Immersion in Virtual Environments: A Comparison of Stereoprojections Based on Monitors, HMDs and Screens.
HCI (2) 1997: 881-884 |
1996 |
4 | EE | Carolina Cruz-Neira,
Randolph Langley,
Paul A. Bash:
Vibe: A Virtual Biomolecular Environment for Interactive Molecular Modeling.
Computers & Chemistry 20(4): 469-477 (1996) |
1995 |
3 | | Trina M. Roy,
Carolina Cruz-Neira,
Thomas A. DeFanti:
Cosmic Worm in the Cave: Steering a High Perfomance Computing Application from a Virtual Environment.
Presence 4(2): 121-129 (1995) |
1993 |
2 | EE | Carolina Cruz-Neira,
Daniel J. Sandin,
Thomas A. DeFanti:
Surround-screen projection-based virtual reality: the design and implementation of the CAVE.
SIGGRAPH 1993: 135-142 |
1992 |
1 | | Carolina Cruz-Neira,
Daniel J. Sandin,
Thomas A. DeFanti,
Robert V. Kenyon,
John C. Hart:
The Cave - Audio Visual Experience Automatic Virtual Environment.
Commun. ACM 35(6): 64-72 (1992) |