2008 |
24 | EE | Volker Paelke,
Karsten Nebe:
Integrating agile methods for mixed reality design space exploration.
Conference on Designing Interactive Systems 2008: 240-249 |
2007 |
23 | EE | Volker Paelke,
Birgit Elias:
Stories as Route Descriptions.
COSIT 2007: 255-267 |
22 | EE | Volker Paelke,
Claus Brenner:
Development of a Mixed Reality Device for Interactive On-Site Geo-visualization.
SimVis 2007: 237-248 |
2006 |
21 | EE | Christian Geiger,
Volker Paelke,
Ivonne Gansen:
Navigating by Following Stories.
TIDSE 2006: 324-333 |
2005 |
20 | EE | Christian Reimann,
Volker Paelke:
Adaptive mixed reality games.
Advances in Computer Entertainment Technology 2005: 302-305 |
19 | | Volker Paelke,
Christian Reimann:
Mobile Games within the Mixed-Reality Continuum.
SimVis 2005: 317-328 |
2004 |
18 | EE | Volker Paelke,
Christian Reimann,
Dirk Stichling:
Foot-based mobile interaction with games.
Advances in Computer Entertainment Technology 2004: 321-324 |
17 | EE | Volker Paelke,
Christian Reimann,
Dirk Stichling:
Kick-up menus.
CHI Extended Abstracts 2004: 1552 |
16 | | Wolfgang Müller,
Volker Paelke:
A Formal Model of a Framework for Simulation-Based Animation.
SimVis 2004: 165-178 |
15 | | Volker Paelke,
Jörg Stöcklein,
Christian Reimann,
Waldemar Rosenbach:
Mixed Reality Authoring for Content Creators.
SimVis 2004: 251-262 |
14 | | Jürgen Gausemeier,
Jochen Bauch,
Rafael Radkowski,
Qing Shen,
Wolfgang Müller,
Volker Paelke:
Lösungselement-basiertes Virtual Prototyping von selbstoptimierenden mechatronischen Systemen.
SimVis 2004: 275-286 |
13 | EE | Christian Geiger,
Volker Paelke,
Christian Reimann:
Mobile Entertainment Computing.
TIDSE 2004: 142-147 |
2003 |
12 | EE | Volker Paelke,
Christian Reimann,
Waldemar Rosenbach:
A visualization design repository for mobile devices.
Afrigraph 2003: 57-62 |
11 | | Christian Reimann,
Volker Paelke,
Dirk Stichling:
Computer Vision Based Interaction for Mobile Games.
GAME-ON 2003: 227- |
10 | | Christian Reimann,
Volker Paelke:
Visualisierungs- und Illustrationstechniken für mobile AR-Anwendungen.
SimVis 2003: 375-386 |
2002 |
9 | EE | Christian Geiger,
Volker Paelke,
Christian Reimann,
Waldemar Rosenbach,
Jörg Stöcklein:
Testable Design Representations for Mobile Augmented Reality Authoring.
ISMAR 2002: 281- |
8 | | Ralf Dörner,
Christian Geiger,
Michael Haller,
Volker Paelke:
Authoring mixed reality - a component and framework-based approach.
IWEC 2002: 405-413 |
7 | | Christian Geiger,
Volker Paelke,
Christian Reimann,
Wolfgang Rosenbach,
Jörg Stöcklein:
Interaktive Visuelle Inhalte auf Mobilen Endgeräten.
SimVis 2002: 133-146 |
2001 |
6 | | Christian Geiger,
M. Middenhoff,
Volker Paelke,
Christian Reimann,
Wolfgang Rosenbach:
Komponentenbasierter Entwurf interaktiver 3D/VR/AR-Inhalte.
SimVis 2001: 187-202 |
5 | EE | Stephan Flake,
Christian Geiger,
Wolfgang Müller,
Volker Paelke,
Waldemar Rosenbach,
Jürgen Ruf:
Customer-Oriented Systems Design through Virtual Prototypes.
WETICE 2001: 263-268 |
2000 |
4 | EE | Volker Paelke:
Systematic Design of Interactive Illustration Techniques for User Guidance in Virtual Environments.
VR 2000: 207- |
3 | EE | Christian Geiger,
Volker Paelke,
Christian Reimann,
Waldemar Rosenbach:
A framework for the structured design of VR/AR content.
VRST 2000: 75-82 |
1999 |
2 | EE | Volker Paelke:
Visual Presentation Agents for 3D Environments.
IUI 1999: 196 |
1 | | Christian Geiger,
Volker Paelke:
Zum Einsatz von Animation in interaktiven Benutzungsschnittstellen.
SimVis 1999: 337-358 |