2009 |
11 | EE | Jennefer Hart,
Josephine Reid:
Can an ARG run automatically?
CHI Extended Abstracts 2009: 3619-3624 |
2008 |
10 | EE | Josephine Reid:
Design for coincidence: incorporating real world artifacts in location based games.
DIMEA 2008: 18-25 |
2007 |
9 | EE | Yanna Vogiazou,
Bas Raijmakers,
Erik Geelhoed,
Josephine Reid,
Marc Eisenstadt:
Design for emergence: experiments with a mixed reality urban playground game.
Personal and Ubiquitous Computing 11(1): 45-58 (2007) |
2006 |
8 | EE | Yanna Vogiazou,
Josephine Reid,
Bas Raijmakers,
Marc Eisenstadt:
A research process for designing ubiquitous social experiences.
NordiCHI 2006: 86-95 |
7 | EE | Mark Blythe,
Josephine Reid,
Peter C. Wright,
Erik Geelhoed:
Interdisciplinary criticism: analysing the experience of riot! a location-sensitive digital narrative.
Behaviour & IT 25(2): 127-139 (2006) |
2005 |
6 | EE | Josephine Reid,
Richard Hull,
Kirsten Cater,
Constance Fleuriot:
Magic moments in situated mediascapes.
Advances in Computer Entertainment Technology 2005: 290-293 |
5 | EE | Steve Benford,
Duncan Rowland,
Martin Flintham,
Adam Drozd,
Richard Hull,
Josephine Reid,
Jo Morrison,
Keri Facer:
Life on the edge: supporting collaboration in location-based experiences.
CHI 2005: 721-730 |
4 | EE | Josephine Reid,
Erik Geelhoed,
Richard Hull,
Kirsten Cater,
Ben Clayton:
Parallel worlds: immersion in location-based experiences.
CHI Extended Abstracts 2005: 1733-1736 |
2004 |
3 | EE | Josephine Reid,
Mathew Lipson,
Jenny Hyams,
Kate L. Shaw:
"Fancy a schmink?": a novel networked game in a café.
Advances in Computer Entertainment Technology 2004: 18-23 |
2 | EE | Josephine Reid,
Jenny Hyams,
Kate L. Shaw,
Mathew Lipson:
"Fancy a Schmink?": a novel networked game in a cafe.
Computers in Entertainment 2(3): 11 (2004) |
2003 |
1 | EE | Josephine Reid,
Richard Hull,
Tom Melamed,
Duncan Speakman:
Schminky: The design of a café based digital experience.
Personal and Ubiquitous Computing 7(3-4): 197-202 (2003) |