Grenville J. Armitage

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35EELawrence Stewart, Grenville J. Armitage, Alana Huebner: Collateral Damage: The Impact of Optimised TCP Variants on Real-Time Traffic Latency in Consumer Broadband Environments. Networking 2009: 392-403
34EEPhilip Branch, Antonio L. Cricenti, Grenville J. Armitage: A Markov Model of Server to Client IP Traffic in First Person Shooter Games. ICC 2008: 5715-5720
33EEThuy T. T. Nguyen, Grenville J. Armitage: Clustering to Assist Supervised Machine Learning for Real-Time IP Traffic Classification. ICC 2008: 5857-5862
32EESebastian Zander, Grenville J. Armitage, Philip Branch: Covert channels in multiplayer first person shooter online games. LCN 2008: 215-222
31EEPhilip Branch, Antonio L. Cricenti, Grenville J. Armitage: An ARMA(1, 1) prediction model of first person shooter game traffic. MMSP 2008: 736-741
30EEGrenville J. Armitage: Optimising online FPS game server discovery through clustering servers by origin autonomous system. NOSSDAV 2008: 3-8
29EEGrenville J. Armitage: Client-Side Adaptive Search Optimisation for Online Game Server Discovery. Networking 2008: 494-505
28 Grenville J. Armitage: Proceedings of the 6th Workshop on Network and System Support for Games, NETGAMES 2007, Melbourne, Australia, September 19-20, 2007 ACM 2007
27EEJason But, Thuy T. T. Nguyen, Lawrence Stewart, Nigel Williams, Grenville J. Armitage: Performance analysis of the ANGEL system for automated control of game traffic prioritisation. NETGAMES 2007: 123-128
26EEThuy T. T. Nguyen, Grenville J. Armitage: Training on multiple sub-flows to optimise the use of Machine Learning classifiers in real-world IP networks. LCN 2006: 369-376
25EEWarren Harrop, Grenville J. Armitage: Modifying first person shooter games to perform real time network monitoring and control tasks. NETGAMES 2006: 10
24EEPhilip Branch, Grenville J. Armitage: Extrapolating server to client IP traffic from empirical measurements of first person shooter games. NETGAMES 2006: 24
23EEGrenville J. Armitage, Carl Javier, Sebastian Zander: Post-game estimation of game client RTT and hop count distributions. NETGAMES 2006: 33
22EEJason But, Nigel Williams, Sebastian Zander, Lawrence Stewart, Grenville J. Armitage: Automated network games enhancement layer: a proposed architecture. NETGAMES 2006: 9
21EEWarren Harrop, Grenville J. Armitage: Real-time collaborative network monitoring and control using 3D game engines for representation and interaction. VizSEC 2006: 31-40
20EEQiang Fu, Grenville J. Armitage: A Blind Method Towards Performance Improvement of High Performance TCP with Random Losses. WWIC 2006: 49-61
19EENigel Williams, Sebastian Zander, Grenville J. Armitage: A preliminary performance comparison of five machine learning algorithms for practical IP traffic flow classification. Computer Communication Review 36(5): 5-16 (2006)
18EESebastian Zander, Ian Leeder, Grenville J. Armitage: Achieving fairness in multiplayer network games through automated latency balancing. Advances in Computer Entertainment Technology 2005: 117-124
17EEJason But, Grenville J. Armitage: Implementing encrypted streaming video in a distributed server environment. Advances in Computer Entertainment Technology 2005: 322-325
16EESebastian Zander, Thuy T. T. Nguyen, Grenville J. Armitage: Automated Traffic Classification and Application Identification using Machine Learning. LCN 2005: 250-257
15EEWarren Harrop, Grenville J. Armitage: Defining and Evaluating Greynets (Sparse Darknets). LCN 2005: 344-350
14EEJason But, Urs Keller, Grenville J. Armitage: Passive TCP Stream Estimation of RTT and Jitter Parameters. LCN 2005: 433-441
13EEAndres Rojas, Philip Branch, Grenville J. Armitage: Experimental validation of the random waypoint mobility model through a real world mobility trace for large geographical areas. MSWiM 2005: 174-177
12EEWarren Harrop, Grenville J. Armitage: Greynets: a definition and evaluation of sparsely populated darknets. MineNet 2005: 171-172
11EESebastian Zander, David Kennedy, Grenville J. Armitage: Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games. NETGAMES 2005: 1-12
10EESebastian Zander, Grenville J. Armitage: A traffic model for the Xbox game Halo 2. NOSSDAV 2005: 13-18
9EESebastian Zander, Thuy T. T. Nguyen, Grenville J. Armitage: Self-Learning IP Traffic Classification Based on Statistical Flow Characteristics. PAM 2005: 325-328
8EEGrenville J. Armitage, Philip Branch: Distribution of first person shooter online multiplayer games. IJAMC 1(1): 59-75 (2005)
7EETanja Lang, Philip Branch, Grenville J. Armitage: A synthetic traffic model for Quake3. Advances in Computer Entertainment Technology 2004: 233-238
6EEGrenville J. Armitage, Lawrence Stewart: Limitations of using real-world, public servers to estimate jitter tolerance of first person shooter games. Advances in Computer Entertainment Technology 2004: 257-262
5EEGrenville J. Armitage, Lawrence Stewart: Some thoughts on emulating jitter for user experience trials. NETGAMES 2004: 157-160
4EEGrenville J. Armitage: Making the Internet Go Away. IEEE Internet Computing 8(2): 96, 94-95 (2004)
3EEGrenville J. Armitage: Maximising student exposure to networking using FreeBSD virtual hosts. Computer Communication Review 33(3): 137-143 (2003)
2EEGrenville J. Armitage: Revisiting IP QoS: why do we care, what have we learned? ACM SIGCOMM 2003 RIPQOS workshop report. Computer Communication Review 33(5): 81-88 (2003)
1 Grenville J. Armitage: IP Multicasting over ATM Networks. IEEE Journal on Selected Areas in Communications 15(3): 445-457 (1997)

Coauthor Index

1Philip Branch [7] [8] [13] [24] [31] [32] [34]
2Jason But [14] [17] [22] [27]
3Antonio L. Cricenti [31] [34]
4Qiang Fu [20]
5Warren Harrop [12] [15] [21] [25]
6Alana Huebner [35]
7Carl Javier [23]
8Urs Keller [14]
9David Kennedy [11]
10Tanja Lang [7]
11Ian Leeder [18]
12Thuy T. T. Nguyen [9] [16] [26] [27] [33]
13Andres Rojas [13]
14Lawrence Stewart [5] [6] [22] [27] [35]
15Nigel Williams [19] [22] [27]
16Sebastian Zander [9] [10] [11] [16] [18] [19] [22] [23] [32]

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Copyright © Sun May 17 03:24:02 2009 by Michael Ley (ley@uni-trier.de)