2005 |
7 | EE | Börje Karlsson,
Bruno Feijó:
AI middleware as means for improving gameplay.
Advances in Computer Entertainment Technology 2005: 442-445 |
2003 |
6 | EE | Börje Felipe Fernandes Karlsson:
Issues and Approaches in Artificial Intelligence Middleware Development for Digital Games and Entertainment Products.
DIGRA Conf. 2003 |
5 | | Alexandre L. G. Damasceno,
Börje Felipe Fernandes Karlsson,
Danielle Rousy D. da Silva:
A Generic Architecture for Multiplatform Wireless Game Development.
GAME-ON 2003: 219- |
4 | | Börje Felipe Fernandes Karlsson,
Danielle Rousy D. da Silva,
Alexandre L. G. Damasceno:
Game Design for Wireless Devices.
GAME-ON 2003: 222- |
3 | | Börje Felipe Fernandes Karlsson:
Prototyping a Simple Layered Artificial Intelligence Engine for Computer Games.
GAME-ON 2003: 74- |
2002 |
2 | EE | Hedlena M. de A. Bezerra,
Börje Felipe Fernandes Karlsson,
Matheus Cabral de Araújo Gois,
Alejandro César Frery:
Resource Management in Computer Graphics Teaching.
SIBGRAPI 2002: 435 |
1994 |
1 | | Ahmed Hemani,
Börje Karlsson,
Mats Fredriksson,
Kurt Nordqvist,
Björn Fjellborg:
Application of High-Level Synthesis in an Industrial Project.
VLSI Design 1994: 5-10 |