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Craig A. Lindley

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2008
25EELennart Nacke, Craig A. Lindley, Sophie Stellmach: Log Who's Playing: Psychophysiological Game Analysis Made Easy through Event Logging. Fun and Games 2008: 150-157
24EELennart Nacke, Craig A. Lindley: Flow and immersion in first-person shooters: measuring the player's gameplay experience. Future Play 2008: 81-88
2005
23EECraig A. Lindley: Game space design foundations for trans-reality games. Advances in Computer Entertainment Technology 2005: 397-404
22EECraig A. Lindley, Mirjam Eladhari: Narrative Structure in Trans-Reality Role-Playing Games: Integrating Story Construction from Live Action, Table Top and Computer-Based Role-Playing Games. DIGRA Conf. 2005
21EECraig A. Lindley: The Semiotics of Time Structure in Ludic Space As a Foundation for Analysis and Design. Game Studies 5(1): (2005)
2004
20EECraig A. Lindley: Ludic Engagement and Immersion as a Generic Paradigm for Human-Computer Interaction Design. ICEC 2004: 3-13
19EECraig A. Lindley: Narrative, Game Play, and Alternative Time Structures for Virtual Environments. TIDSE 2004: 183-194
2003
18EEMirjam Eladhari, Craig A. Lindley: Player Character Design Facilitating Emotional Depth in MMORPGs. DIGRA Conf. 2003
2002
17EECraig A. Lindley: The Gameplay Gestalt, Narrative, and Interactive Storytelling. CGDC Conf. 2002
16EECraig A. Lindley, Mirjam Eladhari: Causal Normalization: A Methodology for Coherent Story Logic Design in Computer Role-Playing Games. Computers and Games 2002: 292-307
2001
15 Craig A. Lindley: A Video Annoation Methodology for Interactive Video Sequence Generation. Digital Content Creation 2001: 163-183
2000
14EEFrank Nack, Craig A. Lindley: Production and maintenance environments for interactive audio-visual stories. ACM Multimedia Workshops 2000: 21-24
13 Craig A. Lindley, Frank Nack: Hybrid narrative and categorical strategies for interactive and dynamic video presentation generation. The New Review of Hypermedia and Multimedia 6: (2000)
1999
12 Uma Srinivasan, Craig A. Lindley, Bill Simpson-Young: A Multi-Model Framework for Video Information Systems. DS-8 1999: 85-108
11EECraig A. Lindley: Generic Film Forms for Dynamic Virtual Video Synthesis. ICMCS, Vol. 2 1999: 97-101
10EEUma Srinivasan, Craig A. Lindley: Multi-modal Feature-map: An Approach to Represent Digital Video Sequences. VISUAL 1999: 299-306
9EECraig A. Lindley, Anne-Marie Vercoustre: Generic Viewer Interaction Semantics for Dynamic Virtual Video Synthesis. VISUAL 1999: 83-90
1998
8 Craig A. Lindley: The FRAMES Processing Model for the Synthesis of Dynamic Virtual Video Sequences. DEXA Workshop 1998: 119-122
7 Craig A. Lindley, Uma Srinivasan: Query Semantics for Content-Based Retrieval of Video Data: An Empirical Investigation. DEXA Workshop 1998: 355-360
1997
6 Sandrine Balbo, Craig A. Lindley: Adaption of a task analysis methodology to the design of a decision support system. INTERACT 1997: 355-361
1995
5 Craig A. Lindley: A Postmodern Paradigm for Artificial Intelligence. WOCFAI 1995: 229-240
1994
4 Craig A. Lindley: A Behavioural Theory of Intelligent Machines as a Framework for the Analysis ofAdaptation. Evo Workshops 1994: 257-275
3 Craig A. Lindley: Extending the Behavioral Paradigm for Intelligent Systems. HICSS (3) 1994: 102-111
1993
2 Ram Kumar, Charles Chung, Craig A. Lindley: Learning to Perform Weather Forecasting Operations. SCAI 1993: 147-156
1 Craig A. Lindley: Practical ray tracing in C. Computer-Aided Design 25(10): 678 (1993)

Coauthor Index

1Sandrine Balbo [6]
2Charles Chung [2]
3Mirjam Eladhari [16] [18] [22]
4Ram Kumar [2]
5Frank Nack [13] [14]
6Lennart Nacke [24] [25]
7Bill Simpson-Young [12]
8Uma Srinivasan [7] [10] [12]
9Sophie Stellmach [25]
10Anne-Marie Vercoustre [9]

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Copyright © Sun May 17 03:24:02 2009 by Michael Ley (ley@uni-trier.de)