| 2008 |
| 25 | EE | Lennart Nacke,
Craig A. Lindley,
Sophie Stellmach:
Log Who's Playing: Psychophysiological Game Analysis Made Easy through Event Logging.
Fun and Games 2008: 150-157 |
| 24 | EE | Lennart Nacke,
Craig A. Lindley:
Flow and immersion in first-person shooters: measuring the player's gameplay experience.
Future Play 2008: 81-88 |
| 2005 |
| 23 | EE | Craig A. Lindley:
Game space design foundations for trans-reality games.
Advances in Computer Entertainment Technology 2005: 397-404 |
| 22 | EE | Craig A. Lindley,
Mirjam Eladhari:
Narrative Structure in Trans-Reality Role-Playing Games: Integrating Story Construction from Live Action, Table Top and Computer-Based Role-Playing Games.
DIGRA Conf. 2005 |
| 21 | EE | Craig A. Lindley:
The Semiotics of Time Structure in Ludic Space As a Foundation for Analysis and Design.
Game Studies 5(1): (2005) |
| 2004 |
| 20 | EE | Craig A. Lindley:
Ludic Engagement and Immersion as a Generic Paradigm for Human-Computer Interaction Design.
ICEC 2004: 3-13 |
| 19 | EE | Craig A. Lindley:
Narrative, Game Play, and Alternative Time Structures for Virtual Environments.
TIDSE 2004: 183-194 |
| 2003 |
| 18 | EE | Mirjam Eladhari,
Craig A. Lindley:
Player Character Design Facilitating Emotional Depth in MMORPGs.
DIGRA Conf. 2003 |
| 2002 |
| 17 | EE | Craig A. Lindley:
The Gameplay Gestalt, Narrative, and Interactive Storytelling.
CGDC Conf. 2002 |
| 16 | EE | Craig A. Lindley,
Mirjam Eladhari:
Causal Normalization: A Methodology for Coherent Story Logic Design in Computer Role-Playing Games.
Computers and Games 2002: 292-307 |
| 2001 |
| 15 | | Craig A. Lindley:
A Video Annoation Methodology for Interactive Video Sequence Generation.
Digital Content Creation 2001: 163-183 |
| 2000 |
| 14 | EE | Frank Nack,
Craig A. Lindley:
Production and maintenance environments for interactive audio-visual stories.
ACM Multimedia Workshops 2000: 21-24 |
| 13 | | Craig A. Lindley,
Frank Nack:
Hybrid narrative and categorical strategies for interactive and dynamic video presentation generation.
The New Review of Hypermedia and Multimedia 6: (2000) |
| 1999 |
| 12 | | Uma Srinivasan,
Craig A. Lindley,
Bill Simpson-Young:
A Multi-Model Framework for Video Information Systems.
DS-8 1999: 85-108 |
| 11 | EE | Craig A. Lindley:
Generic Film Forms for Dynamic Virtual Video Synthesis.
ICMCS, Vol. 2 1999: 97-101 |
| 10 | EE | Uma Srinivasan,
Craig A. Lindley:
Multi-modal Feature-map: An Approach to Represent Digital Video Sequences.
VISUAL 1999: 299-306 |
| 9 | EE | Craig A. Lindley,
Anne-Marie Vercoustre:
Generic Viewer Interaction Semantics for Dynamic Virtual Video Synthesis.
VISUAL 1999: 83-90 |
| 1998 |
| 8 | | Craig A. Lindley:
The FRAMES Processing Model for the Synthesis of Dynamic Virtual Video Sequences.
DEXA Workshop 1998: 119-122 |
| 7 | | Craig A. Lindley,
Uma Srinivasan:
Query Semantics for Content-Based Retrieval of Video Data: An Empirical Investigation.
DEXA Workshop 1998: 355-360 |
| 1997 |
| 6 | | Sandrine Balbo,
Craig A. Lindley:
Adaption of a task analysis methodology to the design of a decision support system.
INTERACT 1997: 355-361 |
| 1995 |
| 5 | | Craig A. Lindley:
A Postmodern Paradigm for Artificial Intelligence.
WOCFAI 1995: 229-240 |
| 1994 |
| 4 | | Craig A. Lindley:
A Behavioural Theory of Intelligent Machines as a Framework for the Analysis ofAdaptation.
Evo Workshops 1994: 257-275 |
| 3 | | Craig A. Lindley:
Extending the Behavioral Paradigm for Intelligent Systems.
HICSS (3) 1994: 102-111 |
| 1993 |
| 2 | | Ram Kumar,
Charles Chung,
Craig A. Lindley:
Learning to Perform Weather Forecasting Operations.
SCAI 1993: 147-156 |
| 1 | | Craig A. Lindley:
Practical ray tracing in C.
Computer-Aided Design 25(10): 678 (1993) |