2008 | ||
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43 | EE | Yan Xu, Maribeth Gandy, Sami Deen, Brian Schrank, Kim Spreen, Michael Gorbsky, Timothy White, Evan Barba, Iulian Radu, Jay David Bolter, Blair MacIntyre: BragFish: exploring physical and social interaction in co-located handheld augmented reality games. Advances in Computer Entertainment Technology 2008: 276-283 |
42 | EE | Steven Dow, Blair MacIntyre, Michael Mateas: Styles of play in immersive and interactive story: case studies from a gallery installation of AR Façade. Advances in Computer Entertainment Technology 2008: 373-380 |
41 | EE | Steven Dow, Blair MacIntyre: Experiences Employing Novice Wizard Operators in a Gallery Setting. ICEC 2008: 190-196 |
40 | EE | Jiajian Chen, Blair MacIntyre: Uncertainty Boundaries for Complex Objects in Augmented Reality. VR 2008: 247-248 |
39 | EE | Tobias Lang, Blair MacIntyre, Iker Jamardo Zugaza: Massively Multiplayer Online Worlds as a Platform for Augmented Reality Experiences. VR 2008: 67-70 |
38 | EE | Jiajian Chen, Greg Turk, Blair MacIntyre: Watercolor inspired non-photorealistic rendering for augmented reality. VRST 2008: 231-234 |
2007 | ||
37 | EE | Manish Mehta, Steven Dow, Michael Mateas, Blair MacIntyre: Evaluating a conversation-centered interactive drama. AAMAS 2007: 8 |
36 | EE | Steven Dow, Manish Mehta, Ellie Harmon, Blair MacIntyre, Michael Mateas: Presence and engagement in an interactive drama. CHI 2007: 1475-1484 |
35 | Daniel Wagner, István Barakonyi, Mark Billinghurst, Blair MacIntyre: Tutorial 5: Handheld Augmented Reality. VR 2007: 321 | |
34 | EE | Steven Dow, Manish Mehta, Blair MacIntyre, Michael Mateas: AR façade: an augmented reality interactve drama. VRST 2007: 215-216 |
2006 | ||
33 | EE | Steven Dow, Manish Mehta, Annie Lausier, Blair MacIntyre, Michael Mateas: Initial lessons from AR Façade, an interactive augmented reality drama. Advances in Computer Entertainment Technology 2006: 28 |
2005 | ||
32 | EE | Steven Dow, Jaemin Lee, Christopher Oezbek, Blair MacIntyre, Jay David Bolter, Maribeth Gandy: Exploring spatial narratives and mixed reality experiences in Oakland Cemetery. Advances in Computer Entertainment Technology 2005: 51-60 |
31 | EE | Steven Dow, Jaemin Lee, Christopher Oezbek, Blair MacIntyre, Jay David Bolter, Maribeth Gandy: Wizard of Oz interfaces for mixed reality applications. CHI Extended Abstracts 2005: 1339-1342 |
30 | EE | Maribeth Gandy, Blair MacIntyre, Peter Presti, Steven Dow, Jay David Bolter, Brandon Yarbrough, Nigel O'Rear: AR Karaoke: Acting in Your Favorite Scenes. ISMAR 2005: 114-117 |
29 | EE | Marleigh Norton, Blair MacIntyre: Butterfly Effect: An Augmented Reality Puzzle Game. ISMAR 2005: 212-213 |
28 | EE | Enylton Machado Coelho, Blair MacIntyre, Simon Julier: Supporting interaction in augmented reality in the presence of uncertain spatial knowledge. UIST 2005: 111-114 |
27 | EE | Blair MacIntyre, Maribeth Gandy, Steven Dow, Jay David Bolter: DART: a toolkit for rapid design exploration of augmented reality experiences. ACM Trans. Graph. 24(3): 932 (2005) |
26 | EE | Blair MacIntyre, Mark A. Livingston: Guest Editors' Introduction: Moving Mixed Reality into the Real World. IEEE Computer Graphics and Applications 25(6): 22-23 (2005) |
2004 | ||
25 | EE | Maribeth Gandy, Blair MacIntyre, Steven Dow: Making Tracking Technology Accessible in a Rapid Prototyping Environment. ISMAR 2004: 282-283 |
24 | EE | Enylton Machado Coelho, Blair MacIntyre, Simon Julier: OSGAR: A Scene Graph with Uncertain Transformations. ISMAR 2004: 6-15 |
23 | EE | Blair MacIntyre, Maribeth Gandy, Steven Dow, Jay David Bolter: DART: a toolkit for rapid design exploration of augmented reality experiences. UIST 2004: 197-206 |
2003 | ||
22 | EE | Blair MacIntyre, Maribeth Gandy, Jay David Bolter, Steven Dow, Brendan Hannigan: DART: The Designer's Augmented Reality Toolkit. ISMAR 2003: 329-330 |
21 | EE | Chadwick A. Wingrave, Deborah Hix, Dieter Schmalstieg, Blair MacIntyre, Doug A. Bowman, Mark R. Mine: Mixed Reality: The Continuum from Virtual to Augmented Reality. VR 2003: 121-124 |
20 | EE | Rob Kooper, Blair MacIntyre: Browsing the Real-World Wide Web: Maintaining Awareness of Virtual Information in an AR Information Space. Int. J. Hum. Comput. Interaction 16(3): 425-446 (2003) |
19 | EE | Blair MacIntyre, Jay David Bolter: Single-narrative, multiple point-of-view dramatic experiences in augmented reality. Virtual Reality 7(1): 10-16 (2003) |
2002 | ||
18 | Blair MacIntyre, Brendan Hannigan: Using augmented reality for entertainment. IWEC 2002: 471-477 | |
17 | EE | Blair MacIntyre, Enylton Machado Coelho, Simon Julier: Estimating and Adapting to Registration Errors in Augmented Reality Systems. VR 2002: 73-80 |
16 | Blair MacIntyre, Marco Lohse, Jay David Bolter, Emmanuel Moreno: Integrating 2-D Video Actors into 3-D Augmented-Reality Systems. Presence 11(2): 189-202 (2002) | |
2001 | ||
15 | EE | Blair MacIntyre, Jay David Bolter, Emmanuel Moreno, Brendan Hannigan: Augmented Reality as a New Media Experience. ISAR 2001: 197-206 |
14 | EE | Blair MacIntyre, Elizabeth D. Mynatt, Stephen Voida, Klaus Marius Hansen, Joe Tullio, Gregory M. Corso: Support for multitasking and background awareness using interactive peripheral displays. UIST 2001: 41-50 |
13 | EE | Ronald Azuma, Yohan Baillot, Reinhold Behringer, Steven Feiner, Simon Julier, Blair MacIntyre: Recent Advances in Augmented Reality. IEEE Computer Graphics and Applications 21(6): 34-47 (2001) |
2000 | ||
12 | EE | Blair MacIntyre, Jay David Bolter: A multi-disciplinary course on augmented reality design. Designing Augmented Reality Environments 2000: 144 |
1999 | ||
11 | Cory D. Kidd, Robert Orr, Gregory D. Abowd, Christopher G. Atkeson, Irfan A. Essa, Blair MacIntyre, Elizabeth D. Mynatt, Thad Starner, Wendy Newstetter: The Aware Home: A Living Laboratory for Ubiquitous Computing Research. CoBuild 1999: 191-198 | |
1998 | ||
10 | EE | Elizabeth D. Mynatt, Douglas Blattner, Meera Blattner, Blair MacIntyre, Jennifer Mankoff: Augmenting Home and Office Environments. International ACM Conference on Assistive Technologies 1998: 169-172 |
9 | EE | Blair MacIntyre, Steven Feiner: A Distributed 3D Graphics Library. SIGGRAPH 1998: 361-370 |
1997 | ||
8 | EE | Steven Feiner, Blair MacIntyre, Tobias Höllerer, Anthony Webster: A Touring Machine: Prototyping 3D Mobile Augmented Reality Systems for Exploring the Urban Environment. ISWC 1997: 74-81 |
7 | Steven Feiner, Blair MacIntyre, Tobias Höllerer, Anthony Webster: A Touring Machine: Prototyping 3D Augmented Reality Systems for Exploring the Urban Environment. Personal and Ubiquitous Computing 1(3): (1997) | |
1996 | ||
6 | EE | Blair MacIntyre, Steven Feiner: Language-Level Support for Exploratory Programming of Distributed Virtual Environments. ACM Symposium on User Interface Software and Technology 1996: 83-94 |
5 | Blair MacIntyre, Steven Feiner: Future Multimedia User Interfaces. Multimedia Syst. 4(5): 250-268 (1996) | |
1995 | ||
4 | Anthony Webster, Steven Feiner, Theodore Krueger, Blair MacIntyre, Edward J. Keller: Architectural Anatomy. Presence 4(3): 318-326 (1995) | |
1993 | ||
3 | EE | Steven Feiner, Blair MacIntyre, Marcus Haupt, Eliot Solomon: Windows on the World: 2D Windows for 3D Augmented Reality. ACM Symposium on User Interface Software and Technology 1993: 145-155 |
2 | Steven Feiner, Blair MacIntyre, Dorée D. Seligmann: Knowledge-Based Augmented Reality. Commun. ACM 36(7): 53-62 (1993) | |
1992 | ||
1 | EE | Blair MacIntyre, William B. Cowan: A Practical Approach to Calculating Luminance Contrast on a CRT. ACM Trans. Graph. 11(4): 336-347 (1992) |