2008 |
43 | EE | Yan Xu,
Maribeth Gandy,
Sami Deen,
Brian Schrank,
Kim Spreen,
Michael Gorbsky,
Timothy White,
Evan Barba,
Iulian Radu,
Jay David Bolter,
Blair MacIntyre:
BragFish: exploring physical and social interaction in co-located handheld augmented reality games.
Advances in Computer Entertainment Technology 2008: 276-283 |
42 | EE | Steven Dow,
Blair MacIntyre,
Michael Mateas:
Styles of play in immersive and interactive story: case studies from a gallery installation of AR Façade.
Advances in Computer Entertainment Technology 2008: 373-380 |
41 | EE | Steven Dow,
Blair MacIntyre:
Experiences Employing Novice Wizard Operators in a Gallery Setting.
ICEC 2008: 190-196 |
40 | EE | Jiajian Chen,
Blair MacIntyre:
Uncertainty Boundaries for Complex Objects in Augmented Reality.
VR 2008: 247-248 |
39 | EE | Tobias Lang,
Blair MacIntyre,
Iker Jamardo Zugaza:
Massively Multiplayer Online Worlds as a Platform for Augmented Reality Experiences.
VR 2008: 67-70 |
38 | EE | Jiajian Chen,
Greg Turk,
Blair MacIntyre:
Watercolor inspired non-photorealistic rendering for augmented reality.
VRST 2008: 231-234 |
2007 |
37 | EE | Manish Mehta,
Steven Dow,
Michael Mateas,
Blair MacIntyre:
Evaluating a conversation-centered interactive drama.
AAMAS 2007: 8 |
36 | EE | Steven Dow,
Manish Mehta,
Ellie Harmon,
Blair MacIntyre,
Michael Mateas:
Presence and engagement in an interactive drama.
CHI 2007: 1475-1484 |
35 | | Daniel Wagner,
István Barakonyi,
Mark Billinghurst,
Blair MacIntyre:
Tutorial 5: Handheld Augmented Reality.
VR 2007: 321 |
34 | EE | Steven Dow,
Manish Mehta,
Blair MacIntyre,
Michael Mateas:
AR façade: an augmented reality interactve drama.
VRST 2007: 215-216 |
2006 |
33 | EE | Steven Dow,
Manish Mehta,
Annie Lausier,
Blair MacIntyre,
Michael Mateas:
Initial lessons from AR Façade, an interactive augmented reality drama.
Advances in Computer Entertainment Technology 2006: 28 |
2005 |
32 | EE | Steven Dow,
Jaemin Lee,
Christopher Oezbek,
Blair MacIntyre,
Jay David Bolter,
Maribeth Gandy:
Exploring spatial narratives and mixed reality experiences in Oakland Cemetery.
Advances in Computer Entertainment Technology 2005: 51-60 |
31 | EE | Steven Dow,
Jaemin Lee,
Christopher Oezbek,
Blair MacIntyre,
Jay David Bolter,
Maribeth Gandy:
Wizard of Oz interfaces for mixed reality applications.
CHI Extended Abstracts 2005: 1339-1342 |
30 | EE | Maribeth Gandy,
Blair MacIntyre,
Peter Presti,
Steven Dow,
Jay David Bolter,
Brandon Yarbrough,
Nigel O'Rear:
AR Karaoke: Acting in Your Favorite Scenes.
ISMAR 2005: 114-117 |
29 | EE | Marleigh Norton,
Blair MacIntyre:
Butterfly Effect: An Augmented Reality Puzzle Game.
ISMAR 2005: 212-213 |
28 | EE | Enylton Machado Coelho,
Blair MacIntyre,
Simon Julier:
Supporting interaction in augmented reality in the presence of uncertain spatial knowledge.
UIST 2005: 111-114 |
27 | EE | Blair MacIntyre,
Maribeth Gandy,
Steven Dow,
Jay David Bolter:
DART: a toolkit for rapid design exploration of augmented reality experiences.
ACM Trans. Graph. 24(3): 932 (2005) |
26 | EE | Blair MacIntyre,
Mark A. Livingston:
Guest Editors' Introduction: Moving Mixed Reality into the Real World.
IEEE Computer Graphics and Applications 25(6): 22-23 (2005) |
2004 |
25 | EE | Maribeth Gandy,
Blair MacIntyre,
Steven Dow:
Making Tracking Technology Accessible in a Rapid Prototyping Environment.
ISMAR 2004: 282-283 |
24 | EE | Enylton Machado Coelho,
Blair MacIntyre,
Simon Julier:
OSGAR: A Scene Graph with Uncertain Transformations.
ISMAR 2004: 6-15 |
23 | EE | Blair MacIntyre,
Maribeth Gandy,
Steven Dow,
Jay David Bolter:
DART: a toolkit for rapid design exploration of augmented reality experiences.
UIST 2004: 197-206 |
2003 |
22 | EE | Blair MacIntyre,
Maribeth Gandy,
Jay David Bolter,
Steven Dow,
Brendan Hannigan:
DART: The Designer's Augmented Reality Toolkit.
ISMAR 2003: 329-330 |
21 | EE | Chadwick A. Wingrave,
Deborah Hix,
Dieter Schmalstieg,
Blair MacIntyre,
Doug A. Bowman,
Mark R. Mine:
Mixed Reality: The Continuum from Virtual to Augmented Reality.
VR 2003: 121-124 |
20 | EE | Rob Kooper,
Blair MacIntyre:
Browsing the Real-World Wide Web: Maintaining Awareness of Virtual Information in an AR Information Space.
Int. J. Hum. Comput. Interaction 16(3): 425-446 (2003) |
19 | EE | Blair MacIntyre,
Jay David Bolter:
Single-narrative, multiple point-of-view dramatic experiences in augmented reality.
Virtual Reality 7(1): 10-16 (2003) |
2002 |
18 | | Blair MacIntyre,
Brendan Hannigan:
Using augmented reality for entertainment.
IWEC 2002: 471-477 |
17 | EE | Blair MacIntyre,
Enylton Machado Coelho,
Simon Julier:
Estimating and Adapting to Registration Errors in Augmented Reality Systems.
VR 2002: 73-80 |
16 | | Blair MacIntyre,
Marco Lohse,
Jay David Bolter,
Emmanuel Moreno:
Integrating 2-D Video Actors into 3-D Augmented-Reality Systems.
Presence 11(2): 189-202 (2002) |
2001 |
15 | EE | Blair MacIntyre,
Jay David Bolter,
Emmanuel Moreno,
Brendan Hannigan:
Augmented Reality as a New Media Experience.
ISAR 2001: 197-206 |
14 | EE | Blair MacIntyre,
Elizabeth D. Mynatt,
Stephen Voida,
Klaus Marius Hansen,
Joe Tullio,
Gregory M. Corso:
Support for multitasking and background awareness using interactive peripheral displays.
UIST 2001: 41-50 |
13 | EE | Ronald Azuma,
Yohan Baillot,
Reinhold Behringer,
Steven Feiner,
Simon Julier,
Blair MacIntyre:
Recent Advances in Augmented Reality.
IEEE Computer Graphics and Applications 21(6): 34-47 (2001) |
2000 |
12 | EE | Blair MacIntyre,
Jay David Bolter:
A multi-disciplinary course on augmented reality design.
Designing Augmented Reality Environments 2000: 144 |
1999 |
11 | | Cory D. Kidd,
Robert Orr,
Gregory D. Abowd,
Christopher G. Atkeson,
Irfan A. Essa,
Blair MacIntyre,
Elizabeth D. Mynatt,
Thad Starner,
Wendy Newstetter:
The Aware Home: A Living Laboratory for Ubiquitous Computing Research.
CoBuild 1999: 191-198 |
1998 |
10 | EE | Elizabeth D. Mynatt,
Douglas Blattner,
Meera Blattner,
Blair MacIntyre,
Jennifer Mankoff:
Augmenting Home and Office Environments.
International ACM Conference on Assistive Technologies 1998: 169-172 |
9 | EE | Blair MacIntyre,
Steven Feiner:
A Distributed 3D Graphics Library.
SIGGRAPH 1998: 361-370 |
1997 |
8 | EE | Steven Feiner,
Blair MacIntyre,
Tobias Höllerer,
Anthony Webster:
A Touring Machine: Prototyping 3D Mobile Augmented Reality Systems for Exploring the Urban Environment.
ISWC 1997: 74-81 |
7 | | Steven Feiner,
Blair MacIntyre,
Tobias Höllerer,
Anthony Webster:
A Touring Machine: Prototyping 3D Augmented Reality Systems for Exploring the Urban Environment.
Personal and Ubiquitous Computing 1(3): (1997) |
1996 |
6 | EE | Blair MacIntyre,
Steven Feiner:
Language-Level Support for Exploratory Programming of Distributed Virtual Environments.
ACM Symposium on User Interface Software and Technology 1996: 83-94 |
5 | | Blair MacIntyre,
Steven Feiner:
Future Multimedia User Interfaces.
Multimedia Syst. 4(5): 250-268 (1996) |
1995 |
4 | | Anthony Webster,
Steven Feiner,
Theodore Krueger,
Blair MacIntyre,
Edward J. Keller:
Architectural Anatomy.
Presence 4(3): 318-326 (1995) |
1993 |
3 | EE | Steven Feiner,
Blair MacIntyre,
Marcus Haupt,
Eliot Solomon:
Windows on the World: 2D Windows for 3D Augmented Reality.
ACM Symposium on User Interface Software and Technology 1993: 145-155 |
2 | | Steven Feiner,
Blair MacIntyre,
Dorée D. Seligmann:
Knowledge-Based Augmented Reality.
Commun. ACM 36(7): 53-62 (1993) |
1992 |
1 | EE | Blair MacIntyre,
William B. Cowan:
A Practical Approach to Calculating Luminance Contrast on a CRT.
ACM Trans. Graph. 11(4): 336-347 (1992) |