2008 | ||
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21 | EE | Mark Joselli, Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Aura Conci, Regina Leal-Toledo, Luis Valente, Bruno Feijó, Marcos d'Ornellas, Cesar Tadeu Pozzer: Automatic Dynamic Task Distribution between CPU and GPU for Real-Time Systems. CSE 2008: 48-55 |
20 | EE | Marcelo M. Camanho, Angelo E. M. Ciarlini, Antonio L. Furtado, Cesar Tadeu Pozzer, Bruno Feijó: Conciliating coherence and high responsiveness in interactive storytelling. DIMEA 2008: 427-434 |
19 | EE | Angelo E. M. Ciarlini, Marcelo M. Camanho, Thiago R. Dória, Antonio L. Furtado, Cesar Tadeu Pozzer, Bruno Feijó: Planning and Interaction Levels for TV Storytelling. ICIDS 2008: 198-209 |
18 | EE | Luis Valente, Clarisse Sieckenius de Souza, Bruno Feijó: An exploratory study on non-visual mobile phone interfaces for games. IHC 2008: 31-39 |
17 | EE | Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Aura Conci, Anselmo Antunes Montenegro, Regina Leal-Toledo, Paulo A. Pagliosa, Luis Valente, Bruno Feijó: A game loop architecture for the GPU used as a math coprocessor in real-time applications. Computers in Entertainment 6(3): (2008) |
2006 | ||
16 | EE | C. N. Vasconcelos, Bruno Feijó, Dilza Szwarcman, Mónica Costa: Shot segmentation based on the encoder signature. MMM 2006 |
15 | EE | Hedlena M. de A. Bezerra, Bruno Feijó, Luiz Velho: A Computer-Assisted Colorization Algorithm based on Topological Difference. SIBGRAPI 2006: 71-77 |
2005 | ||
14 | EE | Angelo E. M. Ciarlini, Cesar Tadeu Pozzer, Antonio L. Furtado, Bruno Feijó: A logic-based tool for interactive generation and dramatization of stories. Advances in Computer Entertainment Technology 2005: 133-140 |
13 | EE | Börje Karlsson, Bruno Feijó: AI middleware as means for improving gameplay. Advances in Computer Entertainment Technology 2005: 442-445 |
12 | EE | Adriana Pereira de Medeiros, Daniel Schwabe, Bruno Feijó: A Design Rationale Representation for Model-Based Designs in Software Engineering. CAiSE Short Paper Proceedings 2005 |
11 | EE | Adriana Pereira de Medeiros, Daniel Schwabe, Bruno Feijó: Kuaba Ontology: Design Rationale Representation and Reuse in Model-Based Designs. ER 2005: 241-255 |
10 | EE | Hedlena M. de A. Bezerra, Bruno Feijó, Luiz Velho: An Image-Based Shading Pipeline for 2D Animation. SIBGRAPI 2005: 307-314 |
2004 | ||
9 | EE | Rogério Ferreira Rodrigues, Paula Salgado Lucena Rodrigues, Bruno Feijó, Luiz Velho, Luiz Fernando Gomes Soares: Cross-Media and Elastic Time Adaptive Presentations: The Integration of a Talking Head Tool into a Hypermedia Formatter. AH 2004: 215-224 |
8 | EE | Esteban Walter Gonzalez Clua, Bruno Feijó, Marcelo Dreux, Francisco Fonseca: Software Shaders in Interactive Environments Using Relief Impostors. SIBGRAPI 2004: 284-291 |
2001 | ||
7 | EE | Marcelo Dreux, Bruno Feijó, Esteban Walter Gonzalez Clua: A Shading Model for Image-Based Rendering. SIBGRAPI 2001: 138-145 |
6 | EE | Dilza Szwarcman, Bruno Feijó, Mónica Costa: Goal-oriented dead reckoning for autonomous characters. Computers & Graphics 25(6): 999-1011 (2001) |
5 | André Luiz Battaiola, Rodrigo G. Domingues, Bruno Feijó, Dilza Szwarcman, Esteban Walter Gonzalez Clua, Lauro E. Kosovitz, Marcelo Dreux, Carlos A. Pessoa, Geber Ramalho: Desenvolvimento de Jogos em Computadores e Celulares. RITA 8(2): 7-46 (2001) | |
2000 | ||
4 | EE | Dilza Szwarcman, Bruno Feijó, Mónica Costa: A Framework for Networked Reactive Character. SIBGRAPI 2000: 203-210 |
1997 | ||
3 | EE | João Bento, Bruno Feijó: An agent-based paradigm for building intelligent CAD systems. AI in Engineering 11(3): 231-244 (1997) |
1996 | ||
2 | EE | Mónica Costa, Bruno Feijó: Agents with emotions in behavioral animation. Computers & Graphics 20(3): 377-384 (1996) |
1990 | ||
1 | Daniel Schwabe, Bruno Feijó, Werther G. Krause: Intelligent Hypertext for Normative Knowledge in Engineering. ECHT 1990: 123-136 |