2008 |
21 | EE | Mark Joselli,
Marcelo Panaro de Moraes Zamith,
Esteban Walter Gonzalez Clua,
Anselmo Antunes Montenegro,
Aura Conci,
Regina Leal-Toledo,
Luis Valente,
Bruno Feijó,
Marcos d'Ornellas,
Cesar Tadeu Pozzer:
Automatic Dynamic Task Distribution between CPU and GPU for Real-Time Systems.
CSE 2008: 48-55 |
20 | EE | Marcelo M. Camanho,
Angelo E. M. Ciarlini,
Antonio L. Furtado,
Cesar Tadeu Pozzer,
Bruno Feijó:
Conciliating coherence and high responsiveness in interactive storytelling.
DIMEA 2008: 427-434 |
19 | EE | Angelo E. M. Ciarlini,
Marcelo M. Camanho,
Thiago R. Dória,
Antonio L. Furtado,
Cesar Tadeu Pozzer,
Bruno Feijó:
Planning and Interaction Levels for TV Storytelling.
ICIDS 2008: 198-209 |
18 | EE | Luis Valente,
Clarisse Sieckenius de Souza,
Bruno Feijó:
An exploratory study on non-visual mobile phone interfaces for games.
IHC 2008: 31-39 |
17 | EE | Marcelo Panaro de Moraes Zamith,
Esteban Walter Gonzalez Clua,
Aura Conci,
Anselmo Antunes Montenegro,
Regina Leal-Toledo,
Paulo A. Pagliosa,
Luis Valente,
Bruno Feijó:
A game loop architecture for the GPU used as a math coprocessor in real-time applications.
Computers in Entertainment 6(3): (2008) |
2006 |
16 | EE | C. N. Vasconcelos,
Bruno Feijó,
Dilza Szwarcman,
Mónica Costa:
Shot segmentation based on the encoder signature.
MMM 2006 |
15 | EE | Hedlena M. de A. Bezerra,
Bruno Feijó,
Luiz Velho:
A Computer-Assisted Colorization Algorithm based on Topological Difference.
SIBGRAPI 2006: 71-77 |
2005 |
14 | EE | Angelo E. M. Ciarlini,
Cesar Tadeu Pozzer,
Antonio L. Furtado,
Bruno Feijó:
A logic-based tool for interactive generation and dramatization of stories.
Advances in Computer Entertainment Technology 2005: 133-140 |
13 | EE | Börje Karlsson,
Bruno Feijó:
AI middleware as means for improving gameplay.
Advances in Computer Entertainment Technology 2005: 442-445 |
12 | EE | Adriana Pereira de Medeiros,
Daniel Schwabe,
Bruno Feijó:
A Design Rationale Representation for Model-Based Designs in Software Engineering.
CAiSE Short Paper Proceedings 2005 |
11 | EE | Adriana Pereira de Medeiros,
Daniel Schwabe,
Bruno Feijó:
Kuaba Ontology: Design Rationale Representation and Reuse in Model-Based Designs.
ER 2005: 241-255 |
10 | EE | Hedlena M. de A. Bezerra,
Bruno Feijó,
Luiz Velho:
An Image-Based Shading Pipeline for 2D Animation.
SIBGRAPI 2005: 307-314 |
2004 |
9 | EE | Rogério Ferreira Rodrigues,
Paula Salgado Lucena Rodrigues,
Bruno Feijó,
Luiz Velho,
Luiz Fernando Gomes Soares:
Cross-Media and Elastic Time Adaptive Presentations: The Integration of a Talking Head Tool into a Hypermedia Formatter.
AH 2004: 215-224 |
8 | EE | Esteban Walter Gonzalez Clua,
Bruno Feijó,
Marcelo Dreux,
Francisco Fonseca:
Software Shaders in Interactive Environments Using Relief Impostors.
SIBGRAPI 2004: 284-291 |
2001 |
7 | EE | Marcelo Dreux,
Bruno Feijó,
Esteban Walter Gonzalez Clua:
A Shading Model for Image-Based Rendering.
SIBGRAPI 2001: 138-145 |
6 | EE | Dilza Szwarcman,
Bruno Feijó,
Mónica Costa:
Goal-oriented dead reckoning for autonomous characters.
Computers & Graphics 25(6): 999-1011 (2001) |
5 | | André Luiz Battaiola,
Rodrigo G. Domingues,
Bruno Feijó,
Dilza Szwarcman,
Esteban Walter Gonzalez Clua,
Lauro E. Kosovitz,
Marcelo Dreux,
Carlos A. Pessoa,
Geber Ramalho:
Desenvolvimento de Jogos em Computadores e Celulares.
RITA 8(2): 7-46 (2001) |
2000 |
4 | EE | Dilza Szwarcman,
Bruno Feijó,
Mónica Costa:
A Framework for Networked Reactive Character.
SIBGRAPI 2000: 203-210 |
1997 |
3 | EE | João Bento,
Bruno Feijó:
An agent-based paradigm for building intelligent CAD systems.
AI in Engineering 11(3): 231-244 (1997) |
1996 |
2 | EE | Mónica Costa,
Bruno Feijó:
Agents with emotions in behavioral animation.
Computers & Graphics 20(3): 377-384 (1996) |
1990 |
1 | | Daniel Schwabe,
Bruno Feijó,
Werther G. Krause:
Intelligent Hypertext for Normative Knowledge in Engineering.
ECHT 1990: 123-136 |