| 2008 | 
|---|
| 20 | EE | Florian Klompmaker,
Christian Reimann:
A service based framework for developing mobile, collaborative games.
Advances in Computer Entertainment Technology 2008: 42-45 | 
| 19 | EE | Christian Reimann,
Florian Klompmaker,
Holger Santelmann:
MRPipeline: a module based architecture for self adaptive mixed reality applications.
VRST 2008: 253-254 | 
| 2005 | 
|---|
| 18 | EE | Christian Reimann,
Volker Paelke:
Adaptive mixed reality games.
Advances in Computer Entertainment Technology 2005: 302-305 | 
| 17 | EE | Christian Reimann:
Kick-real, a mobile mixed reality game.
Advances in Computer Entertainment Technology 2005: 387 | 
| 16 |  | Volker Paelke,
Christian Reimann:
Mobile Games within the Mixed-Reality Continuum.
SimVis 2005: 317-328 | 
| 2004 | 
|---|
| 15 | EE | Volker Paelke,
Christian Reimann,
Dirk Stichling:
Foot-based mobile interaction with games.
Advances in Computer Entertainment Technology 2004: 321-324 | 
| 14 | EE | Volker Paelke,
Christian Reimann,
Dirk Stichling:
Kick-up menus.
CHI Extended Abstracts 2004: 1552 | 
| 13 |  | Volker Paelke,
Jörg Stöcklein,
Christian Reimann,
Waldemar Rosenbach:
Mixed Reality Authoring for Content Creators.
SimVis 2004: 251-262 | 
| 12 | EE | Christian Geiger,
Volker Paelke,
Christian Reimann:
Mobile Entertainment Computing.
TIDSE 2004: 142-147 | 
| 2003 | 
|---|
| 11 | EE | Volker Paelke,
Christian Reimann,
Waldemar Rosenbach:
A visualization design repository for mobile devices.
Afrigraph 2003: 57-62 | 
| 10 |  | Christian Reimann,
Volker Paelke,
Dirk Stichling:
Computer Vision Based Interaction for Mobile Games.
GAME-ON 2003: 227- | 
| 9 |  | Christian Reimann,
Volker Paelke:
Visualisierungs- und Illustrationstechniken für mobile AR-Anwendungen.
SimVis 2003: 375-386 | 
| 2002 | 
|---|
| 8 | EE | Christian Geiger,
Volker Paelke,
Christian Reimann,
Waldemar Rosenbach,
Jörg Stöcklein:
Testable Design Representations for Mobile Augmented Reality Authoring.
ISMAR 2002: 281- | 
| 7 |  | Christian Geiger,
Volker Paelke,
Christian Reimann,
Wolfgang Rosenbach,
Jörg Stöcklein:
Interaktive Visuelle Inhalte auf Mobilen Endgeräten.
SimVis 2002: 133-146 | 
| 6 |  | Christian Geiger,
Christian Reimann:
Augmented Reality - Basistechnologien, Werkzeuge und Anwendungen.
SimVis 2002: 329-330 | 
| 2001 | 
|---|
| 5 |  | Christian Geiger,
Bernd Kleinjohann,
Christian Reimann,
Dirk Stichling,
Waldemar Rosenbach:
Interaktive VR/AR-Inhalte auf mobilen Endgeräten.
GI Jahrestagung (2) 2001: 1247-1254 | 
| 4 | EE | Christian Geiger,
Bernd Kleinjohann,
Christian Reimann,
Dirk Stichling:
Mobile AR4ALL.
ISAR 2001: 181-182 | 
| 3 |  | Christian Geiger,
M. Middenhoff,
Volker Paelke,
Christian Reimann,
Wolfgang Rosenbach:
Komponentenbasierter Entwurf interaktiver 3D/VR/AR-Inhalte.
SimVis 2001: 187-202 | 
| 2000 | 
|---|
| 2 | EE | Christian Geiger,
Volker Paelke,
Christian Reimann,
Waldemar Rosenbach:
A framework for the structured design of VR/AR content.
VRST 2000: 75-82 | 
| 1999 | 
|---|
| 1 | EE | Thorsten Hampel,
Reinhard Keil-Slawik,
Bastian Ginger Claassen,
Frank Plohmann,
Christian Reimann:
Pragmatic solutions for better integration of the visually impaired in virtual communities.
GROUP 1999: 258-266 |