2005 | ||
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3 | EE | Angie Chandler, Joe Finney: Rendezvous: supporting real-time collaborative mobile gaming in high latency environments. Advances in Computer Entertainment Technology 2005: 310-313 |
2 | EE | Angie Chandler, Joe Finney: On the effects of loose causal consistency in mobile multiplayer games. NETGAMES 2005: 1-11 |
1 | EE | Angie Chandler, Joe Finney: Rendezvous: An Alternative Approach to Conflict Resolution for Real Time Multi-User Applications. PDP 2005: 160-167 |
1 | Joe Finney | [1] [2] [3] |