2009 |
24 | EE | Brian O'Neill,
Mark O. Riedl,
Michael Nitsche:
Towards intelligent authoring tools for machinima creation.
CHI Extended Abstracts 2009: 4639-4644 |
2008 |
23 | | Mei Si,
Stacy C. Marsella,
Mark O. Riedl:
Integrating Story-Centric and Character-Centric Processes for Authoring Interactive Drama.
AIIDE 2008 |
22 | EE | Mark O. Riedl,
Neha Sugandh:
Story Planning with Vignettes: Toward Overcoming the Content Production Bottleneck.
ICIDS 2008: 168-179 |
21 | EE | David L. Roberts,
Charles Lee Isbell Jr.,
Mark O. Riedl,
Ian Bogost,
Merrick L. Furst:
On the Use of Computational Models of Influence for Managing Interactive Virtual Experiences.
ICIDS 2008: 268-272 |
2007 |
20 | | David K. Elson,
Mark O. Riedl:
A Lightweight Intelligent Virtual Cinematography System for Machinima Production.
AIIDE 2007: 8-13 |
2006 |
19 | | Mark O. Riedl,
Andrew Stern,
Don M. Dini:
Mixing Story and Simulation in Interactive Narrative.
AIIDE 2006: 149-150 |
18 | EE | Mark O. Riedl,
Andrew Stern:
Believable Agents and Intelligent Story Adaptation for Interactive Storytelling.
TIDSE 2006: 1-12 |
17 | EE | Mark O. Riedl,
Andrew Stern:
Failing Believably: Toward Drama Management with Autonomous Actors in Interactive Narratives.
TIDSE 2006: 195-206 |
16 | EE | Mark O. Riedl,
R. Michael Young:
From Linear Story Generation to Branching Story Graphs.
IEEE Computer Graphics and Applications 26(3): 23-31 (2006) |
15 | EE | Mark O. Riedl,
R. Michael Young:
Story Planning as Exploratory Creativity: Techniques for Expanding the Narrative Search Space.
New Generation Comput. 24(3): (2006) |
2005 |
14 | | Mark O. Riedl,
R. Michael Young:
From Linear Story Generation to Branching Story Graphs.
AIIDE 2005: 111-116 |
13 | | Michael van Lent,
Mark O. Riedl,
Paul Carpenter,
Ryan McAlinden,
Paul Brobst:
Increasing Replayability with Deliberative and Reactive Planning.
AIIDE 2005: 135-140 |
12 | EE | R. Michael Young,
Mark O. Riedl:
Integrating plan-based behavior generation with game environments.
Advances in Computer Entertainment Technology 2005: 370 |
11 | EE | Mark O. Riedl,
R. Michael Young:
Open-World Planning for Story Generation.
IJCAI 2005: 1719-1720 |
10 | EE | Mark O. Riedl,
R. Michael Young:
An Objective Character Believability Evaluation Procedure for Multi-agent Story Generation Systems.
IVA 2005: 278-291 |
2004 |
9 | EE | Mark O. Riedl,
R. Michael Young:
An Intent-Driven Planner for Multi-Agent Story Generation.
AAMAS 2004: 186-193 |
2003 |
8 | EE | Mark O. Riedl,
Robert St. Amant:
Social navigation: modeling, simulation, and experimentation.
AAMAS 2003: 361-368 |
7 | EE | Mark O. Riedl,
C. J. Saretto,
R. Michael Young:
Managing interaction between users and agents in a multi-agent storytelling environment.
AAMAS 2003: 741-748 |
6 | EE | R. Michael Young,
Mark O. Riedl:
Towards an architecture for intelligent control of narrative in interactive virtual worlds .
IUI 2003: 310-312 |
5 | EE | Mark O. Riedl,
R. Michael Young:
Character-Focused Narrative Generation for Execution in Virtual Worlds.
International Conference on Virtual Storytelling 2003: 47-56 |
2002 |
4 | EE | Mark O. Riedl,
Robert St. Amant:
Toward automated exploration of interactive systems.
IUI 2002: 135-142 |
2001 |
3 | EE | Mark O. Riedl:
A computational model and classification framework for social navigation.
IUI 2001: 137-144 |
2 | EE | Robert St. Amant,
Christopher G. Healey,
Mark O. Riedl,
Sarat Kocherlakota,
David A. Pegram,
Mika Torhola:
Intelligent visualization in a planning simulation.
IUI 2001: 153-159 |
1 | EE | Robert St. Amant,
Mark O. Riedl:
A perception/action substrate for cognitive modeling in HCI.
Int. J. Hum.-Comput. Stud. 55(1): 15-39 (2001) |