2008 | ||
---|---|---|
31 | EE | Rossana B. Queiroz, Leandro Motta Barros, Soraia Raupp Musse: Providing expressive gaze to virtual animated characters in interactive applications. Computers in Entertainment 6(3): (2008) |
30 | EE | Leandro Motta Barros, Soraia Raupp Musse: Towards consistency in interactive storytelling: Tension arcs and dead-ends. Computers in Entertainment 6(3): (2008) |
2007 | ||
29 | Leandro Motta Barros, Soraia Raupp Musse: Improving Narrative Consistency in Planning-Based Interactive Storytelling. AIIDE 2007: 68-70 | |
28 | EE | Rossana B. Queiroz, Leandro Motta Barros, Soraia Raupp Musse: Automatic Generation of Expressive Gaze in Virtual Animated Characters: From Artists Craft to a Behavioral Animation Model. IVA 2007: 401-402 |
27 | EE | Leandro Motta Barros, Soraia Raupp Musse: Planning algorithms for interactive storytelling. Computers in Entertainment 5(1): (2007) |
26 | EE | Soraia Raupp Musse, Cláudio Rosito Jung, Julio Cezar Silveira Jacques Jr., Adriana Braun: Using computer vision to simulate the motion of virtual agents. Journal of Visualization and Computer Animation 18(2): 83-93 (2007) |
25 | EE | Julio Cezar Silveira Jacques Jr., Adriana Braun, John Soldera, Soraia Raupp Musse, Cláudio Rosito Jung: Understanding people motion in video sequences using Voronoi diagrams. Pattern Anal. Appl. 10(4): 321-332 (2007) |
24 | EE | Daniel Thalmann, Soraia Raupp Musse: Editorial. The Visual Computer 23(9-11): 619 (2007) |
23 | EE | Maurício Bammann Gehling, Christian Hofsetz, Soraia Raupp Musse: Normalpaint: an interactive tool for painting normal maps. The Visual Computer 23(9-11): 897-904 (2007) |
2006 | ||
22 | EE | Julio Cezar Silveira Jacques Jr., Cláudio Rosito Jung, Soraia Raupp Musse: A Background Subtraction Model Adapted to Illumination Changes. ICIP 2006: 1817-1820 |
21 | EE | Cláudio Rosito Jung, Julio Cezar Silveira Jacques Jr., John Soldera, Soraia Raupp Musse: Detection of Unusual Motion Using Computer Vision. SIBGRAPI 2006: 349-356 |
20 | EE | Luiz Gonzaga da Silveira, Soraia Raupp Musse: Real-time generation of populated virtual cities. VRST 2006: 155-164 |
2005 | ||
19 | EE | Leandro Motta Barros, Soraia Raupp Musse: Introducing narrative principles into planning-based interactive storytelling. Advances in Computer Entertainment Technology 2005: 35-42 |
18 | EE | Julio Cezar Silveira Jacques Jr., Cláudio Rosito Jung, Soraia Raupp Musse: Background Subtraction and Shadow Detection in Grayscale Video Sequences. SIBGRAPI 2005: 189-196 |
17 | EE | Adriana Braun, Bardo E. J. Bodmann, Soraia Raupp Musse: Simulating virtual crowds in emergency situations. VRST 2005: 244-252 |
2003 | ||
16 | EE | Adriana Braun, Soraia Raupp Musse, Luiz Paulo Luna de Oliveira, Bardo E. J. Bodmann: Modeling Individual Behaviors in Crowd Simulation. CASA 2003: 143-148 |
15 | EE | Marta Becker Villamil, Soraia Raupp Musse, Luiz Paulo Luna de Oliveira: A Model for Generating and Animating Groups of Virtual Agents. IVA 2003: 164-169 |
14 | EE | Marta Becker Villamil, Adriana Braun, Soraia Raupp Musse: A Rules-Based Model Used to Describe Group Dynamics for Games. SIBGRAPI 2003: 91-98 |
2002 | ||
13 | EE | Tatiana Figueiredo Evers, Soraia Raupp Musse: Building Artificial Memory to Autonomous Agents using Dynamic and Hierarchical Finite State Machine. CA 2002: 164-172 |
12 | EE | Flavia Pereira Ferreira, Giorgenes Gelatti, Soraia Raupp Musse: Intelligent Virtual Environment and Camera Control in Behavioural Simulation. SIBGRAPI 2002: 365-372 |
11 | EE | Fabio Wilhelms Damasio, Soraia Raupp Musse: Animating Virtual Humans Using Hand Postures. SIBGRAPI 2002: 437 |
10 | EE | Leandro Motta Barros, Tatiana Figueiredo Evers, Soraia Raupp Musse: A Framework to Investigate Behavioural Models. WSCG 2002: 40-47 |
2001 | ||
9 | EE | Soraia Raupp Musse, Daniel Thalmann: Hierarchical Model for Real Time Simulation of Virtual Human Crowds. IEEE Trans. Vis. Comput. Graph. 7(2): 152-164 (2001) |
8 | Igor S. Pandzic, Christian Babski, Tolga K. Capin, Won-Sook Lee, Nadia Magnenat-Thalmann, Soraia Raupp Musse, Laurent Moccozet, Hyewon Seo, Daniel Thalmann: Simulating Virtual Humans in Networked Virtual Environments. Presence 10(6): 632-646 (2001) | |
7 | Soraia Raupp Musse: Behavioral Modeling of Virtual Human Actors. RITA 8(2): 125-141 (2001) | |
2000 | ||
6 | EE | Soraia Raupp Musse, Daniel Thalmann: From one virtual actor to virtual crowds: requirements and constraints. Agents 2000: 52-53 |
5 | Nathalie Farenc, Soraia Raupp Musse, Elsa Schweiss, Marcelo Kallmann, Olivier Aune, Ronan Boulic, Daniel Thalmann: A Paradigm for Controlling Virtual Humans in Urban Environment Simulations. Applied Artificial Intelligence 14(1): 69-91 (2000) | |
1999 | ||
4 | EE | Elsa Schweiss, Soraia Raupp Musse, Fabien Garat, Daniel Thalmann: An Architecture to Guide Crowds Using a Rule-Based Behavior System. Agents 1999: 334-335 |
3 | Soraia Raupp Musse, Marcelo Kallmann, Daniel Thalmann: Level of Autonomy for Virtual Human Agents. ECAL 1999: 345-349 | |
2 | Véronique Normand, Christian Babski, Steve Benford, Adrian Bullock, Stéphane Carion, Yiorgos Chrysanthou, Nicolas Farcet, John Harvey, Nico Kuijpers, Nadia Magnenat-Thalmann, Soraia Raupp Musse, Tom Rodden, Mel Slater, Gareth Smith: The COVEN project: exploring applicative, technical and usage dimensions of collaborative virtual environments. Presence 8(2): 218-236 (1999) | |
1998 | ||
1 | EE | Soraia Raupp Musse, Christian Babski, Tolga K. Capin, Daniel Thalmann: Crowd modelling in collaborative virtual environments. VRST 1998: 115-123 |