2008 |
31 | EE | Rossana B. Queiroz,
Leandro Motta Barros,
Soraia Raupp Musse:
Providing expressive gaze to virtual animated characters in interactive applications.
Computers in Entertainment 6(3): (2008) |
30 | EE | Leandro Motta Barros,
Soraia Raupp Musse:
Towards consistency in interactive storytelling: Tension arcs and dead-ends.
Computers in Entertainment 6(3): (2008) |
2007 |
29 | | Leandro Motta Barros,
Soraia Raupp Musse:
Improving Narrative Consistency in Planning-Based Interactive Storytelling.
AIIDE 2007: 68-70 |
28 | EE | Rossana B. Queiroz,
Leandro Motta Barros,
Soraia Raupp Musse:
Automatic Generation of Expressive Gaze in Virtual Animated Characters: From Artists Craft to a Behavioral Animation Model.
IVA 2007: 401-402 |
27 | EE | Leandro Motta Barros,
Soraia Raupp Musse:
Planning algorithms for interactive storytelling.
Computers in Entertainment 5(1): (2007) |
26 | EE | Soraia Raupp Musse,
Cláudio Rosito Jung,
Julio Cezar Silveira Jacques Jr.,
Adriana Braun:
Using computer vision to simulate the motion of virtual agents.
Journal of Visualization and Computer Animation 18(2): 83-93 (2007) |
25 | EE | Julio Cezar Silveira Jacques Jr.,
Adriana Braun,
John Soldera,
Soraia Raupp Musse,
Cláudio Rosito Jung:
Understanding people motion in video sequences using Voronoi diagrams.
Pattern Anal. Appl. 10(4): 321-332 (2007) |
24 | EE | Daniel Thalmann,
Soraia Raupp Musse:
Editorial.
The Visual Computer 23(9-11): 619 (2007) |
23 | EE | Maurício Bammann Gehling,
Christian Hofsetz,
Soraia Raupp Musse:
Normalpaint: an interactive tool for painting normal maps.
The Visual Computer 23(9-11): 897-904 (2007) |
2006 |
22 | EE | Julio Cezar Silveira Jacques Jr.,
Cláudio Rosito Jung,
Soraia Raupp Musse:
A Background Subtraction Model Adapted to Illumination Changes.
ICIP 2006: 1817-1820 |
21 | EE | Cláudio Rosito Jung,
Julio Cezar Silveira Jacques Jr.,
John Soldera,
Soraia Raupp Musse:
Detection of Unusual Motion Using Computer Vision.
SIBGRAPI 2006: 349-356 |
20 | EE | Luiz Gonzaga da Silveira,
Soraia Raupp Musse:
Real-time generation of populated virtual cities.
VRST 2006: 155-164 |
2005 |
19 | EE | Leandro Motta Barros,
Soraia Raupp Musse:
Introducing narrative principles into planning-based interactive storytelling.
Advances in Computer Entertainment Technology 2005: 35-42 |
18 | EE | Julio Cezar Silveira Jacques Jr.,
Cláudio Rosito Jung,
Soraia Raupp Musse:
Background Subtraction and Shadow Detection in Grayscale Video Sequences.
SIBGRAPI 2005: 189-196 |
17 | EE | Adriana Braun,
Bardo E. J. Bodmann,
Soraia Raupp Musse:
Simulating virtual crowds in emergency situations.
VRST 2005: 244-252 |
2003 |
16 | EE | Adriana Braun,
Soraia Raupp Musse,
Luiz Paulo Luna de Oliveira,
Bardo E. J. Bodmann:
Modeling Individual Behaviors in Crowd Simulation.
CASA 2003: 143-148 |
15 | EE | Marta Becker Villamil,
Soraia Raupp Musse,
Luiz Paulo Luna de Oliveira:
A Model for Generating and Animating Groups of Virtual Agents.
IVA 2003: 164-169 |
14 | EE | Marta Becker Villamil,
Adriana Braun,
Soraia Raupp Musse:
A Rules-Based Model Used to Describe Group Dynamics for Games.
SIBGRAPI 2003: 91-98 |
2002 |
13 | EE | Tatiana Figueiredo Evers,
Soraia Raupp Musse:
Building Artificial Memory to Autonomous Agents using Dynamic and Hierarchical Finite State Machine.
CA 2002: 164-172 |
12 | EE | Flavia Pereira Ferreira,
Giorgenes Gelatti,
Soraia Raupp Musse:
Intelligent Virtual Environment and Camera Control in Behavioural Simulation.
SIBGRAPI 2002: 365-372 |
11 | EE | Fabio Wilhelms Damasio,
Soraia Raupp Musse:
Animating Virtual Humans Using Hand Postures.
SIBGRAPI 2002: 437 |
10 | EE | Leandro Motta Barros,
Tatiana Figueiredo Evers,
Soraia Raupp Musse:
A Framework to Investigate Behavioural Models.
WSCG 2002: 40-47 |
2001 |
9 | EE | Soraia Raupp Musse,
Daniel Thalmann:
Hierarchical Model for Real Time Simulation of Virtual Human Crowds.
IEEE Trans. Vis. Comput. Graph. 7(2): 152-164 (2001) |
8 | | Igor S. Pandzic,
Christian Babski,
Tolga K. Capin,
Won-Sook Lee,
Nadia Magnenat-Thalmann,
Soraia Raupp Musse,
Laurent Moccozet,
Hyewon Seo,
Daniel Thalmann:
Simulating Virtual Humans in Networked Virtual Environments.
Presence 10(6): 632-646 (2001) |
7 | | Soraia Raupp Musse:
Behavioral Modeling of Virtual Human Actors.
RITA 8(2): 125-141 (2001) |
2000 |
6 | EE | Soraia Raupp Musse,
Daniel Thalmann:
From one virtual actor to virtual crowds: requirements and constraints.
Agents 2000: 52-53 |
5 | | Nathalie Farenc,
Soraia Raupp Musse,
Elsa Schweiss,
Marcelo Kallmann,
Olivier Aune,
Ronan Boulic,
Daniel Thalmann:
A Paradigm for Controlling Virtual Humans in Urban Environment Simulations.
Applied Artificial Intelligence 14(1): 69-91 (2000) |
1999 |
4 | EE | Elsa Schweiss,
Soraia Raupp Musse,
Fabien Garat,
Daniel Thalmann:
An Architecture to Guide Crowds Using a Rule-Based Behavior System.
Agents 1999: 334-335 |
3 | | Soraia Raupp Musse,
Marcelo Kallmann,
Daniel Thalmann:
Level of Autonomy for Virtual Human Agents.
ECAL 1999: 345-349 |
2 | | Véronique Normand,
Christian Babski,
Steve Benford,
Adrian Bullock,
Stéphane Carion,
Yiorgos Chrysanthou,
Nicolas Farcet,
John Harvey,
Nico Kuijpers,
Nadia Magnenat-Thalmann,
Soraia Raupp Musse,
Tom Rodden,
Mel Slater,
Gareth Smith:
The COVEN project: exploring applicative, technical and usage dimensions of collaborative virtual environments.
Presence 8(2): 218-236 (1999) |
1998 |
1 | EE | Soraia Raupp Musse,
Christian Babski,
Tolga K. Capin,
Daniel Thalmann:
Crowd modelling in collaborative virtual environments.
VRST 1998: 115-123 |