2008 |
7 | EE | Rossana B. Queiroz,
Leandro Motta Barros,
Soraia Raupp Musse:
Providing expressive gaze to virtual animated characters in interactive applications.
Computers in Entertainment 6(3): (2008) |
6 | EE | Leandro Motta Barros,
Soraia Raupp Musse:
Towards consistency in interactive storytelling: Tension arcs and dead-ends.
Computers in Entertainment 6(3): (2008) |
2007 |
5 | | Leandro Motta Barros,
Soraia Raupp Musse:
Improving Narrative Consistency in Planning-Based Interactive Storytelling.
AIIDE 2007: 68-70 |
4 | EE | Rossana B. Queiroz,
Leandro Motta Barros,
Soraia Raupp Musse:
Automatic Generation of Expressive Gaze in Virtual Animated Characters: From Artists Craft to a Behavioral Animation Model.
IVA 2007: 401-402 |
3 | EE | Leandro Motta Barros,
Soraia Raupp Musse:
Planning algorithms for interactive storytelling.
Computers in Entertainment 5(1): (2007) |
2005 |
2 | EE | Leandro Motta Barros,
Soraia Raupp Musse:
Introducing narrative principles into planning-based interactive storytelling.
Advances in Computer Entertainment Technology 2005: 35-42 |
2002 |
1 | EE | Leandro Motta Barros,
Tatiana Figueiredo Evers,
Soraia Raupp Musse:
A Framework to Investigate Behavioural Models.
WSCG 2002: 40-47 |