2008 | ||
---|---|---|
141 | Markus H. Gross, Heinrich Müller, Hans-Peter Seidel, Harry Shum: Visual Computing - Convergence of Computer Graphics and Computer Vision Internationales Begegnungs- und Forschungszentrum fuer Informatik (IBFI), Schloss Dagstuhl, Germany 2008 | |
140 | EE | Simon Heinzle, Olivier Saurer, Sebastian Axmann, Diego Browarnik, Andreas Schmidt, Flavio Carbognani, Peter Luethi, Norbert Felber, Markus H. Gross: A transform, lighting and setup ASIC for surface splatting. ISCAS 2008: 2813-2816 |
139 | EE | Theodore Kim, Nils Thürey, Doug James, Markus H. Gross: Wavelet turbulence for fluid simulation. ACM Trans. Graph. 27(3): (2008) |
138 | EE | Remo Ziegler, Simone Croci, Markus H. Gross: Lighting and Occlusion in a Wave-Based Framework. Comput. Graph. Forum 27(2): 211-220 (2008) |
137 | EE | Gaël Guennebaud, Marcel Germann, Markus H. Gross: Dynamic Sampling and Rendering of Algebraic Point Set Surfaces. Comput. Graph. Forum 27(2): 653-662 (2008) |
136 | EE | Sebastian Martin, Peter Kaufmann, Mario Botsch, Martin Wicke, Markus H. Gross: Polyhedral Finite Elements Using Harmonic Basis Functions. Comput. Graph. Forum 27(5): 1521-1529 (2008) |
135 | EE | Roland Angst, Nils Thürey, Mario Botsch, Markus H. Gross: Robust and Efficient Wave Simulations on Deforming Meshes. Comput. Graph. Forum 27(7): 1895-1900 (2008) |
134 | EE | Denis Steinemann, Miguel A. Otaduy, Markus H. Gross: Tight and efficient surface bounds in meshless animation. Computers & Graphics 32(2): 235-245 (2008) |
2007 | ||
133 | EE | Nico Galoppo, Serhat Tekin, Miguel A. Otaduy, Markus H. Gross, Ming C. Lin: Interactive Haptic Rendering of High-Resolution Deformable Objects. HCI (14) 2007: 215-223 |
132 | EE | Nils Thürey, Matthias Müller-Fischer, Simon Schirm, Markus H. Gross: Real-time BreakingWaves for Shallow Water Simulations. Pacific Conference on Computer Graphics and Applications 2007: 39-46 |
131 | EE | Miguel A. Otaduy, Daniel Germann, Stephane Redon, Markus H. Gross: Adaptive deformations with fast tight bounds. Symposium on Computer Animation 2007: 181-190 |
130 | EE | Nils Thürey, Filip Sadlo, Simon Schirm, Matthias Müller-Fischer, Markus H. Gross: Real-time simulations of bubbles and foam within a shallow water framework. Symposium on Computer Animation 2007: 191-198 |
129 | EE | Doo Young Kwon, Stephan Würmlin, Markus H. Gross: mCube - Towards a Versatile Gesture Input Device for Ubiquitous Computing Environments. UCS 2007: 228-239 |
128 | EE | Miguel A. Otaduy, Olivier Chassot, Denis Steinemann, Markus H. Gross: Balanced Hierarchies for Collision Detection between Fracturing Objects. VR 2007: 83-90 |
127 | EE | Markus H. Gross, Heinrich Müller, Hans-Peter Seidel, Harry Shum: 07171 Abstracts Collection -- Visual Computing -- Convergence of Computer Graphics and Computer Vision. Visual Computing - Convergence of Computer Graphics and Computer Vision 2007 |
126 | EE | Markus H. Gross, Heinrich Müller, Hans-Peter Seidel, Harry Shum: 07171 Summary -- Visual Computing -- Convergence of Computer Graphics and Computer Vision. Visual Computing - Convergence of Computer Graphics and Computer Vision 2007 |
125 | EE | Miguel A. Otaduy, Markus H. Gross: Transparent Rendering of Tool Contact with Compliant Environments. WHC 2007: 225-230 |
124 | EE | Nico Galoppo, Miguel A. Otaduy, Paul Mecklenburg, Markus H. Gross, Ming C. Lin: Accelerated Proximity Queries for Haptic Rendering of Deformable Models. WHC 2007: 591-592 |
123 | EE | Gaël Guennebaud, Markus H. Gross: Algebraic point set surfaces. ACM Trans. Graph. 26(3): 23 (2007) |
122 | EE | Bernd Bickel, Mario Botsch, Roland Angst, Wojciech Matusik, Miguel A. Otaduy, Hanspeter Pfister, Markus H. Gross: Multi-scale capture of facial geometry and motion. ACM Trans. Graph. 26(3): 33 (2007) |
121 | EE | Daniel Vlasic, Rolf Adelsberger, Giovanni Vannucci, John Barnwell, Markus H. Gross, Wojciech Matusik, Jovan Popovic: Practical motion capture in everyday surroundings. ACM Trans. Graph. 26(3): 35 (2007) |
120 | EE | Tim Weyrich, Simon Heinzle, Timo Aila, Daniel Bernhard Fasnacht, Stephan Oetiker, Mario Botsch, Cyril Flaig, Simon Mall, Kaspar Rohrer, Norbert Felber, Hubert Kaeslin, Markus H. Gross: A hardware architecture for surface splatting. ACM Trans. Graph. 26(3): 90 (2007) |
119 | EE | Nico Galoppo, Miguel A. Otaduy, Serhat Tekin, Markus H. Gross, Ming C. Lin: Soft Articulated Characters with Fast Contact Handling. Comput. Graph. Forum 26(3): 243-253 (2007) |
118 | EE | Mario Botsch, Mark Pauly, Martin Wicke, Markus H. Gross: Adaptive Space Deformations Based on Rigid Cells. Comput. Graph. Forum 26(3): 339-347 (2007) |
117 | EE | Martin Wicke, Mario Botsch, Markus H. Gross: A Finite Element Method on Convex Polyhedra. Comput. Graph. Forum 26(3): 355-364 (2007) |
116 | EE | Remo Ziegler, Simon Bucheli, Lukas Ahrenberg, Marcus A. Magnor, Markus H. Gross: A Bidirectional Light Field - Hologram Transform. Comput. Graph. Forum 26(3): 435-446 (2007) |
115 | EE | Michael Waschbüsch, Stephan Würmlin, Markus H. Gross: 3D Video Billboard Clouds. Comput. Graph. Forum 26(3): 561-569 (2007) |
114 | EE | Nico Pietroni, Miguel A. Otaduy, Bernd Bickel, Fabio Ganovelli, Markus H. Gross: Texturing Internal Surfaces from a Few Cross Sections. Comput. Graph. Forum 26(3): 637-644 (2007) |
113 | EE | Daniel Cotting, Markus H. Gross: Interactive Visual Workspaces with Dynamic Foveal Areas and Adaptive Composite Interfaces. Comput. Graph. Forum 26(3): 685-694 (2007) |
112 | EE | Markus H. Gross, Christian Voegeli: A multimedia framework for effective language training. Computers & Graphics 31(5): 761-777 (2007) |
111 | EE | Seon-Min Rhee, Remo Ziegler, Jiyoung Park, Martin Naef, Markus H. Gross, Myoung-Hee Kim: Low-Cost Telepresence for Collaborative Virtual Environments. IEEE Trans. Vis. Comput. Graph. 13(1): 156-166 (2007) |
110 | EE | Remo Ziegler, Peter Kaufmann, Markus H. Gross: A Framework for Holographic Scene Representation and Image Synthesis. IEEE Trans. Vis. Comput. Graph. 13(2): 403-415 (2007) |
109 | EE | Daniel Cotting, Michael Waschbüsch, M. Duller, Markus H. Gross: WinSGL: synchronizing displays in parallel graphics using cost-effective software genlocking. Parallel Computing 33(6): 420-437 (2007) |
2006 | ||
108 | EE | Denis Steinemann, Miguel A. Otaduy, Markus H. Gross: Fast arbitrary splitting of deforming objects. Symposium on Computer Animation 2006: 63-72 |
107 | EE | Nico Galoppo, Miguel A. Otaduy, Paul Mecklenburg, Markus H. Gross, Ming C. Lin: Fast simulation of deformable models in contact using dynamic deformation textures. Symposium on Computer Animation 2006: 73-82 |
106 | EE | Mario Botsch, Mark Pauly, Markus H. Gross, Leif Kobbelt: PriMo: coupled prisms for intuitive surface modeling. Symposium on Geometry Processing 2006: 11-20 |
105 | EE | Daniel Cotting, Markus H. Gross: Interactive environment-aware display bubbles. UIST 2006: 245-254 |
104 | EE | Mark Pauly, Leif Kobbelt, Markus H. Gross: Point-based multiscale surface representation. ACM Trans. Graph. 25(2): 177-193 (2006) |
103 | EE | Tim Weyrich, Wojciech Matusik, Hanspeter Pfister, Bernd Bickel, Craig Donner, Chien Tu, Janet McAndless, Jinho Lee, Addy Ngan, Henrik Wann Jensen, Markus H. Gross: Analysis of human faces using a measurement-based skin reflectance model. ACM Trans. Graph. 25(3): 1013-1024 (2006) |
102 | EE | Markus H. Gross: Getting to the Point...? IEEE Computer Graphics and Applications 26(5): 96-99 (2006) |
101 | EE | Markus H. Gross, Stephan Würmlin, Martin Näf, Edouard Lamboray, Christian P. Spagno: blue-c Räumlich-immersive Projektions- und 3D Video-Portale für Telepräsenz. Teil 1: Konzept, Hardware und Videoverarbeitung. Informatik Spektrum 29(1): 39-47 (2006) |
100 | EE | Markus H. Gross, Stephan Würmlin, Martin Näf, Edouard Lamboray, Christian P. Spagno: blue-c Räumlich-immersive Projektions- und 3D Video-Portale für Telepräsenz. Teil 2: Kommunikation, Systemleistung und Anwendungen. Informatik Spektrum 29(2): 114-120 (2006) |
99 | EE | Michael Waschbüsch, Stephan Würmlin, Markus H. Gross: Interactive 3D video editing. The Visual Computer 22(9-11): 631-641 (2006) |
2005 | ||
98 | EE | Doo Young Kwon, Markus H. Gross: Combining body sensors and visual sensors for motion training. Advances in Computer Entertainment Technology 2005: 94-101 |
97 | EE | Oliver Staubli, Christian Sigg, Ronald Peikert, Markus H. Gross, Daniel Gubler: Volume rendering of smoke propagation CFD data. IEEE Visualization 2005: 43 |
96 | EE | Matthias Harders, Denis Steinemann, Markus H. Gross, Gábor Székely: A Hybrid Cutting Approach for Hysteroscopy Simulation. MICCAI (2) 2005: 567-574 |
95 | Mark Pauly, Niloy J. Mitra, Joachim Giesen, Markus H. Gross, Leonidas J. Guibas: Example-Based 3D Scan Completion. Symposium on Geometry Processing 2005: 23-32 | |
94 | EE | Matthias Müller, Bruno Heidelberger, Matthias Teschner, Markus H. Gross: Meshless deformations based on shape matching. ACM Trans. Graph. 24(3): 471-478 (2005) |
93 | EE | Mark Pauly, Richard Keiser, Bart Adams, Philip Dutré, Markus H. Gross, Leonidas J. Guibas: Meshless animation of fracturing solids. ACM Trans. Graph. 24(3): 957-964 (2005) |
92 | EE | Markus Hadwiger, Christian Sigg, Henning Scharsach, Katja Bühler, Markus H. Gross: Real-Time Ray-Casting and Advanced Shading of Discrete Isosurfaces. Comput. Graph. Forum 24(3): 303-312 (2005) |
91 | EE | Martin Wicke, Denis Steinemann, Markus H. Gross: Efficient Animation of Point-Sampled Thin Shells. Comput. Graph. Forum 24(3): 667-676 (2005) |
90 | EE | Bart Adams, Richard Keiser, Mark Pauly, Leonidas J. Guibas, Markus H. Gross, Philip Dutré: Efficient Raytracing of Deforming Point-Sampled Surfaces. Comput. Graph. Forum 24(3): 677-684 (2005) |
89 | EE | Daniel Cotting, Henry Fuchs, Remo Ziegler, Markus H. Gross: Adaptive Instant Displays: Continuously Calibrated Projections Using Per-Pixel Light Control. Comput. Graph. Forum 24(3): 705-714 (2005) |
88 | EE | Martin Näf, Oliver G. Staadt, Markus H. Gross: Multimedia integration into the blue-c API. Computers & Graphics 29(1): 3-15 (2005) |
87 | EE | Tim Weyrich, Hanspeter Pfister, Markus H. Gross: Rendering Deformable Surface Reflectance Fields. IEEE Trans. Vis. Comput. Graph. 11(1): 48-58 (2005) |
86 | EE | Edouard Lamboray, Stephan Würmlin, Markus H. Gross: Data Streaming in Telepresence Environments. IEEE Trans. Vis. Comput. Graph. 11(6): 637-648 (2005) |
85 | EE | Christoph Niederberger, Markus H. Gross: Level-of-detail for cognitive real-time characters. The Visual Computer 21(3): 188-202 (2005) |
84 | EE | Michael Waschbüsch, Stephan Würmlin, Daniel Cotting, Filip Sadlo, Markus H. Gross: Scalable 3D video of dynamic scenes. The Visual Computer 21(8-10): 629-638 (2005) |
2004 | ||
83 | EE | Markus H. Gross: Point Samples for Efficient 3D Processing and Content Creation. 3DPVT 2004: 742 |
82 | EE | Matthias Müller, Matthias Teschner, Markus H. Gross: Physically-Based Simulation of Objects Represented by Surface Meshes. Computer Graphics International 2004: 26-33 |
81 | EE | Christoph Niederberger, Dejan Radovic, Markus H. Gross: Generic Path Planning for Real-Time Applications. Computer Graphics International 2004: 299-306 |
80 | EE | Matthias Teschner, Bruno Heidelberger, Matthias Müller, Markus H. Gross: A Versatile and Robust Model for Geometrically Complex Deformable Solids. Computer Graphics International 2004: 312-319 |
79 | Matthias Müller, Markus H. Gross: Interactive Virtual Materials. Graphics Interface 2004: 239-246 | |
78 | Edouard Lamboray, Stephan Würmlin, Michael Waschbüsch, Markus H. Gross, Hanspeter Pfister: Unconstrained free-viewpoint video coding. ICIP 2004: 3261-3264 | |
77 | EE | Daniel Cotting, Martin Näf, Markus H. Gross, Henry Fuchs: Embedding Imperceptible Patterns into Projected Images for Simultaneous Acquisition and Display. ISMAR 2004: 100-109 |
76 | EE | Andreas Butz, Markus H. Gross, Antonio Krüger: TUISTER: a tangible UI for hierarchical structures. IUI 2004: 223-225 |
75 | EE | Martin Wicke, Matthias Teschner, Markus H. Gross: CSG Tree Rendering for Point-Sampled Objects. Pacific Conference on Computer Graphics and Applications 2004: 160-168 |
74 | EE | Daniel Cotting, Tim Weyrich, Mark Pauly, Markus H. Gross: Robust Watermarking of Point-Sampled Geometry. SMI 2004: 233-242 |
73 | EE | Daniel Cotting, Tim Weyrich, Mark Pauly, Markus H. Gross: Robust Watermarking of Point-Sampled Geometry (Figures 6, 7, 8, 9, 10, 11, 12, 13, and 14). SMI 2004: 392 |
72 | Richard Keiser, Matthias Müller, Bruno Heidelberger, Matthias Teschner, Markus H. Gross: Contact Handling for Deformable Point-Based Objects. VMV 2004: 315-322 | |
71 | Bruno Heidelberger, Matthias Teschner, Richard Keiser, Matthias Müller, Markus H. Gross: Consistent penetration depth estimation for deformable collision response. VMV 2004: 339-346 | |
70 | EE | Edouard Lamboray, Stephan Würmlin, Markus H. Gross: Colorplate: Real-Time Streaming of Point-Based 3D Video. VR 2004: 281 |
69 | EE | Edouard Lamboray, Stephan Würmlin, Markus H. Gross: Real-Time Streaming of Point-Based 3D Video. VR 2004: 91-98 |
68 | Bruno Heidelberger, Matthias Teschner, Markus H. Gross: Detection of Collisions and Self-collisions Using Image-space Techniques. WSCG 2004: 145-152 | |
67 | EE | Stephan Würmlin, Edouard Lamboray, Markus H. Gross: 3D video fragments: dynamic point samples for real-time free-viewpoint video. Computers & Graphics 28(1): 3-14 (2004) |
66 | EE | Daniel Bielser, Pascal Glardon, Matthias Teschner, Markus H. Gross: A state machine for real-time cutting of tetrahedral meshes. Graphical Models 66(6): 398-417 (2004) |
65 | EE | Hanspeter Pfister, Markus H. Gross: Point-Based Computer Graphics. IEEE Computer Graphics and Applications 24(4): 22-23 (2004) |
64 | EE | Matthias Müller, Simon Schirm, Matthias Teschner, Bruno Heidelberger, Markus H. Gross: Interaction of fluids with deformable solids. Journal of Visualization and Computer Animation 15(3-4): 159-171 (2004) |
2003 | ||
63 | Christian Sigg, Ronald Peikert, Markus H. Gross: Signed Distance Transform Using Graphics Hardware. IEEE Visualization 2003: 83-90 | |
62 | EE | Daniel Bielser, Pascal Glardon, Matthias Teschner, Markus H. Gross: A State Machine for Real-Time Cutting of Tetrahedral Meshes. Pacific Conference on Computer Graphics and Applications 2003: 377- |
61 | Silke Lang, Martin Näf, Markus H. Gross, Ludger Hovestadt: IN: SHOP - Using Telepresence and Immersive VR for a New Shopping Experience. VMV 2003: 3-10 | |
60 | Bruno Heidelberger, Matthias Teschner, Markus H. Gross: Real-Time Volumetric Intersections of Deforming Objects. VMV 2003: 461-468 | |
59 | Matthias Teschner, Bruno Heidelberger, Matthias Müller, Danat Pomerantes, Markus H. Gross: Optimized Spatial Hashing for Collision Detection of Deformable Objects. VMV 2003: 47-54 | |
58 | EE | Martin Näf, Edouard Lamboray, Oliver G. Staadt, Markus H. Gross: The blue-c Distributed Scene Graph. VR 2003: 275-276 |
57 | Markus H. Gross: Efficient 3D Content Creation using Point Sampled Geometry. VVG 2003: 239 | |
56 | Ming C. Hao, Umeshwar Dayal, Daniel Cotting, Thomas Holenstein, Markus H. Gross: Accelerated Force Computation for Physics-Based Information Visualization. VisSym 2003 | |
55 | EE | Mark Pauly, Richard Keiser, Leif Kobbelt, Markus H. Gross: Shape modeling with point-sampled geometry. ACM Trans. Graph. 22(3): 641-650 (2003) |
54 | EE | Markus H. Gross, Stephan Würmlin, Martin Näf, Edouard Lamboray, Christian P. Spagno, Andreas M. Kunz, Esther Koller-Meier, Tomás Svoboda, Luc J. Van Gool, Silke Lang, Kai Strehlke, Andrew Vande Moere, Oliver G. Staadt: blue-c: a spatially immersive display and 3D video portal for telepresence. ACM Trans. Graph. 22(3): 819-827 (2003) |
53 | EE | Stephan Würmlin, Edouard Lamboray, Oliver G. Staadt, Markus H. Gross: 3D Video Recorder: a System for Recording and Playing Free-Viewpoint Video. Comput. Graph. Forum 22(2): 181-194 (2003) |
52 | EE | Mark Pauly, Richard Keiser, Markus H. Gross: Multi-scale Feature Extraction on Point-sampled Surfaces. Comput. Graph. Forum 22(3): 281-290 (2003) |
51 | EE | Christoph Niederberger, Markus H. Gross: Hierarchical and Heterogenous Reactive Agents for Real-Time Applications. Comput. Graph. Forum 22(3): 323-332 (2003) |
50 | EE | Edouard Lamboray, Aaron Zollinger, Oliver G. Staadt, Markus H. Gross: Interactive multimedia streams in distributed applications. Computers & Graphics 27(5): 735-745 (2003) |
2002 | ||
49 | EE | Mark Pauly, Markus H. Gross, Leif Kobbelt: Efficient Simplification of Point-Sampled Surfaces. IEEE Visualization 2002 |
48 | EE | Reto Lütolf, Bernt Schiele, Markus H. Gross: The Light Field Oracle. Pacific Conference on Computer Graphics and Applications 2002: 116-126 |
47 | EE | Stephan Würmlin, Edouard Lamboray, Oliver G. Staadt, Markus H. Gross: 3D Video Recorder. Pacific Conference on Computer Graphics and Applications 2002: 325-334 |
46 | EE | Matthias Zwicker, Mark Pauly, Oliver Knoll, Markus H. Gross: Pointshop 3D: an interactive system for point-based surface editing. SIGGRAPH 2002: 322-329 |
45 | EE | Martin Näf, Oliver G. Staadt, Markus H. Gross: Spatialized audio rendering for immersive virtual environments. VRST 2002: 65-72 |
44 | EE | Matthias Zwicker, Mark Pauly, Oliver Knoll, Markus H. Gross: Pointshop 3D: an interactive system for point-based surface editing. ACM Trans. Graph. 21(3): 322-329 (2002) |
43 | EE | Matthias Zwicker, Hanspeter Pfister, Jeroen van Baar, Markus H. Gross: EWA Splatting. IEEE Trans. Vis. Comput. Graph. 8(3): 223-238 (2002) |
2001 | ||
42 | EE | Matthias Zwicker, Hanspeter Pfister, Jeroen van Baar, Markus H. Gross: EWA Volume Splatting. IEEE Visualization 2001 |
41 | EE | Andreas Hubeli, Markus H. Gross: Multiresolution Feature Extraction from Unstructured Meshes. IEEE Visualization 2001 |
40 | EE | Markus H. Gross: Processing and Rendering of Point Sampled Geometry. Pacific Conference on Computer Graphics and Applications 2001: 210-211 |
39 | EE | Matthias Zwicker, Hanspeter Pfister, Jeroen van Baar, Markus H. Gross: Surface splatting. SIGGRAPH 2001: 371-378 |
38 | EE | Mark Pauly, Markus H. Gross: Spectral processing of point-sampled geometry. SIGGRAPH 2001: 379-386 |
37 | S. H. Martin Roth, Patrick Diezi, Markus H. Gross: Raytracing Triangular Bézier Patches. Comput. Graph. Forum 20(3): (2001) | |
36 | EE | Andreas Hubeli, Markus H. Gross: Multiresolution Methods for Nonmanifold Models. IEEE Trans. Vis. Comput. Graph. 7(3): 207-221 (2001) |
2000 | ||
35 | EE | Andreas Hubeli, Markus H. Gross: Fairing of non-manifolds for visualization. IEEE Visualization 2000: 407-414 |
34 | EE | T. C. Sprenger, R. Brunella, Markus H. Gross: H-BLOB: a hierarchical visual clustering method using implicit surfaces. IEEE Visualization 2000: 61-68 |
33 | EE | Daniel Bielser, Markus H. Gross: Interactive Simulation of Surgical Cuts. Pacific Conference on Computer Graphics and Applications 2000: 116-125 |
32 | EE | S. H. Martin Roth, Patrick Diezi, Markus H. Gross: Triangular Bézier Clippin. Pacific Conference on Computer Graphics and Applications 2000: 413-414 |
31 | EE | Hanspeter Pfister, Matthias Zwicker, Jeroen van Baar, Markus H. Gross: Surfels: surface elements as rendering primitives. SIGGRAPH 2000: 335-342 |
30 | EE | A. Dreger, Markus H. Gross, J. Schlegel: Construction of multiresolution triangular B-spline surfaces using hexagonal filters. The Visual Computer 16(6): 339-356 (2000) |
1999 | ||
29 | Daniel Bielser, Volker A. Maiwald, Markus H. Gross: Interactive Cuts through 3-Dimensional Soft Tissue. Comput. Graph. Forum 18(3): 31-38 (1999) | |
28 | EE | Markus H. Gross, Lars Lippert, Oliver G. Staadt: Compression methods for visualization. Future Generation Comp. Syst. 15(1): 11-29 (1999) |
1998 | ||
27 | EE | A. Dreger, Markus H. Gross, J. Schlegel: Multiresolution Triangular B-Spline Surfaces. Computer Graphics International 1998: 166-177 |
26 | EE | Oliver G. Staadt, Markus H. Gross: Progressive tetrahedralizations. IEEE Visualization 1998: 397-402 |
25 | EE | T. C. Sprenger, Markus H. Gross, Daniel Bielser, T. Strasser: IVORY - An Object-Oriented Framework for Physics-Based Information Visualization in Java. INFOVIS 1998: 79-86 |
24 | S. H. Martin Roth, Markus H. Gross, Silvio Turello, Friedrich R. Carls: A Bernstein-Bézier Based Approach to Soft Tissue Simulation. Comput. Graph. Forum 17(3): 285-294 (1998) | |
23 | Rolf M. Koch, Markus H. Gross, Albert Bosshard: Emotion Editing using Finite Elements. Comput. Graph. Forum 17(3): 295-302 (1998) | |
1997 | ||
22 | EE | Oliver G. Staadt, Markus H. Gross, Roger Weber: Multiresolution compression and reconstruction. IEEE Visualization 1997: 337-346 |
21 | EE | Markus H. Gross, T. C. Sprenger, J. Finger: Visualizing Information on a Sphere. INFOVIS 1997: 11-16 |
20 | EE | Markus H. Gross, David Kleiner: Wiener Splines. Scientific Visualization 1997: 83-94 |
19 | Lars Lippert, Markus H. Gross, C. Kurmann: Compression Domain Volume Rendering for Distributed Environments. Comput. Graph. Forum 16(3): 95-108 (1997) | |
18 | EE | Markus H. Gross, Lars Lippert, R. Dittrich, S. Häring: Two methods for wavelet-based volume rendering. Computers & Graphics 21(2): 237-252 (1997) |
1996 | ||
17 | EE | Rolf M. Koch, Markus H. Gross, Friedrich R. Carls, Daniel F. von Büren, George Fankhauser, Yoav I. H. Parish: Simulating Facial Surgery Using Finite Element Models. SIGGRAPH 1996: 421-428 |
16 | EE | Markus H. Gross, Oliver G. Staadt, Roger Gatti: Efficient Triangular Surface Approximations Using Wavelets and Quadtree Data Structures. IEEE Trans. Vis. Comput. Graph. 2(2): 130-143 (1996) |
15 | EE | Joaquim S. Madeira, André Stork, Markus H. Gross: An approach to computer-supported cartooning. The Visual Computer 12(1): 1-17 (1996) |
1995 | ||
14 | EE | Oliver G. Staadt, Markus H. Gross, Roger Gatti: Fast Multiresolution Surface Meshing. IEEE Visualization 1995: 135-142 |
13 | Lars Lippert, Markus H. Gross: Fast Wavelet Based Volume Rendering by Accumulation of Transparent Texture Maps. Comput. Graph. Forum 14(3): 431-444 (1995) | |
12 | EE | Markus H. Gross, Lars Lippert, A. Dreger, Rolf M. Koch: A new method to approximate the volume-rendering equation using wavelet bases and piecewise polynomials. Computers & Graphics 19(1): 47-62 (1995) |
11 | EE | Markus H. Gross, Rolf M. Koch: Visualization of Multidimensional Shape and Texture Features in Laser Range Data Using Complex-Valued Gabor Wavelets. IEEE Trans. Vis. Comput. Graph. 1(1): 44-59 (1995) |
1994 | ||
10 | Markus H. Gross, Rolf M. Koch, Lars Lippert, A. Dreger: Multiscale Image Texture Analysis in Wavelet Spaces. ICIP (3) 1994: 412-416 | |
9 | Markus H. Gross: Integrated Volume Rendering and Data Analysis in Wavelet Spaces. Scientific Visualization 1994: 149-177 | |
1993 | ||
8 | Markus H. Gross, Frank Seibert: Visualization of multidimensional image data sets using a neural network. The Visual Computer 10(3): 145-159 (1993) | |
1992 | ||
7 | EE | Markus H. Gross: Image analysis for advertisement purposes: A computational model of visual perception. Computers & Graphics 16(2): 213-221 (1992) |
1991 | ||
6 | Markus H. Gross, Frank Seibert: Multispektralklassifikation von Fernerkundungsdaten mittels Neuronaler Netze. DAGM-Symposium 1991: 88-93 | |
5 | Markus H. Gross, Volker Kühn: Integrating Simulation and Visualization for Environmental Analysis. Informatik für den Umweltschutz 1991: 385-397 | |
4 | Markus H. Gross, Frank Seibert: Neural network image analysis for environmental protection. Visualisierung von Umweltdaten 1991: 31-43 | |
3 | EE | Markus H. Gross: The analysis of visibility - Environmental interactions between computer graphics, physics, and physiology. Computers & Graphics 15(3): 407-415 (1991) |
1990 | ||
2 | Markus H. Gross: Ein integriertes Visualisierungs- und Simulationssystem für den Umweltbereich. Informatik für den Umweltschutz 1990: 808-817 | |
1 | Markus H. Gross: Effiziente Visualisierungstechniken für den Umweltschutz. Visualisierung von Umweltdaten 1990: 63-75 |