2008 |
141 | | Markus H. Gross,
Heinrich Müller,
Hans-Peter Seidel,
Harry Shum:
Visual Computing - Convergence of Computer Graphics and Computer Vision
Internationales Begegnungs- und Forschungszentrum fuer Informatik (IBFI), Schloss Dagstuhl, Germany 2008 |
140 | EE | Simon Heinzle,
Olivier Saurer,
Sebastian Axmann,
Diego Browarnik,
Andreas Schmidt,
Flavio Carbognani,
Peter Luethi,
Norbert Felber,
Markus H. Gross:
A transform, lighting and setup ASIC for surface splatting.
ISCAS 2008: 2813-2816 |
139 | EE | Theodore Kim,
Nils Thürey,
Doug James,
Markus H. Gross:
Wavelet turbulence for fluid simulation.
ACM Trans. Graph. 27(3): (2008) |
138 | EE | Remo Ziegler,
Simone Croci,
Markus H. Gross:
Lighting and Occlusion in a Wave-Based Framework.
Comput. Graph. Forum 27(2): 211-220 (2008) |
137 | EE | Gaël Guennebaud,
Marcel Germann,
Markus H. Gross:
Dynamic Sampling and Rendering of Algebraic Point Set Surfaces.
Comput. Graph. Forum 27(2): 653-662 (2008) |
136 | EE | Sebastian Martin,
Peter Kaufmann,
Mario Botsch,
Martin Wicke,
Markus H. Gross:
Polyhedral Finite Elements Using Harmonic Basis Functions.
Comput. Graph. Forum 27(5): 1521-1529 (2008) |
135 | EE | Roland Angst,
Nils Thürey,
Mario Botsch,
Markus H. Gross:
Robust and Efficient Wave Simulations on Deforming Meshes.
Comput. Graph. Forum 27(7): 1895-1900 (2008) |
134 | EE | Denis Steinemann,
Miguel A. Otaduy,
Markus H. Gross:
Tight and efficient surface bounds in meshless animation.
Computers & Graphics 32(2): 235-245 (2008) |
2007 |
133 | EE | Nico Galoppo,
Serhat Tekin,
Miguel A. Otaduy,
Markus H. Gross,
Ming C. Lin:
Interactive Haptic Rendering of High-Resolution Deformable Objects.
HCI (14) 2007: 215-223 |
132 | EE | Nils Thürey,
Matthias Müller-Fischer,
Simon Schirm,
Markus H. Gross:
Real-time BreakingWaves for Shallow Water Simulations.
Pacific Conference on Computer Graphics and Applications 2007: 39-46 |
131 | EE | Miguel A. Otaduy,
Daniel Germann,
Stephane Redon,
Markus H. Gross:
Adaptive deformations with fast tight bounds.
Symposium on Computer Animation 2007: 181-190 |
130 | EE | Nils Thürey,
Filip Sadlo,
Simon Schirm,
Matthias Müller-Fischer,
Markus H. Gross:
Real-time simulations of bubbles and foam within a shallow water framework.
Symposium on Computer Animation 2007: 191-198 |
129 | EE | Doo Young Kwon,
Stephan Würmlin,
Markus H. Gross:
mCube - Towards a Versatile Gesture Input Device for Ubiquitous Computing Environments.
UCS 2007: 228-239 |
128 | EE | Miguel A. Otaduy,
Olivier Chassot,
Denis Steinemann,
Markus H. Gross:
Balanced Hierarchies for Collision Detection between Fracturing Objects.
VR 2007: 83-90 |
127 | EE | Markus H. Gross,
Heinrich Müller,
Hans-Peter Seidel,
Harry Shum:
07171 Abstracts Collection -- Visual Computing -- Convergence of Computer Graphics and Computer Vision.
Visual Computing - Convergence of Computer Graphics and Computer Vision 2007 |
126 | EE | Markus H. Gross,
Heinrich Müller,
Hans-Peter Seidel,
Harry Shum:
07171 Summary -- Visual Computing -- Convergence of Computer Graphics and Computer Vision.
Visual Computing - Convergence of Computer Graphics and Computer Vision 2007 |
125 | EE | Miguel A. Otaduy,
Markus H. Gross:
Transparent Rendering of Tool Contact with Compliant Environments.
WHC 2007: 225-230 |
124 | EE | Nico Galoppo,
Miguel A. Otaduy,
Paul Mecklenburg,
Markus H. Gross,
Ming C. Lin:
Accelerated Proximity Queries for Haptic Rendering of Deformable Models.
WHC 2007: 591-592 |
123 | EE | Gaël Guennebaud,
Markus H. Gross:
Algebraic point set surfaces.
ACM Trans. Graph. 26(3): 23 (2007) |
122 | EE | Bernd Bickel,
Mario Botsch,
Roland Angst,
Wojciech Matusik,
Miguel A. Otaduy,
Hanspeter Pfister,
Markus H. Gross:
Multi-scale capture of facial geometry and motion.
ACM Trans. Graph. 26(3): 33 (2007) |
121 | EE | Daniel Vlasic,
Rolf Adelsberger,
Giovanni Vannucci,
John Barnwell,
Markus H. Gross,
Wojciech Matusik,
Jovan Popovic:
Practical motion capture in everyday surroundings.
ACM Trans. Graph. 26(3): 35 (2007) |
120 | EE | Tim Weyrich,
Simon Heinzle,
Timo Aila,
Daniel Bernhard Fasnacht,
Stephan Oetiker,
Mario Botsch,
Cyril Flaig,
Simon Mall,
Kaspar Rohrer,
Norbert Felber,
Hubert Kaeslin,
Markus H. Gross:
A hardware architecture for surface splatting.
ACM Trans. Graph. 26(3): 90 (2007) |
119 | EE | Nico Galoppo,
Miguel A. Otaduy,
Serhat Tekin,
Markus H. Gross,
Ming C. Lin:
Soft Articulated Characters with Fast Contact Handling.
Comput. Graph. Forum 26(3): 243-253 (2007) |
118 | EE | Mario Botsch,
Mark Pauly,
Martin Wicke,
Markus H. Gross:
Adaptive Space Deformations Based on Rigid Cells.
Comput. Graph. Forum 26(3): 339-347 (2007) |
117 | EE | Martin Wicke,
Mario Botsch,
Markus H. Gross:
A Finite Element Method on Convex Polyhedra.
Comput. Graph. Forum 26(3): 355-364 (2007) |
116 | EE | Remo Ziegler,
Simon Bucheli,
Lukas Ahrenberg,
Marcus A. Magnor,
Markus H. Gross:
A Bidirectional Light Field - Hologram Transform.
Comput. Graph. Forum 26(3): 435-446 (2007) |
115 | EE | Michael Waschbüsch,
Stephan Würmlin,
Markus H. Gross:
3D Video Billboard Clouds.
Comput. Graph. Forum 26(3): 561-569 (2007) |
114 | EE | Nico Pietroni,
Miguel A. Otaduy,
Bernd Bickel,
Fabio Ganovelli,
Markus H. Gross:
Texturing Internal Surfaces from a Few Cross Sections.
Comput. Graph. Forum 26(3): 637-644 (2007) |
113 | EE | Daniel Cotting,
Markus H. Gross:
Interactive Visual Workspaces with Dynamic Foveal Areas and Adaptive Composite Interfaces.
Comput. Graph. Forum 26(3): 685-694 (2007) |
112 | EE | Markus H. Gross,
Christian Voegeli:
A multimedia framework for effective language training.
Computers & Graphics 31(5): 761-777 (2007) |
111 | EE | Seon-Min Rhee,
Remo Ziegler,
Jiyoung Park,
Martin Naef,
Markus H. Gross,
Myoung-Hee Kim:
Low-Cost Telepresence for Collaborative Virtual Environments.
IEEE Trans. Vis. Comput. Graph. 13(1): 156-166 (2007) |
110 | EE | Remo Ziegler,
Peter Kaufmann,
Markus H. Gross:
A Framework for Holographic Scene Representation and Image Synthesis.
IEEE Trans. Vis. Comput. Graph. 13(2): 403-415 (2007) |
109 | EE | Daniel Cotting,
Michael Waschbüsch,
M. Duller,
Markus H. Gross:
WinSGL: synchronizing displays in parallel graphics using cost-effective software genlocking.
Parallel Computing 33(6): 420-437 (2007) |
2006 |
108 | EE | Denis Steinemann,
Miguel A. Otaduy,
Markus H. Gross:
Fast arbitrary splitting of deforming objects.
Symposium on Computer Animation 2006: 63-72 |
107 | EE | Nico Galoppo,
Miguel A. Otaduy,
Paul Mecklenburg,
Markus H. Gross,
Ming C. Lin:
Fast simulation of deformable models in contact using dynamic deformation textures.
Symposium on Computer Animation 2006: 73-82 |
106 | EE | Mario Botsch,
Mark Pauly,
Markus H. Gross,
Leif Kobbelt:
PriMo: coupled prisms for intuitive surface modeling.
Symposium on Geometry Processing 2006: 11-20 |
105 | EE | Daniel Cotting,
Markus H. Gross:
Interactive environment-aware display bubbles.
UIST 2006: 245-254 |
104 | EE | Mark Pauly,
Leif Kobbelt,
Markus H. Gross:
Point-based multiscale surface representation.
ACM Trans. Graph. 25(2): 177-193 (2006) |
103 | EE | Tim Weyrich,
Wojciech Matusik,
Hanspeter Pfister,
Bernd Bickel,
Craig Donner,
Chien Tu,
Janet McAndless,
Jinho Lee,
Addy Ngan,
Henrik Wann Jensen,
Markus H. Gross:
Analysis of human faces using a measurement-based skin reflectance model.
ACM Trans. Graph. 25(3): 1013-1024 (2006) |
102 | EE | Markus H. Gross:
Getting to the Point...?
IEEE Computer Graphics and Applications 26(5): 96-99 (2006) |
101 | EE | Markus H. Gross,
Stephan Würmlin,
Martin Näf,
Edouard Lamboray,
Christian P. Spagno:
blue-c Räumlich-immersive Projektions- und 3D Video-Portale für Telepräsenz. Teil 1: Konzept, Hardware und Videoverarbeitung.
Informatik Spektrum 29(1): 39-47 (2006) |
100 | EE | Markus H. Gross,
Stephan Würmlin,
Martin Näf,
Edouard Lamboray,
Christian P. Spagno:
blue-c Räumlich-immersive Projektions- und 3D Video-Portale für Telepräsenz. Teil 2: Kommunikation, Systemleistung und Anwendungen.
Informatik Spektrum 29(2): 114-120 (2006) |
99 | EE | Michael Waschbüsch,
Stephan Würmlin,
Markus H. Gross:
Interactive 3D video editing.
The Visual Computer 22(9-11): 631-641 (2006) |
2005 |
98 | EE | Doo Young Kwon,
Markus H. Gross:
Combining body sensors and visual sensors for motion training.
Advances in Computer Entertainment Technology 2005: 94-101 |
97 | EE | Oliver Staubli,
Christian Sigg,
Ronald Peikert,
Markus H. Gross,
Daniel Gubler:
Volume rendering of smoke propagation CFD data.
IEEE Visualization 2005: 43 |
96 | EE | Matthias Harders,
Denis Steinemann,
Markus H. Gross,
Gábor Székely:
A Hybrid Cutting Approach for Hysteroscopy Simulation.
MICCAI (2) 2005: 567-574 |
95 | | Mark Pauly,
Niloy J. Mitra,
Joachim Giesen,
Markus H. Gross,
Leonidas J. Guibas:
Example-Based 3D Scan Completion.
Symposium on Geometry Processing 2005: 23-32 |
94 | EE | Matthias Müller,
Bruno Heidelberger,
Matthias Teschner,
Markus H. Gross:
Meshless deformations based on shape matching.
ACM Trans. Graph. 24(3): 471-478 (2005) |
93 | EE | Mark Pauly,
Richard Keiser,
Bart Adams,
Philip Dutré,
Markus H. Gross,
Leonidas J. Guibas:
Meshless animation of fracturing solids.
ACM Trans. Graph. 24(3): 957-964 (2005) |
92 | EE | Markus Hadwiger,
Christian Sigg,
Henning Scharsach,
Katja Bühler,
Markus H. Gross:
Real-Time Ray-Casting and Advanced Shading of Discrete Isosurfaces.
Comput. Graph. Forum 24(3): 303-312 (2005) |
91 | EE | Martin Wicke,
Denis Steinemann,
Markus H. Gross:
Efficient Animation of Point-Sampled Thin Shells.
Comput. Graph. Forum 24(3): 667-676 (2005) |
90 | EE | Bart Adams,
Richard Keiser,
Mark Pauly,
Leonidas J. Guibas,
Markus H. Gross,
Philip Dutré:
Efficient Raytracing of Deforming Point-Sampled Surfaces.
Comput. Graph. Forum 24(3): 677-684 (2005) |
89 | EE | Daniel Cotting,
Henry Fuchs,
Remo Ziegler,
Markus H. Gross:
Adaptive Instant Displays: Continuously Calibrated Projections Using Per-Pixel Light Control.
Comput. Graph. Forum 24(3): 705-714 (2005) |
88 | EE | Martin Näf,
Oliver G. Staadt,
Markus H. Gross:
Multimedia integration into the blue-c API.
Computers & Graphics 29(1): 3-15 (2005) |
87 | EE | Tim Weyrich,
Hanspeter Pfister,
Markus H. Gross:
Rendering Deformable Surface Reflectance Fields.
IEEE Trans. Vis. Comput. Graph. 11(1): 48-58 (2005) |
86 | EE | Edouard Lamboray,
Stephan Würmlin,
Markus H. Gross:
Data Streaming in Telepresence Environments.
IEEE Trans. Vis. Comput. Graph. 11(6): 637-648 (2005) |
85 | EE | Christoph Niederberger,
Markus H. Gross:
Level-of-detail for cognitive real-time characters.
The Visual Computer 21(3): 188-202 (2005) |
84 | EE | Michael Waschbüsch,
Stephan Würmlin,
Daniel Cotting,
Filip Sadlo,
Markus H. Gross:
Scalable 3D video of dynamic scenes.
The Visual Computer 21(8-10): 629-638 (2005) |
2004 |
83 | EE | Markus H. Gross:
Point Samples for Efficient 3D Processing and Content Creation.
3DPVT 2004: 742 |
82 | EE | Matthias Müller,
Matthias Teschner,
Markus H. Gross:
Physically-Based Simulation of Objects Represented by Surface Meshes.
Computer Graphics International 2004: 26-33 |
81 | EE | Christoph Niederberger,
Dejan Radovic,
Markus H. Gross:
Generic Path Planning for Real-Time Applications.
Computer Graphics International 2004: 299-306 |
80 | EE | Matthias Teschner,
Bruno Heidelberger,
Matthias Müller,
Markus H. Gross:
A Versatile and Robust Model for Geometrically Complex Deformable Solids.
Computer Graphics International 2004: 312-319 |
79 | | Matthias Müller,
Markus H. Gross:
Interactive Virtual Materials.
Graphics Interface 2004: 239-246 |
78 | | Edouard Lamboray,
Stephan Würmlin,
Michael Waschbüsch,
Markus H. Gross,
Hanspeter Pfister:
Unconstrained free-viewpoint video coding.
ICIP 2004: 3261-3264 |
77 | EE | Daniel Cotting,
Martin Näf,
Markus H. Gross,
Henry Fuchs:
Embedding Imperceptible Patterns into Projected Images for Simultaneous Acquisition and Display.
ISMAR 2004: 100-109 |
76 | EE | Andreas Butz,
Markus H. Gross,
Antonio Krüger:
TUISTER: a tangible UI for hierarchical structures.
IUI 2004: 223-225 |
75 | EE | Martin Wicke,
Matthias Teschner,
Markus H. Gross:
CSG Tree Rendering for Point-Sampled Objects.
Pacific Conference on Computer Graphics and Applications 2004: 160-168 |
74 | EE | Daniel Cotting,
Tim Weyrich,
Mark Pauly,
Markus H. Gross:
Robust Watermarking of Point-Sampled Geometry.
SMI 2004: 233-242 |
73 | EE | Daniel Cotting,
Tim Weyrich,
Mark Pauly,
Markus H. Gross:
Robust Watermarking of Point-Sampled Geometry (Figures 6, 7, 8, 9, 10, 11, 12, 13, and 14).
SMI 2004: 392 |
72 | | Richard Keiser,
Matthias Müller,
Bruno Heidelberger,
Matthias Teschner,
Markus H. Gross:
Contact Handling for Deformable Point-Based Objects.
VMV 2004: 315-322 |
71 | | Bruno Heidelberger,
Matthias Teschner,
Richard Keiser,
Matthias Müller,
Markus H. Gross:
Consistent penetration depth estimation for deformable collision response.
VMV 2004: 339-346 |
70 | EE | Edouard Lamboray,
Stephan Würmlin,
Markus H. Gross:
Colorplate: Real-Time Streaming of Point-Based 3D Video.
VR 2004: 281 |
69 | EE | Edouard Lamboray,
Stephan Würmlin,
Markus H. Gross:
Real-Time Streaming of Point-Based 3D Video.
VR 2004: 91-98 |
68 | | Bruno Heidelberger,
Matthias Teschner,
Markus H. Gross:
Detection of Collisions and Self-collisions Using Image-space Techniques.
WSCG 2004: 145-152 |
67 | EE | Stephan Würmlin,
Edouard Lamboray,
Markus H. Gross:
3D video fragments: dynamic point samples for real-time free-viewpoint video.
Computers & Graphics 28(1): 3-14 (2004) |
66 | EE | Daniel Bielser,
Pascal Glardon,
Matthias Teschner,
Markus H. Gross:
A state machine for real-time cutting of tetrahedral meshes.
Graphical Models 66(6): 398-417 (2004) |
65 | EE | Hanspeter Pfister,
Markus H. Gross:
Point-Based Computer Graphics.
IEEE Computer Graphics and Applications 24(4): 22-23 (2004) |
64 | EE | Matthias Müller,
Simon Schirm,
Matthias Teschner,
Bruno Heidelberger,
Markus H. Gross:
Interaction of fluids with deformable solids.
Journal of Visualization and Computer Animation 15(3-4): 159-171 (2004) |
2003 |
63 | | Christian Sigg,
Ronald Peikert,
Markus H. Gross:
Signed Distance Transform Using Graphics Hardware.
IEEE Visualization 2003: 83-90 |
62 | EE | Daniel Bielser,
Pascal Glardon,
Matthias Teschner,
Markus H. Gross:
A State Machine for Real-Time Cutting of Tetrahedral Meshes.
Pacific Conference on Computer Graphics and Applications 2003: 377- |
61 | | Silke Lang,
Martin Näf,
Markus H. Gross,
Ludger Hovestadt:
IN: SHOP - Using Telepresence and Immersive VR for a New Shopping Experience.
VMV 2003: 3-10 |
60 | | Bruno Heidelberger,
Matthias Teschner,
Markus H. Gross:
Real-Time Volumetric Intersections of Deforming Objects.
VMV 2003: 461-468 |
59 | | Matthias Teschner,
Bruno Heidelberger,
Matthias Müller,
Danat Pomerantes,
Markus H. Gross:
Optimized Spatial Hashing for Collision Detection of Deformable Objects.
VMV 2003: 47-54 |
58 | EE | Martin Näf,
Edouard Lamboray,
Oliver G. Staadt,
Markus H. Gross:
The blue-c Distributed Scene Graph.
VR 2003: 275-276 |
57 | | Markus H. Gross:
Efficient 3D Content Creation using Point Sampled Geometry.
VVG 2003: 239 |
56 | | Ming C. Hao,
Umeshwar Dayal,
Daniel Cotting,
Thomas Holenstein,
Markus H. Gross:
Accelerated Force Computation for Physics-Based Information Visualization.
VisSym 2003 |
55 | EE | Mark Pauly,
Richard Keiser,
Leif Kobbelt,
Markus H. Gross:
Shape modeling with point-sampled geometry.
ACM Trans. Graph. 22(3): 641-650 (2003) |
54 | EE | Markus H. Gross,
Stephan Würmlin,
Martin Näf,
Edouard Lamboray,
Christian P. Spagno,
Andreas M. Kunz,
Esther Koller-Meier,
Tomás Svoboda,
Luc J. Van Gool,
Silke Lang,
Kai Strehlke,
Andrew Vande Moere,
Oliver G. Staadt:
blue-c: a spatially immersive display and 3D video portal for telepresence.
ACM Trans. Graph. 22(3): 819-827 (2003) |
53 | EE | Stephan Würmlin,
Edouard Lamboray,
Oliver G. Staadt,
Markus H. Gross:
3D Video Recorder: a System for Recording and Playing Free-Viewpoint Video.
Comput. Graph. Forum 22(2): 181-194 (2003) |
52 | EE | Mark Pauly,
Richard Keiser,
Markus H. Gross:
Multi-scale Feature Extraction on Point-sampled Surfaces.
Comput. Graph. Forum 22(3): 281-290 (2003) |
51 | EE | Christoph Niederberger,
Markus H. Gross:
Hierarchical and Heterogenous Reactive Agents for Real-Time Applications.
Comput. Graph. Forum 22(3): 323-332 (2003) |
50 | EE | Edouard Lamboray,
Aaron Zollinger,
Oliver G. Staadt,
Markus H. Gross:
Interactive multimedia streams in distributed applications.
Computers & Graphics 27(5): 735-745 (2003) |
2002 |
49 | EE | Mark Pauly,
Markus H. Gross,
Leif Kobbelt:
Efficient Simplification of Point-Sampled Surfaces.
IEEE Visualization 2002 |
48 | EE | Reto Lütolf,
Bernt Schiele,
Markus H. Gross:
The Light Field Oracle.
Pacific Conference on Computer Graphics and Applications 2002: 116-126 |
47 | EE | Stephan Würmlin,
Edouard Lamboray,
Oliver G. Staadt,
Markus H. Gross:
3D Video Recorder.
Pacific Conference on Computer Graphics and Applications 2002: 325-334 |
46 | EE | Matthias Zwicker,
Mark Pauly,
Oliver Knoll,
Markus H. Gross:
Pointshop 3D: an interactive system for point-based surface editing.
SIGGRAPH 2002: 322-329 |
45 | EE | Martin Näf,
Oliver G. Staadt,
Markus H. Gross:
Spatialized audio rendering for immersive virtual environments.
VRST 2002: 65-72 |
44 | EE | Matthias Zwicker,
Mark Pauly,
Oliver Knoll,
Markus H. Gross:
Pointshop 3D: an interactive system for point-based surface editing.
ACM Trans. Graph. 21(3): 322-329 (2002) |
43 | EE | Matthias Zwicker,
Hanspeter Pfister,
Jeroen van Baar,
Markus H. Gross:
EWA Splatting.
IEEE Trans. Vis. Comput. Graph. 8(3): 223-238 (2002) |
2001 |
42 | EE | Matthias Zwicker,
Hanspeter Pfister,
Jeroen van Baar,
Markus H. Gross:
EWA Volume Splatting.
IEEE Visualization 2001 |
41 | EE | Andreas Hubeli,
Markus H. Gross:
Multiresolution Feature Extraction from Unstructured Meshes.
IEEE Visualization 2001 |
40 | EE | Markus H. Gross:
Processing and Rendering of Point Sampled Geometry.
Pacific Conference on Computer Graphics and Applications 2001: 210-211 |
39 | EE | Matthias Zwicker,
Hanspeter Pfister,
Jeroen van Baar,
Markus H. Gross:
Surface splatting.
SIGGRAPH 2001: 371-378 |
38 | EE | Mark Pauly,
Markus H. Gross:
Spectral processing of point-sampled geometry.
SIGGRAPH 2001: 379-386 |
37 | | S. H. Martin Roth,
Patrick Diezi,
Markus H. Gross:
Raytracing Triangular Bézier Patches.
Comput. Graph. Forum 20(3): (2001) |
36 | EE | Andreas Hubeli,
Markus H. Gross:
Multiresolution Methods for Nonmanifold Models.
IEEE Trans. Vis. Comput. Graph. 7(3): 207-221 (2001) |
2000 |
35 | EE | Andreas Hubeli,
Markus H. Gross:
Fairing of non-manifolds for visualization.
IEEE Visualization 2000: 407-414 |
34 | EE | T. C. Sprenger,
R. Brunella,
Markus H. Gross:
H-BLOB: a hierarchical visual clustering method using implicit surfaces.
IEEE Visualization 2000: 61-68 |
33 | EE | Daniel Bielser,
Markus H. Gross:
Interactive Simulation of Surgical Cuts.
Pacific Conference on Computer Graphics and Applications 2000: 116-125 |
32 | EE | S. H. Martin Roth,
Patrick Diezi,
Markus H. Gross:
Triangular Bézier Clippin.
Pacific Conference on Computer Graphics and Applications 2000: 413-414 |
31 | EE | Hanspeter Pfister,
Matthias Zwicker,
Jeroen van Baar,
Markus H. Gross:
Surfels: surface elements as rendering primitives.
SIGGRAPH 2000: 335-342 |
30 | EE | A. Dreger,
Markus H. Gross,
J. Schlegel:
Construction of multiresolution triangular B-spline surfaces using hexagonal filters.
The Visual Computer 16(6): 339-356 (2000) |
1999 |
29 | | Daniel Bielser,
Volker A. Maiwald,
Markus H. Gross:
Interactive Cuts through 3-Dimensional Soft Tissue.
Comput. Graph. Forum 18(3): 31-38 (1999) |
28 | EE | Markus H. Gross,
Lars Lippert,
Oliver G. Staadt:
Compression methods for visualization.
Future Generation Comp. Syst. 15(1): 11-29 (1999) |
1998 |
27 | EE | A. Dreger,
Markus H. Gross,
J. Schlegel:
Multiresolution Triangular B-Spline Surfaces.
Computer Graphics International 1998: 166-177 |
26 | EE | Oliver G. Staadt,
Markus H. Gross:
Progressive tetrahedralizations.
IEEE Visualization 1998: 397-402 |
25 | EE | T. C. Sprenger,
Markus H. Gross,
Daniel Bielser,
T. Strasser:
IVORY - An Object-Oriented Framework for Physics-Based Information Visualization in Java.
INFOVIS 1998: 79-86 |
24 | | S. H. Martin Roth,
Markus H. Gross,
Silvio Turello,
Friedrich R. Carls:
A Bernstein-Bézier Based Approach to Soft Tissue Simulation.
Comput. Graph. Forum 17(3): 285-294 (1998) |
23 | | Rolf M. Koch,
Markus H. Gross,
Albert Bosshard:
Emotion Editing using Finite Elements.
Comput. Graph. Forum 17(3): 295-302 (1998) |
1997 |
22 | EE | Oliver G. Staadt,
Markus H. Gross,
Roger Weber:
Multiresolution compression and reconstruction.
IEEE Visualization 1997: 337-346 |
21 | EE | Markus H. Gross,
T. C. Sprenger,
J. Finger:
Visualizing Information on a Sphere.
INFOVIS 1997: 11-16 |
20 | EE | Markus H. Gross,
David Kleiner:
Wiener Splines.
Scientific Visualization 1997: 83-94 |
19 | | Lars Lippert,
Markus H. Gross,
C. Kurmann:
Compression Domain Volume Rendering for Distributed Environments.
Comput. Graph. Forum 16(3): 95-108 (1997) |
18 | EE | Markus H. Gross,
Lars Lippert,
R. Dittrich,
S. Häring:
Two methods for wavelet-based volume rendering.
Computers & Graphics 21(2): 237-252 (1997) |
1996 |
17 | EE | Rolf M. Koch,
Markus H. Gross,
Friedrich R. Carls,
Daniel F. von Büren,
George Fankhauser,
Yoav I. H. Parish:
Simulating Facial Surgery Using Finite Element Models.
SIGGRAPH 1996: 421-428 |
16 | EE | Markus H. Gross,
Oliver G. Staadt,
Roger Gatti:
Efficient Triangular Surface Approximations Using Wavelets and Quadtree Data Structures.
IEEE Trans. Vis. Comput. Graph. 2(2): 130-143 (1996) |
15 | EE | Joaquim S. Madeira,
André Stork,
Markus H. Gross:
An approach to computer-supported cartooning.
The Visual Computer 12(1): 1-17 (1996) |
1995 |
14 | EE | Oliver G. Staadt,
Markus H. Gross,
Roger Gatti:
Fast Multiresolution Surface Meshing.
IEEE Visualization 1995: 135-142 |
13 | | Lars Lippert,
Markus H. Gross:
Fast Wavelet Based Volume Rendering by Accumulation of Transparent Texture Maps.
Comput. Graph. Forum 14(3): 431-444 (1995) |
12 | EE | Markus H. Gross,
Lars Lippert,
A. Dreger,
Rolf M. Koch:
A new method to approximate the volume-rendering equation using wavelet bases and piecewise polynomials.
Computers & Graphics 19(1): 47-62 (1995) |
11 | EE | Markus H. Gross,
Rolf M. Koch:
Visualization of Multidimensional Shape and Texture Features in Laser Range Data Using Complex-Valued Gabor Wavelets.
IEEE Trans. Vis. Comput. Graph. 1(1): 44-59 (1995) |
1994 |
10 | | Markus H. Gross,
Rolf M. Koch,
Lars Lippert,
A. Dreger:
Multiscale Image Texture Analysis in Wavelet Spaces.
ICIP (3) 1994: 412-416 |
9 | | Markus H. Gross:
Integrated Volume Rendering and Data Analysis in Wavelet Spaces.
Scientific Visualization 1994: 149-177 |
1993 |
8 | | Markus H. Gross,
Frank Seibert:
Visualization of multidimensional image data sets using a neural network.
The Visual Computer 10(3): 145-159 (1993) |
1992 |
7 | EE | Markus H. Gross:
Image analysis for advertisement purposes: A computational model of visual perception.
Computers & Graphics 16(2): 213-221 (1992) |
1991 |
6 | | Markus H. Gross,
Frank Seibert:
Multispektralklassifikation von Fernerkundungsdaten mittels Neuronaler Netze.
DAGM-Symposium 1991: 88-93 |
5 | | Markus H. Gross,
Volker Kühn:
Integrating Simulation and Visualization for Environmental Analysis.
Informatik für den Umweltschutz 1991: 385-397 |
4 | | Markus H. Gross,
Frank Seibert:
Neural network image analysis for environmental protection.
Visualisierung von Umweltdaten 1991: 31-43 |
3 | EE | Markus H. Gross:
The analysis of visibility - Environmental interactions between computer graphics, physics, and physiology.
Computers & Graphics 15(3): 407-415 (1991) |
1990 |
2 | | Markus H. Gross:
Ein integriertes Visualisierungs- und Simulationssystem für den Umweltbereich.
Informatik für den Umweltschutz 1990: 808-817 |
1 | | Markus H. Gross:
Effiziente Visualisierungstechniken für den Umweltschutz.
Visualisierung von Umweltdaten 1990: 63-75 |