2008 |
17 | EE | Noriyoshi Shimizu,
Maki Sugimoto,
Dairoku Sekiguchi,
Shoichi Hasegawa,
Masahiko Inami:
Mixed reality robotic user interface: virtual kinematics to enhance robot motion.
Advances in Computer Entertainment Technology 2008: 166-169 |
16 | EE | Tomoko Fujii,
Hideaki Nii,
Takuji Tokiwa,
Maki Sugimoto,
Masahiko Inami:
Motion capture system using single-track gray code.
Advances in Computer Entertainment Technology 2008: 426 |
15 | EE | Jakob Leitner,
Michael Haller,
Kyungdahm Yun,
Woontack Woo,
Maki Sugimoto,
Masahiko Inami:
IncreTable, a mixed reality tabletop game experience.
Advances in Computer Entertainment Technology 2008: 9-16 |
14 | EE | Jakob Leitner,
Peter Brandl,
Thomas Seifried,
Michael Haller,
Kyungdahm Yun,
Woontack Woo,
Maki Sugimoto,
Masahiko Inami:
IncreTable, bridging the gap between real and virtual worlds.
SIGGRAPH New Tech Demos 2008: 19 |
13 | EE | Naohisa Nagaya,
Fabian Foo Chuan Siang,
Masahiro Furukawa,
Takuji Tokiwa,
Maki Sugimoto,
Masahiko Inami:
Stop motion goggle.
SIGGRAPH New Tech Demos 2008: 35 |
2007 |
12 | EE | Maki Sugimoto,
Kazuki Kodama,
Akihiro Nakamura,
Minoru Kojima,
Masahiko Inami:
A Display-Based Tracking System: Display-Based Computing for Measurement Systems.
ICAT 2007: 31-38 |
11 | EE | Masahiro Furukawa,
Mitsunori Ohta,
Satoru Miyajima,
Maki Sugimoto,
Shoichi Hasegawa,
Masahiko Inami:
Support System for Micro Operation using a Haptic Display Device.
ICAT 2007: 310-311 |
10 | EE | Jan Richter,
Bruce H. Thomas,
Maki Sugimoto,
Masahiko Inami:
Remote active tangible interactions.
Tangible and Embedded Interaction 2007: 39-42 |
2006 |
9 | EE | Naohisa Nagaya,
Masashi Yoshidzumi,
Maki Sugimoto,
Hideaki Nii,
Taro Maeda,
Michiteru Kitazaki,
Masahiko Inami:
Gravity jockey: a novel music experience with galvanic vestibular stimulation.
Advances in Computer Entertainment Technology 2006: 41 |
8 | EE | Naohisa Nagaya,
Masashi Yoshidzumi,
Maki Sugimoto,
Hideaki Nii,
Taro Maeda,
Michiteru Kitazaki,
Masahiko Inami:
Gravity Jockey: a novel music experience with galvanic vestibular stimulation.
Advances in Computer Entertainment Technology 2006: 49 |
7 | EE | Minoru Kojima,
Maki Sugimoto,
Akihiro Nakamura,
Masahiro Tomita,
Masahiko Inami,
Hideaki Nii:
Augmented Coliseum: An Augmented Game Environment with Small Vehicles.
Tabletop 2006: 3-8 |
6 | EE | Noriyoshi Shimizu,
Naoya Koizumi,
Maki Sugimoto,
Hideaki Nii,
Dairoku Sekiguchi,
Masahiko Inami:
A teddy-bear-based robotic user interface.
Computers in Entertainment 4(3): (2006) |
2005 |
5 | EE | Noriyoshi Shimizu,
Naoya Koizumi,
Maki Sugimoto,
Hideaki Nii,
Dairoku Sekiguchi,
Masahiko Inami:
Teddy-bear based robotic user interface for interactive entertainment.
Advances in Computer Entertainment Technology 2005: 389-390 |
4 | EE | Noriyoshi Shimizu,
Naoya Koizumi,
Maki Sugimoto,
Hideaki Nii,
Dairoku Sekiguchi,
Masahiko Inami:
Teddy-bear based robotic user interface.
Advances in Computer Entertainment Technology 2005: 75-82 |
3 | EE | Naoji Shiroma,
Hirokazu Nagai,
Maki Sugimoto,
Masahiko Inami,
Fumitoshi Matsuno:
Synthesized Scene Recollection for Robot Teleoperation.
FSR 2005: 403-414 |
2 | EE | Maki Sugimoto,
Georges Kagotani,
Hideaki Nii,
Naoji Shiroma,
Masahiko Inami,
Fumitoshi Matsuno:
Time Follower's Vision: A Teleoperation Interface with Past Images.
IEEE Computer Graphics and Applications 25(1): 54-63 (2005) |
2002 |
1 | EE | Taro Maeda,
Hideyuki Ando,
Maki Sugimoto,
Junji Watanabe,
Takeshi Miki:
Wearable Robotics as a Behavioral Interface - The Study of the Parasitic Humanoid.
ISWC 2002: 145-151 |