2007 |
17 | EE | Martin Flintham,
Gabriella Giannachi,
Steve Benford,
Matt Adams:
Day of the Figurines: Supporting Episodic Storytelling on Mobile Phones.
International Conference on Virtual Storytelling 2007: 167-175 |
16 | EE | Chris Greenhalgh,
Steve Benford,
Adam Drozd,
Martin Flintham,
Alastair Hampshire,
Leif Oppermann,
Keir Smith,
Christoph von Tycowicz:
Addressing Mobile Phone Diversity in Ubicomp Experience Development.
Ubicomp 2007: 447-464 |
15 | EE | Andy Crabtree,
Steve Benford,
Mauricio Capra,
Martin Flintham,
Adam Drozd,
Nick Tandavanitj,
Matt Adams,
Ju Row-Farr:
The Cooperative Work of Gaming: Orchestrating a Mobile SMS Game.
Computer Supported Cooperative Work 16(1-2): 167-198 (2007) |
2006 |
14 | EE | Steve Benford,
Andy Crabtree,
Stuart Reeves,
Jennifer G. Sheridan,
Alan J. Dix,
Martin Flintham,
Adam Drozd:
Designing for the opportunities and risks of staging digital experiences in public settings.
CHI 2006: 427-436 |
13 | EE | Steve Benford,
Andy Crabtree,
Martin Flintham,
Adam Drozd,
Rob Anastasi,
Mark Paxton,
Nick Tandavanitj,
Matt Adams,
Ju Row-Farr:
Can you see me now?
ACM Trans. Comput.-Hum. Interact. 13(1): 100-133 (2006) |
2005 |
12 | EE | Mauricio Capra,
Milena Radenkovic,
Steve Benford,
Leif Oppermann,
Adam Drozd,
Martin Flintham:
The multimedia challenges raised by pervasive games.
ACM Multimedia 2005: 89-95 |
11 | EE | Martin Flintham:
Painting the town red: configuring location-based games by colouring maps.
Advances in Computer Entertainment Technology 2005: 9-18 |
10 | EE | Steve Benford,
Duncan Rowland,
Martin Flintham,
Adam Drozd,
Richard Hull,
Josephine Reid,
Jo Morrison,
Keri Facer:
Life on the edge: supporting collaboration in location-based experiences.
CHI 2005: 721-730 |
2004 |
9 | EE | Andy Crabtree,
Steve Benford,
Tom Rodden,
Chris Greenhalgh,
Martin Flintham,
Rob Anastasi,
Adam Drozd,
Matt Adams,
Ju Row-Farr,
Nick Tandavanitj,
Anthony Steed:
Orchestrating a mixed reality game 'on the ground'.
CHI 2004: 391-398 |
8 | EE | Steve Benford,
Will Seager,
Martin Flintham,
Rob Anastasi,
Duncan Rowland,
Jan Humble,
Danae Stanton,
John Bowers,
Nick Tandavanitj,
Matt Adams,
Ju Row-Farr,
Amanda Oldroyd,
Jon Sutton:
The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game.
Ubicomp 2004: 70-87 |
2003 |
7 | EE | Martin Flintham,
Steve Benford,
Rob Anastasi,
Terry Hemmings,
Andy Crabtree,
Chris Greenhalgh,
Nick Tandavanitj,
Matt Adams,
Ju Row-Farr:
Where on-line meets on the streets: experiences with mobile mixed reality games.
CHI 2003: 569-576 |
6 | EE | Martin Flintham,
Rob Anastasi,
Steve Benford,
Adam Drozd,
James Mathrick,
Duncan Rowland,
Amanda Oldroyd,
Jon Sutton,
Nick Tandavanitj,
Matt Adams,
Ju Row-Farr:
Uncle Roy all around you: mixing games and theatre on the city streets.
DIGRA Conf. 2003 |
2002 |
5 | EE | Holger Schnädelbach,
Boriana Koleva,
Martin Flintham,
Mike Fraser,
Shahram Izadi,
Paul Chandler,
Malcolm Foster,
Steve Benford,
Chris Greenhalgh,
Tom Rodden:
The augurscope: a mixed reality interface for outdoors.
CHI 2002: 9-16 |
4 | EE | Chris Greenhalgh,
Martin Flintham,
Jim Purbrick,
Steve Benford:
Applications of Temporal Links: Recording and Replaying Virtual Environments.
VR 2002: 101-108 |
3 | EE | Shahram Izadi,
Mike Fraser,
Steve Benford,
Martin Flintham,
Chris Greenhalgh,
Tom Rodden,
Holger Schnädelbach:
Citywide: Supporting Interactive Digital Experiences Across Physical Space.
Personal and Ubiquitous Computing 6(4): 290-298 (2002) |
2001 |
2 | EE | Steve Benford,
John Bowers,
Paul Chandler,
Luigina Ciolfi,
Martin Flintham,
Mike Fraser,
Chris Greenhalgh,
Tony Hall,
Sten-Olof Hellström,
Shahram Izadi,
Tom Rodden,
Holger Schnädelbach,
Ian Taylor:
Unearthing Virtual History: Using Diverse Interfaces to Reveal Hidden Virtual Worlds.
Ubicomp 2001: 225-231 |
1 | EE | Tony Hall,
Luigina Ciolfi,
Liam J. Bannon,
Mike Fraser,
Steve Benford,
John Bowers,
Chris Greenhalgh,
Sten-Olof Hellström,
Shahram Izadi,
Holger Schnädelbach,
Martin Flintham:
The visitor as virtual archaeologist: explorations in mixed reality technology to enhance educational and social interaction in the museum.
Virtual Reality, Archeology, and Cultural Heritage 2001: 91-96 |