2008 |
9 | | Tom Jehaes,
Wim Lamotte,
Klaas Tack:
Objective Quality Selection for Hybrid LOD Models.
GRAPP 2008: 241-248 |
2006 |
8 | EE | Peter Quax,
Bjorn Geuns,
Tom Jehaes,
Wim Lamotte,
Gert Vansichem:
On the Applicability of Remote Rendering of Networked Virtual Environments on Mobile Devices.
ICSNC 2006: 16 |
2005 |
7 | EE | Tom Jehaes,
Peter Quax,
Wim Lamotte:
Adapting a large scale networked virtual environment for display on a PDA.
Advances in Computer Entertainment Technology 2005: 217-220 |
6 | | Peter Quax,
Tom Jehaes,
Maarten Wijnants,
Wim Lamotte:
Mobile Adaptations for a Multi-User Framework Supporting Video-based Avatars.
IMSA 2005: 412-417 |
5 | | Peter Quax,
Maarten Wijnants,
Tom Jehaes,
Wim Lamotte:
Bridging the Gap between Fixed and Mobile Access to an Audio/Video-Enabled Large-Scale NVE.
Web Technologies, Applications, and Services 2005: 63-68 |
2004 |
4 | | Peter Quax,
Tom Jehaes,
Chris Flerackers,
Wim Lamotte:
Scalable transmission of avatar video streams in virtual environments.
ICME 2004: 631-634 |
3 | EE | Tom Jehaes,
Peter Quax,
Wim Lamotte:
Analysis of scalable data streams for representations in networked virtual environments.
NETGAMES 2004: 167 |
2003 |
2 | EE | Peter Quax,
Tom Jehaes,
Pieter Jorissen,
Wim Lamotte:
A multi-user framework supporting video-based avatars.
NETGAMES 2003: 137-147 |
1 | EE | Tom Jehaes,
Danny De Vleeschauwer,
Toon Coppens,
Bart Van Doorselaer,
Eva Deckers,
W. Naudts,
K. Spruyt,
R. Smets:
Access network delay in networked games.
NETGAMES 2003: 63-71 |