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Tom Jehaes

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2008
9 Tom Jehaes, Wim Lamotte, Klaas Tack: Objective Quality Selection for Hybrid LOD Models. GRAPP 2008: 241-248
2006
8EEPeter Quax, Bjorn Geuns, Tom Jehaes, Wim Lamotte, Gert Vansichem: On the Applicability of Remote Rendering of Networked Virtual Environments on Mobile Devices. ICSNC 2006: 16
2005
7EETom Jehaes, Peter Quax, Wim Lamotte: Adapting a large scale networked virtual environment for display on a PDA. Advances in Computer Entertainment Technology 2005: 217-220
6 Peter Quax, Tom Jehaes, Maarten Wijnants, Wim Lamotte: Mobile Adaptations for a Multi-User Framework Supporting Video-based Avatars. IMSA 2005: 412-417
5 Peter Quax, Maarten Wijnants, Tom Jehaes, Wim Lamotte: Bridging the Gap between Fixed and Mobile Access to an Audio/Video-Enabled Large-Scale NVE. Web Technologies, Applications, and Services 2005: 63-68
2004
4 Peter Quax, Tom Jehaes, Chris Flerackers, Wim Lamotte: Scalable transmission of avatar video streams in virtual environments. ICME 2004: 631-634
3EETom Jehaes, Peter Quax, Wim Lamotte: Analysis of scalable data streams for representations in networked virtual environments. NETGAMES 2004: 167
2003
2EEPeter Quax, Tom Jehaes, Pieter Jorissen, Wim Lamotte: A multi-user framework supporting video-based avatars. NETGAMES 2003: 137-147
1EETom Jehaes, Danny De Vleeschauwer, Toon Coppens, Bart Van Doorselaer, Eva Deckers, W. Naudts, K. Spruyt, R. Smets: Access network delay in networked games. NETGAMES 2003: 63-71

Coauthor Index

1Toon Coppens [1]
2Eva Deckers [1]
3Bart Van Doorselaer [1]
4Chris Flerackers [4]
5Bjorn Geuns [8]
6Pieter Jorissen [2]
7Wim Lamotte [2] [3] [4] [5] [6] [7] [8] [9]
8W. Naudts [1]
9Peter Quax [2] [3] [4] [5] [6] [7] [8]
10R. Smets [1]
11K. Spruyt [1]
12Klaas Tack [9]
13Gert Vansichem [8]
14Danny De Vleeschauwer [1]
15Maarten Wijnants [5] [6]

Copyright © Sun May 17 03:24:02 2009 by Michael Ley (ley@uni-trier.de)