2008 |
21 | | David Pizzi,
Marc Cavazza,
Alex Whittaker,
Jean-Luc Lugrin:
Automatic Generation of Game Level Solutions as Storyboards.
AIIDE 2008 |
2007 |
20 | EE | David Pizzi,
Marc Cavazza,
Jean-Luc Lugrin:
Extending character-based storytelling with awareness and feelings.
AAMAS 2007: 12 |
19 | EE | David Pizzi,
Fred Charles,
Jean-Luc Lugrin,
Marc Cavazza:
Interactive Storytelling with Literary Feelings.
ACII 2007: 630-641 |
18 | EE | Marc Cavazza,
Jean-Luc Lugrin,
David Pizzi,
Fred Charles:
Madame bovary on the holodeck: immersive interactive storytelling.
ACM Multimedia 2007: 651-660 |
17 | EE | Jean-Luc Lugrin,
Marc Cavazza:
Making sense of virtual environments: action representation, grounding and common sense.
IUI 2007: 225-234 |
16 | EE | Marc Cavazza,
Jean-Luc Lugrin,
Marc Buehner:
Causal Perception in Virtual Reality and its Implications for Presence Factors.
Presence 16(6): 623-642 (2007) |
2006 |
15 | EE | Jean-Luc Lugrin,
Marc Cavazza:
AI-based world behaviour for emergent narratives.
Advances in Computer Entertainment Technology 2006: 25 |
14 | EE | Jean-Luc Lugrin,
Marc Cavazza,
Marc Buehner:
Causal Perception in Virtual Environments.
Smart Graphics 2006: 50-61 |
13 | EE | Jean-Luc Lugrin,
Marc Cavazza,
Mark Palmer,
Sean Crooks:
Artificial Intelligence-Mediated Interaction in Virtual Reality Art.
IEEE Intelligent Systems 21(5): 54-62 (2006) |
2005 |
12 | EE | Jeffrey Jacobson,
Marc Le Renard,
Jean-Luc Lugrin,
Marc Cavazza:
The CaveUT system: immersive entertainment based on a game engine.
Advances in Computer Entertainment Technology 2005: 184-187 |
11 | EE | Marc Cavazza,
Jean-Luc Lugrin,
Sean Crooks,
Alok Nandi,
Mark Palmer,
Marc Le Renard:
Causality and virtual reality art.
Creativity & Cognition 2005: 4-12 |
10 | EE | Simon Hartley,
Marc Cavazza,
Louis Bec,
Jean-Luc Lugrin,
Sean Crooks:
Simulating Artificial Organisms with Qualitative Physiology.
ECAL 2005: 540-550 |
9 | EE | Jean-Luc Lugrin,
Marc Cavazza,
Mark Palmer,
Sean Crooks:
AI-Mediated Interaction in Virtual Reality Art.
INTETAIN 2005: 74-83 |
8 | EE | Marc Cavazza,
Jean-Luc Lugrin,
Simon Hartley,
Marc Le Renard,
Alok Nandi,
Jeffrey Jacobson,
Sean Crooks:
Intelligent virtual environments for virtual reality art.
Computers & Graphics 29(6): 852-861 (2005) |
2004 |
7 | EE | Marc Cavazza,
Jean-Luc Lugrin,
Simon Hartley,
Paolo Libardi,
Matthew J. Barnes,
Mikael Le Bras,
Marc Le Renard,
Louis Bec,
Alok Nandi:
New ways of worldmaking: the Alterne platform for VR art.
ACM Multimedia 2004: 80-87 |
6 | EE | Marc Cavazza,
Simon Hartley,
Jean-Luc Lugrin,
Paolo Libardi,
Mikael Le Bras:
New Behavioural Approaches for Virtual Environments.
ICEC 2004: 23-31 |
5 | EE | Marc Cavazza,
Simon Hartley,
Jean-Luc Lugrin,
Mikael Le Bras:
Qualitative physics in virtual environments.
IUI 2004: 54-61 |
4 | EE | Jean-Luc Lugrin,
Paolo Libardi,
Matthew J. Barnes,
Mikael Le Bras,
Marc Cavazza:
Event-based causality in virtual reality.
SMC (1) 2004: 156-163 |
3 | EE | Marc Cavazza,
Jean-Luc Lugrin,
Simon Hartley,
Paolo Libardi,
Matthew J. Barnes,
Mikael Le Bras,
Marc Le Renard,
Louis Bec,
Alok Nandi:
ALTERNE: Intelligent Virtual Environments for Virtual Reality Art.
Smart Graphics 2004: 21-30 |
2003 |
2 | EE | Marc Cavazza,
Simon Hartley,
Jean-Luc Lugrin,
Mikael Le Bras:
Alternative reality: a new platform for virtual reality art.
VRST 2003: 100-107 |
2002 |
1 | | Fred Charles,
Jean-Luc Lugrin,
Marc Cavazza,
Steven J. Mead:
Real-Time Camera Control for Interactive Storytelling.
GAME-ON 2002 |