2008 |
10 | EE | Jim Bizzocchi:
Winterscape and ambient video: an intermedia border zone.
ACM Multimedia 2008: 949-952 |
2006 |
9 | EE | Jim Bizzocchi:
Ambient video.
Advances in Computer Entertainment Technology 2006: 45 |
8 | EE | David Steffen Bergman,
Belgacem Ben Youssef,
Jim Bizzocchi,
John Bowes:
Interpolation techniques for the artificial construction of video slow motion in the postproduction process.
Advances in Computer Entertainment Technology 2006: 66 |
2005 |
7 | EE | Belgacem Ben Youssef,
Jim Bizzocchi,
John Bowes:
The future of video: user experience in a large-scale, high-definition video display environment.
Advances in Computer Entertainment Technology 2005: 204-208 |
6 | EE | Jim Bizzocchi:
Streaming video: an experiment in new aesthetics.
Creativity & Cognition 2005: 283-285 |
5 | EE | Bradley S. Paras,
Jim Bizzocchi:
Game, Motivation, and Effective Learning: An Integrated Model for Educational Game Design.
DIGRA Conf. 2005 |
4 | EE | Chad D. Ciavarro,
Jim Bizzocchi,
Nori Bradley,
Ian Williamson,
Bradley S. Paras,
David Goodman:
Implementation of a 'karma' factor affects behaviour in a sports-action game.
DIGRA Conf. 2005 |
3 | EE | Ben Lin,
Jim Bizzocchi,
Jim Budd:
Interface and Narrative Texture.
DIGRA Conf. 2005 |
2 | EE | Ron Wakkary,
Marek Hatala,
Robb Lovell,
Milena Droumeva,
Alissa Nicole Antle,
Dale Evernden,
Jim Bizzocchi:
socio-ec(h)o: Ambient Intelligence and Gameplay.
DIGRA Conf. 2005 |
2003 |
1 | EE | Jim Bizzocchi:
The magic window: the emergent aesthetics of high-resolution large-scale video display.
ICEC 2003 |