2006 |
10 | EE | Inmaculada García,
Ramón Mollá Vayá:
Using a discrete event simulator as real time graphic applications kernel.
Simulation Modelling Practice and Theory 14(7): 1043-1056 (2006) |
2005 |
9 | EE | Inmaculada García,
Ramón Mollá Vayá:
Improving quality of service in videogames.
Advances in Computer Entertainment Technology 2005: 250-253 |
8 | EE | Inmaculada García,
Ramón Mollá Vayá:
Videogames decoupled discrete event simulation.
Computers & Graphics 29(2): 195-202 (2005) |
2004 |
7 | EE | Inmaculada García,
Ramón Mollá Vayá,
Pedro Morillo:
From Continuous to Discrete Games.
Computer Graphics International 2004: 626-629 |
6 | EE | Inmaculada García,
Ramón Mollá Vayá:
Making Discrete Games.
ICCSA (3) 2004: 877-885 |
5 | | Inmaculada García,
Ramón Mollá Vayá,
Toni Barella:
GDESK: Game Discrete Event Simulation Kernel.
WSCG 2004: 121-128 |
2003 |
4 | EE | Ramón Mollá Vayá,
P. Jorquera,
Roberto Vivó:
Fixed-Point Arithmetic Line Clipping.
WSCG 2003 |
2002 |
3 | EE | Ramón Mollá Vayá,
Roberto Vivó Hernando:
Fixed-point digital differential analyser with antialiasing (FDDAA).
Computers & Graphics 26(2): 329-339 (2002) |
2001 |
2 | | Roberto Vivó,
Maria J. Vicent,
Javier Lluch,
Ramón Mollá Vayá,
P. Jorquera:
Study of the Form Factor Calculation by Single Polar Plane.
VIIP 2001: 214-218 |
1 | EE | Ramón Mollá Vayá,
Roberto Vivó:
Fixed-Point Ellipse Drawing Algorithm.
WSCG (Short Papers) 2001: 24-31 |