2008 |
11 | EE | Jan Hendrik Metzen,
Mark Edgington,
Yohannes Kassahun,
Frank Kirchner:
Analysis of an evolutionary reinforcement learning method in a multiagent domain.
AAMAS (1) 2008: 291-298 |
10 | EE | Yohannes Kassahun,
Jose de Gea,
Mark Edgington,
Jan Hendrik Metzen,
Frank Kirchner:
Accelerating neuroevolutionary methods using a Kalman filter.
GECCO 2008: 1397-1404 |
9 | EE | Jan Hendrik Metzen,
Frank Kirchner,
Mark Edgington,
Yohannes Kassahun:
Towards efficient online reinforcement learning using neuroevolution.
GECCO 2008: 1425-1426 |
8 | EE | Yohannes Kassahun,
Jose de Gea,
Jan Hendrik Metzen,
Mark Edgington,
Frank Kirchner:
EANT+KALMAN: An Efficient Reinforcement Learning Method for Continuous State Partially Observable Domains.
KI 2008: 241-248 |
7 | EE | Malte Römmermann,
Mark Edgington,
Jan Hendrik Metzen,
Jose de Gea,
Yohannes Kassahun,
Frank Kirchner:
Learning Walking Patterns for Kinematically Complex Robots Using Evolution Strategies.
PPSN 2008: 1091-1100 |
6 | EE | Jan Hendrik Metzen,
Mark Edgington,
Yohannes Kassahun,
Frank Kirchner:
Evolving Neural Networks for Online Reinforcement Learning.
PPSN 2008: 518-527 |
2007 |
5 | EE | Jan Hendrik Metzen,
Tim Kröger,
Andrea Schenk,
Stephan Zidowitz,
Heinz-Otto Peitgen,
Xiaoyi Jiang:
Matching von Baumstrukturen.
Bildverarbeitung für die Medizin 2007: 116-120 |
4 | EE | Yohannes Kassahun,
Mark Edgington,
Jan Hendrik Metzen,
Gerald Sommer,
Frank Kirchner:
A common genetic encoding for both direct and indirect encodings of networks.
GECCO 2007: 1029-1036 |
3 | EE | Jan Hendrik Metzen,
Tim Kröger,
Andrea Schenk,
Stephan Zidowitz,
Heinz-Otto Peitgen,
Xiaoyi Jiang:
Matching of Tree Structures for Registration of Medical Images.
GbRPR 2007: 13-24 |
2 | EE | Yohannes Kassahun,
Jan Hendrik Metzen,
Jose de Gea,
Mark Edgington,
Frank Kirchner:
A General Framework for Encoding and Evolving Neural Networks.
KI 2007: 205-219 |
2005 |
1 | EE | Jens Müller,
Jan Hendrik Metzen,
Alexander Ploss,
Maraike Schellmann,
Sergei Gorlatch:
Rokkatan: scaling an RTS game design to the massively multiplayer realm.
Advances in Computer Entertainment Technology 2005: 125-132 |