2008 |
10 | EE | Cynthia Breazeal,
Matt Berlin,
Jesse Gray,
Crystal Chao:
Teaching Robots via Natural Nonverbal Cues.
ISER 2008: 211-220 |
9 | EE | Cynthia Breazeal,
Michael Siegel,
Matt Berlin,
Jesse Gray,
Roderic A. Grupen,
Patrick Deegan,
Jeff Weber,
Kailas Narendran,
John McBean:
Mobile, dexterous, social robots for mobile manipulation and human-robot interaction.
SIGGRAPH New Tech Demos 2008: 27 |
2006 |
8 | | Matt Berlin,
Jesse Gray,
Andrea Lockerd Thomaz,
Cynthia Breazeal:
Perspective Taking: An Organizing Principle for Learning in Human-Robot Interaction.
AAAI 2006 |
7 | EE | Cynthia Breazeal,
Matt Berlin,
Andrew G. Brooks,
Jesse Gray,
Andrea Lockerd Thomaz:
Using perspective taking to learn from ambiguous demonstrations.
Robotics and Autonomous Systems 54(5): 385-393 (2006) |
2005 |
6 | EE | Andrew G. Brooks,
Matt Berlin,
Jesse Gray:
Untethered robotic play for repetitive physical tasks.
Advances in Computer Entertainment Technology 2005: 27-34 |
5 | EE | Bill Tomlinson,
Jesse Gray,
Man Lok Yau:
Multiple virtual rafts: a multi-user paradigm for interacting with communities of autonomous characters.
CHI Extended Abstracts 2005: 1833-1836 |
4 | EE | Cynthia Breazeal,
Daphna Buchsbaum,
Jesse Gray,
David Gatenby,
Bruce Blumberg:
Learning From and About Others: Towards Using Imitation to Bootstrap the Social Understanding of Others by Robots.
Artificial Life 11(1-2): 31-62 (2005) |
2004 |
3 | EE | Andrew G. Brooks,
Jesse Gray,
Guy Hoffman:
Robot's play: interactive games with sociable machines.
Advances in Computer Entertainment Technology 2004: 74-83 |
2 | EE | Andrew G. Brooks,
Jesse Gray,
Guy Hoffman,
Andrea Lockerd,
Hans Lee,
Cynthia Breazeal:
Robot's play: interactive games with sociable machines.
Computers in Entertainment 2(3): 10 (2004) |
2003 |
1 | EE | Cynthia Breazeal,
Andrew G. Brooks,
Jesse Gray,
Matthew D. Hancher,
John McBean,
Walter Dan Stiehl,
Joshua Strickon:
Interactive robot theatre.
Commun. ACM 46(7): 76-85 (2003) |