2008 |
10 | EE | Kerry Handron,
Jeffrey Jacobson:
Dome Displays for Educational Games and Activities in the Museum and on the Road.
ICEC 2008: 217-220 |
9 | EE | Charles Henden,
Erik Champion,
Ralf Muhlberger,
Jeffrey Jacobson:
A Surround Display Warp-Mesh Utility to Enhance Player Engagement.
ICEC 2008: 46-56 |
2005 |
8 | EE | Jeffrey Jacobson,
Marc Le Renard,
Jean-Luc Lugrin,
Marc Cavazza:
The CaveUT system: immersive entertainment based on a game engine.
Advances in Computer Entertainment Technology 2005: 184-187 |
7 | EE | Marc Cavazza,
Jean-Luc Lugrin,
Simon Hartley,
Marc Le Renard,
Alok Nandi,
Jeffrey Jacobson,
Sean Crooks:
Intelligent virtual environments for virtual reality art.
Computers & Graphics 29(6): 852-861 (2005) |
6 | EE | Jeffrey Jacobson,
Michael Lewis:
Game Engine Virtual Reality with CaveUT.
IEEE Computer 38(4): 79-82 (2005) |
2003 |
5 | EE | Jeffrey Jacobson:
Using "CaveUT" to build immersive displays with the unreal tournament engine and a PC cluster.
SI3D 2003: 221-222 |
4 | EE | Jeffrey Jacobson:
Common Office Equipment and CaveUT Make a Cheap Portable Cave.
VR 2003: 311 |
2002 |
3 | EE | Michael Lewis,
Jeffrey Jacobson:
Game engines in scientific research - Introduction.
Commun. ACM 45(1): 27-31 (2002) |
2 | EE | Jeffrey Jacobson,
Zimmy Hwang:
Unreal tournament for immersive interactive theater.
Commun. ACM 45(1): 39-42 (2002) |
2001 |
1 | EE | Jeffrey Jacobson,
Mark S. Redfern,
Joseph M. Furman,
Susan L. Whitney,
Patrick J. Sparto,
Jeffrey B. Wilson,
Larry F. Hodges:
Balance NAVE: a virtual reality facility for research and rehabilitation of balance disorders.
VRST 2001: 103-109 |