2008 |
18 | EE | Jens Müller,
Wilhelm G. Spruth:
Anwendungs- und Transaktionsisolation unter Java.
Computer Science - Research and Development 22(2): 59-69 (2008) |
2007 |
17 | | Christian Decker,
Clemens van Dinther,
Jens Müller,
Marc Schleyer,
Emilian Peev:
Collaborative Smart Items.
GI Jahrestagung (2) 2007: 221-226 |
16 | EE | Jens Müller,
Sergei Gorlatch,
Tobias Schröter,
Stefan Fischer:
Scaling multiplayer online games using proxy-server replication: a case study of Quake 2.
HPDC 2007: 219-220 |
15 | EE | Jens Müller,
Sergei Gorlatch:
Enhancing Online Computer Games for Grids.
PaCT 2007: 80-95 |
14 | | Sergei Gorlatch,
Jens Müller,
Martin Alt,
Jan Dünnweber,
Hamido Fujita,
Yutaka Funyu:
Clayworks: Toward User-Oriented Software for Collaborative Modeling and Simulation.
SoMeT 2007: 403-415 |
2006 |
13 | EE | Leonardo Weiss Ferreira Chaves,
Luciana Moreira Sá de Souza,
Jens Müller,
Jürgen Anke:
Service lifecycle management infrastructure for smart items.
MidSens 2006: 25-30 |
12 | EE | Jens Müller,
Andreas Gössling,
Sergei Gorlatch:
On correctness of scalable multi-server state replication in online games.
NETGAMES 2006: 21 |
11 | EE | Jens Müller,
Martin Alt,
Jan Dünnweber,
Sergei Gorlatch:
Clayworks: A System for Collaborative Real-Time Modeling and High-Performance Simulation.
e-Science 2006: 104 |
10 | EE | Jens Müller,
Sergei Gorlatch:
Rokkatan: scaling an RTS game design to the massively multiplayer realm.
Computers in Entertainment 4(3): (2006) |
2005 |
9 | EE | Jens Müller,
Rafael Schwerdt,
Sergei Gorlatch:
Dynamic Service Provisioning for Multiplayer Online Games.
APPT 2005: 461-470 |
8 | EE | Jens Müller,
Jan Hendrik Metzen,
Alexander Ploss,
Maraike Schellmann,
Sergei Gorlatch:
Rokkatan: scaling an RTS game design to the massively multiplayer realm.
Advances in Computer Entertainment Technology 2005: 125-132 |
7 | EE | Martin Alt,
Jens Müller,
Sergei Gorlatch:
Towards High-Level Grid Programming and Load-Balancing: A Barnes-Hut Case Study.
Euro-Par 2005: 391-400 |
6 | EE | Jens Müller,
Sergei Gorlatch:
GSM: a game scalability model for multiplayer real-time games.
INFOCOM 2005: 2044-2045 |
5 | EE | Holger Bischof,
Sergei Gorlatch,
Roman Leshchinskiy,
Jens Müller:
Data Parallelism in C++ Template Programs: a Barnes-hut Case Study.
Parallel Processing Letters 15(3): 257-272 (2005) |
2004 |
4 | EE | Jens Müller,
Stefan Fischer,
Sergei Gorlatch,
Martin Mauve:
A Proxy Server-Network for Real-Time Computer Games.
Euro-Par 2004: 606-613 |
3 | | Jens Müller,
Sergei Gorlatch:
A Scalable Architecture for Multiplayer Computer Games.
GI Jahrestagung (1) 2004: 154-158 |
2003 |
2 | EE | Jens Müller,
Jan G. Korvink:
A general purpose adaptivity driver for FE software.
Softw., Pract. Exper. 33(12): 1097-1116 (2003) |
1997 |
1 | EE | Isabelle Bloch,
Lars Aurdal,
Domenico Bijno,
Jens Müller:
Estimation of class membership functions for grey-level based image fusion.
ICIP (3) 1997: 268-271 |