2008 |
12 | | Frans Mäyrä,
Katri Lietsala,
Heljä Franssila,
Artur Lugmayr:
Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era, Mindtrek 2008, Tampere, Finland, October 7-9, 2008
ACM 2008 |
2006 |
11 | EE | Ilpo Koskinen,
Kristo Kuusela,
Katja Battarbee,
Anne Soronen,
Frans Mäyrä,
Jussi Mikkonen,
Mari Zakrzewski:
Morphome: a constructive field study of proactive information technology in the home.
Conference on Designing Interactive Systems 2006: 179-188 |
2005 |
10 | EE | Inger Ekman,
Laura Ermi,
Jussi Lahti,
Jani Nummela,
Petri Lankoski,
Frans Mäyrä:
Designing sound for a pervasive mobile game.
Advances in Computer Entertainment Technology 2005: 110-116 |
9 | EE | Laura Ermi,
Frans Mäyrä:
Challenges for pervasive mobile game design: examining players' emotional responses.
Advances in Computer Entertainment Technology 2005: 371-372 |
8 | EE | Inger Ekman,
Jussi Lahti,
Jani Nummela,
Petri Lankoski,
Frans Mäyrä:
Designing Immersive Sound for a Pervasive Mobile Game.
DIGRA Conf. 2005 |
7 | EE | Laura Ermi,
Frans Mäyrä:
Fundamental Components of the Gameplay Experience: Analysing Immersion.
DIGRA Conf. 2005 |
6 | EE | Laura Ermi,
Frans Mäyrä:
Player-Centred Game Design: Experiences in Using Scenario Study to Inform Mobile Game Design.
Game Studies 5(1): (2005) |
5 | EE | Jukka Vanhala,
Frans Mäyrä,
Ilpo Koskinen:
Living in metamorphosis: proactive computing in the home environment.
Interactions 12(4): 28-31 (2005) |
2004 |
4 | EE | Katja Battarbee,
Anne Soronen,
Frans Mäyrä:
Living in a zoo: bringing user experiences with technology to life.
NordiCHI 2004: 373-376 |
3 | EE | Petri Lankoski,
Satu Heliö,
Jani Nummela,
Jussi Lahti,
Frans Mäyrä,
Laura Ermi:
A case study in pervasive game design: the songs of north.
NordiCHI 2004: 413-416 |
2003 |
2 | EE | Laura Ermi,
Frans Mäyrä:
Power and control of games: children as the actors of game cultures.
DIGRA Conf. 2003 |
2002 |
1 | EE | Frans Mäyrä:
Introduction: All Your Base Are Belong to Us.
CGDC Conf. 2002 |