2009 |
59 | EE | Silvia Mirri,
Ludovico Antonio Muratori,
Marco Roccetti,
Paola Salomoni:
Metrics for accessibility on the Vamolà project.
W4A 2009: 142-145 |
58 | EE | Roberto Borrino,
Marco Furini,
Marco Roccetti:
Augmenting social media accessibility.
W4A 2009: 54-57 |
57 | EE | Greg Gay,
Silvia Mirri,
Marco Roccetti,
Paola Salomoni:
Adapting learning environments with AccessForAll.
W4A 2009: 90-91 |
2008 |
56 | EE | Claudio E. Palazzi,
Marco Roccetti,
Stefano Ferretti,
Salvatore Frizzoli:
How to let gamers play in infrastructure-based vehicular networks.
Advances in Computer Entertainment Technology 2008: 95-98 |
55 | EE | Marco Roccetti,
Stefano Ferretti,
Claudio E. Palazzi:
The Brave New World of Multiplayer Online Games: Synchronization Issues with Smart Solutions.
ISORC 2008: 587-592 |
54 | EE | Stefano Ferretti,
Marco Roccetti,
Fabio Strozzi:
On developing tangible interfaces for video streaming control: a real case study.
NOSSDAV 2008: 51-56 |
53 | EE | Stefano Ferretti,
Silvia Mirri,
Ludovico Antonio Muratori,
Marco Roccetti,
Paola Salomoni:
E-learning 2.0: you are We-LCoME!
W4A 2008: 116-125 |
52 | EE | Paola Salomoni,
Silvia Mirri,
Stefano Ferretti,
Marco Roccetti:
A multimedia broker to support accessible and mobile learning through learning objects adaptation.
ACM Trans. Internet Techn. 8(2): (2008) |
51 | EE | Stefano Ferretti,
Marco Roccetti,
Claudio E. Palazzi:
Intelligent Synchronization for Mirrored Game Servers: A Real Case Study.
JACIII 12(2): 132-141 (2008) |
50 | EE | Marco Roccetti,
Zhu Liu,
Marco Furini,
Xiao-Ping Zhang,
Heather Yu:
Preface to the special issue on new achievements in pervasive and interactive multimedia systems and applications.
Multimedia Tools Appl. 37(3): 261-262 (2008) |
2007 |
49 | EE | Stefano Ferretti,
Silvia Mirri,
Marco Roccetti,
Paola Salomoni:
Notes for a Collaboration: On the Design of a Wiki-type Educational Video Lecture Annotation System.
ICSC 2007: 651-656 |
48 | EE | Marco Roccetti,
Mario Gerla,
Claudio E. Palazzi,
Stefano Ferretti,
Giovanni Pau:
First Responders' Crystal Ball: How to Scry the Emergency from a Remote Vehicle.
IPCCC 2007: 556-561 |
47 | EE | Gustavo Marfia,
Claudio E. Palazzi,
Giovanni Pau,
Mario Gerla,
Medy Sanadidi,
Marco Roccetti:
Balancing video on demand flows over links with heterogeneous delays.
MobiMedia 2007: 22 |
46 | EE | Gustavo Marfia,
Claudio E. Palazzi,
Giovanni Pau,
Mario Gerla,
M. Y. Sanadidi,
Marco Roccetti:
TCP Libra : Exploring RTT-Fairness for TCP.
Networking 2007: 1005-1013 |
45 | EE | Paola Salomoni,
Silvia Mirri,
Stefano Ferretti,
Marco Roccetti:
Profiling learners with special needs for custom e-learning experiences, a closed case?
W4A 2007: 84-92 |
44 | EE | Stefano Ferretti,
Marco Roccetti,
Silvia Mirri,
Ludovico Antonio Muratori,
Paola Salomoni:
Why Laughing is Better than SMILing.
Int. J. Semantic Computing 1(4): 497-519 (2007) |
2006 |
43 | EE | Claudio E. Palazzi,
Giovanni Pau,
Marco Roccetti,
Stefano Ferretti,
Mario Gerla:
Wireless home entertainment center: reducing last hop delays for real-time applications.
Advances in Computer Entertainment Technology 2006: 67 |
42 | EE | Stefano Ferretti,
Marco Roccetti:
MHP Meets the Web: Bringing Web Contents to Digital TV for Interactive Entertainment.
ISM 2006: 169-176 |
41 | EE | Stefano Ferretti,
Marco Roccetti:
Game time modelling for cheating detection in P2P MOGs: a case study with a fast rate cheat.
NETGAMES 2006: 35 |
40 | EE | Stefano Ferretti,
Marco Roccetti:
AC/DC: an algorithm for cheating detection by cheating.
NOSSDAV 2006: 23 |
39 | EE | Stefano Ferretti,
Marco Roccetti,
Johannes Andrich:
Living the TV revolution: unite MHP to the web or face IDTV irrelevance!
WWW 2006: 899-900 |
38 | EE | Stefano Cacciaguerra,
Marco Roccetti,
Paola Salomoni:
Multimedia Entertainment Applications.
Encyclopedia of Multimedia 2006 |
37 | EE | Stefano Ferretti,
Marco Roccetti,
Paola Salomoni:
Online Gaming.
Encyclopedia of Multimedia 2006 |
36 | EE | Stefano Ferretti,
Claudio E. Palazzi,
Marco Roccetti,
Giovanni Pau,
Mario Gerla:
FILA in gameland, a holistic approach to a problem of many dimensions.
Computers in Entertainment 4(4): (2006) |
35 | EE | Claudio E. Palazzi,
Stefano Ferretti,
Stefano Cacciaguerra,
Marco Roccetti:
Interactivity-Loss Avoidance in Event Delivery Synchronization for Mirrored Game Architectures.
IEEE Transactions on Multimedia 8(4): 874-879 (2006) |
34 | EE | Marco Roccetti,
Gary Chan,
Madjid Merabti,
Stan Moyer,
Mehmet Ulema,
Heather Yu:
Special issue on advances in consumer communications and networking.
Multimedia Tools Appl. 29(3): 209-210 (2006) |
2005 |
33 | EE | Stefano Ferretti,
Marco Roccetti:
Fast delivery of game events with an optimistic synchronization mechanism in massive multiplayer online games.
Advances in Computer Entertainment Technology 2005: 405-412 |
32 | EE | Stefano Cacciaguerra,
Stefano Ferretti,
Marco Roccetti,
Matteo Roffilli:
Car racing through the streets of the web: a high-speed 3D game over a fast synchronization service.
WWW (Special interest tracks and posters) 2005: 884-885 |
31 | | Marco Roccetti,
Stefano Ferretti:
Adaptive Playout Control Schemes for Speech over the Internet.
Encyclopedia of Information Science and Technology (I) 2005: 53-57 |
30 | EE | Vittorio Ghini,
Giovanni Pau,
Marco Roccetti,
Paola Salomoni,
Mario Gerla:
For here or to go? Downloading music on the move with an ultra reliable wireless Internet application.
Computer Networks 49(1): 4-26 (2005) |
29 | EE | Claudio E. Palazzi,
Stefano Ferretti,
Stefano Cacciaguerra,
Marco Roccetti:
A RIO-like technique for interactivity loss-avoidance in fast-paced multiplayer online games.
Computers in Entertainment 3(2): 3 (2005) |
28 | EE | Marco Roccetti,
Paola Salomoni,
Vittorio Ghini,
Stefano Ferretti:
Bringing the Wireless Internet to UMTS Devices: A Case Study with Music Distribution.
Multimedia Tools Appl. 25(2): 217-251 (2005) |
2004 |
27 | EE | Stefano Ferretti,
Marco Roccetti,
Stefano Cacciaguerra:
On Distributing Interactive Storytelling: Issues of Event Synchronization and a Solution.
TIDSE 2004: 219-231 |
26 | EE | Stefano Ferretti,
Marco Roccetti:
Event synchronization for interactive cyberdrama generation on the web: a distributed approach.
WWW (Alternate Track Papers & Posters) 2004: 226-227 |
25 | EE | Marco Roccetti:
IEEE Communications magazine: entertainment everywhere: system and networking issues in emerging network-centric entertainment sytems.
Computers in Entertainment 2(2): 6 (2004) |
24 | EE | Marco Roccetti:
IEEE first workshop on networking issues on multimedia entertainment.
Computers in Entertainment 2(2): 7 (2004) |
23 | EE | Marco Roccetti:
Multimedia tools and applications (MTAP) an international journal: special issue on advances in consumer communications and networking.
Computers in Entertainment 2(3): 6 (2004) |
22 | EE | Stefano Ferretti,
Marco Roccetti:
A novel obsolescence-based approach to event delivery synchronization in multiplayer games.
Int. J. Intell. Games & Simulation 3(1): 7-19 (2004) |
2003 |
21 | | Stefano Ferretti,
Marco Roccetti:
The Design and Performance of a Receiver Initiated Event Delivery Synchronization Service for Interactive Multiplayer Games.
GAME-ON 2003: 211- |
2002 |
20 | | Marco Roccetti,
Paola Salomoni,
Vittorio Ghini,
Stefano Ferretti,
Stefano Cacciaguerra,
A. Sorcinelli:
MoKa: A Wireless Internet Application for Delivering Mobile Karaoke on UMTS Devices.
Communications, Internet, and Information Technology 2002: 346-351 |
19 | | Marco Furini,
Marco Roccetti:
Design and Analysis of a Mechanism for Supporting Interactive Video Streaming Applications over the Internets.
IMSA 2002: 324-329 |
18 | EE | Marco Roccetti,
Vittorio Ghini,
Paola Salomoni,
Alessandro Gambetti,
Davide Melandri,
Mirko Piaggesi,
Daniela Salsi:
The structuring of a wireless internet application for a music-on-demand service on UMST devices.
SAC 2002: 1066-1073 |
2001 |
17 | EE | Vittorio Ghini,
Fabio Panzieri,
Marco Roccetti:
Client-Centered Load Distribution: A Mechanism for Constructing Responsive Web Services.
HICSS 2001 |
16 | EE | Marco Roccetti,
Paola Salomoni:
A web-based synchronized multimedia system for distance education.
SAC 2001: 94-98 |
15 | EE | Alessandro Aldini,
Marco Bernardo,
Roberto Gorrieri,
Marco Roccetti:
Comparing the QoS of Internet audio mechanisms via formal methods.
ACM Trans. Model. Comput. Simul. 11(1): 1-42 (2001) |
14 | | Marco Roccetti,
Vittorio Ghini,
Giovanni Pau,
Paola Salomoni,
Maria Elena Bonfigli:
Design and Experimental Evaluation of an Adaptive Playout Delay Control Mechanism for Packetized Audio for Use over the Internet.
Multimedia Tools Appl. 14(1): 23-53 (2001) |
1999 |
13 | EE | Fabio Panzieri,
Marco Roccetti:
Responsive Protocols for Distributed Multimedia Applications.
Advances in Distributed Systems 1999: 157-181 |
1998 |
12 | EE | Marco Bernardo,
Roberto Gorrieri,
Marco Roccetti:
Formal Performance Modelling and Evaluation of an Adaptive Mechanism for Packetised Audio over the Internet.
Formal Asp. Comput. 10(4): 313-337 (1998) |
11 | | Marco Roccetti,
Paola Salomoni:
Using Bayesian belief networks for the automated assessment of students' knowledge of geometry problem solving procedures.
J. Exp. Theor. Artif. Intell. 10(2): 145-178 (1998) |
1997 |
10 | EE | Fabio Panzieri,
Marco Roccetti:
Communication Support for Critical Distributed Multimedia Applications: an Experimental Study.
HICSS (5) 1997: 34-43 |
9 | EE | Flavio Corradini,
Roberto Gorrieri,
Marco Roccetti:
Performance Preorder and Competitive Equivalence.
Acta Inf. 34(11): 805-835 (1997) |
8 | | Fabio Panzieri,
Marco Roccetti:
Synchronization Support and Group-Membership Services for Reliable Distributed Multimedia Applications.
Multimedia Syst. 5(1): 1-22 (1997) |
1995 |
7 | | Flavio Corradini,
Roberto Gorrieri,
Marco Roccetti:
Performance Preorder: Ordering Processes with Respect to Speed.
MFCS 1995: 444-453 |
6 | EE | Roberto Gorrieri,
Marco Roccetti,
Enrico Stancampiano:
A Theory of Processes with Durational Actions.
Theor. Comput. Sci. 140(1): 73-94 (1995) |
5 | | Antonella Carbonaro,
Vittorio Maniezzo,
Marco Roccetti,
Paola Salomoni:
Modelling the Student in Pitagora 2.0.
User Model. User-Adapt. Interact. 4(4): 233-251 (1995) |
1994 |
4 | | Fabio Panzieri,
Marco Roccetti:
A Scalable Architecture for Reliable Distributed Multimedia Applications.
ICDCS 1994: 284-293 |
3 | | Alan A. Bertossi,
Maurizio A. Bonuccelli,
Marco Roccetti:
Reconfigurable Tree Architectures for Gracefully Degradable VLSI Systems.
J. Parallel Distrib. Comput. 23(3): 264-277 (1994) |
1993 |
2 | | Roberto Gorrieri,
Marco Roccetti:
Towards Performance Evaluation in Process Algebras.
AMAST 1993: 289-296 |
1 | | Marco Roccetti:
Performance Analysis of Fault-Tolerant Tree-Based VLSI Architectures.
MASCOTS 1993: 31-37 |