2009 | ||
---|---|---|
59 | EE | Silvia Mirri, Ludovico Antonio Muratori, Marco Roccetti, Paola Salomoni: Metrics for accessibility on the Vamolà project. W4A 2009: 142-145 |
58 | EE | Roberto Borrino, Marco Furini, Marco Roccetti: Augmenting social media accessibility. W4A 2009: 54-57 |
57 | EE | Greg Gay, Silvia Mirri, Marco Roccetti, Paola Salomoni: Adapting learning environments with AccessForAll. W4A 2009: 90-91 |
2008 | ||
56 | EE | Claudio E. Palazzi, Marco Roccetti, Stefano Ferretti, Salvatore Frizzoli: How to let gamers play in infrastructure-based vehicular networks. Advances in Computer Entertainment Technology 2008: 95-98 |
55 | EE | Marco Roccetti, Stefano Ferretti, Claudio E. Palazzi: The Brave New World of Multiplayer Online Games: Synchronization Issues with Smart Solutions. ISORC 2008: 587-592 |
54 | EE | Stefano Ferretti, Marco Roccetti, Fabio Strozzi: On developing tangible interfaces for video streaming control: a real case study. NOSSDAV 2008: 51-56 |
53 | EE | Stefano Ferretti, Silvia Mirri, Ludovico Antonio Muratori, Marco Roccetti, Paola Salomoni: E-learning 2.0: you are We-LCoME! W4A 2008: 116-125 |
52 | EE | Paola Salomoni, Silvia Mirri, Stefano Ferretti, Marco Roccetti: A multimedia broker to support accessible and mobile learning through learning objects adaptation. ACM Trans. Internet Techn. 8(2): (2008) |
51 | EE | Stefano Ferretti, Marco Roccetti, Claudio E. Palazzi: Intelligent Synchronization for Mirrored Game Servers: A Real Case Study. JACIII 12(2): 132-141 (2008) |
50 | EE | Marco Roccetti, Zhu Liu, Marco Furini, Xiao-Ping Zhang, Heather Yu: Preface to the special issue on new achievements in pervasive and interactive multimedia systems and applications. Multimedia Tools Appl. 37(3): 261-262 (2008) |
2007 | ||
49 | EE | Stefano Ferretti, Silvia Mirri, Marco Roccetti, Paola Salomoni: Notes for a Collaboration: On the Design of a Wiki-type Educational Video Lecture Annotation System. ICSC 2007: 651-656 |
48 | EE | Marco Roccetti, Mario Gerla, Claudio E. Palazzi, Stefano Ferretti, Giovanni Pau: First Responders' Crystal Ball: How to Scry the Emergency from a Remote Vehicle. IPCCC 2007: 556-561 |
47 | EE | Gustavo Marfia, Claudio E. Palazzi, Giovanni Pau, Mario Gerla, Medy Sanadidi, Marco Roccetti: Balancing video on demand flows over links with heterogeneous delays. MobiMedia 2007: 22 |
46 | EE | Gustavo Marfia, Claudio E. Palazzi, Giovanni Pau, Mario Gerla, M. Y. Sanadidi, Marco Roccetti: TCP Libra : Exploring RTT-Fairness for TCP. Networking 2007: 1005-1013 |
45 | EE | Paola Salomoni, Silvia Mirri, Stefano Ferretti, Marco Roccetti: Profiling learners with special needs for custom e-learning experiences, a closed case? W4A 2007: 84-92 |
44 | EE | Stefano Ferretti, Marco Roccetti, Silvia Mirri, Ludovico Antonio Muratori, Paola Salomoni: Why Laughing is Better than SMILing. Int. J. Semantic Computing 1(4): 497-519 (2007) |
2006 | ||
43 | EE | Claudio E. Palazzi, Giovanni Pau, Marco Roccetti, Stefano Ferretti, Mario Gerla: Wireless home entertainment center: reducing last hop delays for real-time applications. Advances in Computer Entertainment Technology 2006: 67 |
42 | EE | Stefano Ferretti, Marco Roccetti: MHP Meets the Web: Bringing Web Contents to Digital TV for Interactive Entertainment. ISM 2006: 169-176 |
41 | EE | Stefano Ferretti, Marco Roccetti: Game time modelling for cheating detection in P2P MOGs: a case study with a fast rate cheat. NETGAMES 2006: 35 |
40 | EE | Stefano Ferretti, Marco Roccetti: AC/DC: an algorithm for cheating detection by cheating. NOSSDAV 2006: 23 |
39 | EE | Stefano Ferretti, Marco Roccetti, Johannes Andrich: Living the TV revolution: unite MHP to the web or face IDTV irrelevance! WWW 2006: 899-900 |
38 | EE | Stefano Cacciaguerra, Marco Roccetti, Paola Salomoni: Multimedia Entertainment Applications. Encyclopedia of Multimedia 2006 |
37 | EE | Stefano Ferretti, Marco Roccetti, Paola Salomoni: Online Gaming. Encyclopedia of Multimedia 2006 |
36 | EE | Stefano Ferretti, Claudio E. Palazzi, Marco Roccetti, Giovanni Pau, Mario Gerla: FILA in gameland, a holistic approach to a problem of many dimensions. Computers in Entertainment 4(4): (2006) |
35 | EE | Claudio E. Palazzi, Stefano Ferretti, Stefano Cacciaguerra, Marco Roccetti: Interactivity-Loss Avoidance in Event Delivery Synchronization for Mirrored Game Architectures. IEEE Transactions on Multimedia 8(4): 874-879 (2006) |
34 | EE | Marco Roccetti, Gary Chan, Madjid Merabti, Stan Moyer, Mehmet Ulema, Heather Yu: Special issue on advances in consumer communications and networking. Multimedia Tools Appl. 29(3): 209-210 (2006) |
2005 | ||
33 | EE | Stefano Ferretti, Marco Roccetti: Fast delivery of game events with an optimistic synchronization mechanism in massive multiplayer online games. Advances in Computer Entertainment Technology 2005: 405-412 |
32 | EE | Stefano Cacciaguerra, Stefano Ferretti, Marco Roccetti, Matteo Roffilli: Car racing through the streets of the web: a high-speed 3D game over a fast synchronization service. WWW (Special interest tracks and posters) 2005: 884-885 |
31 | Marco Roccetti, Stefano Ferretti: Adaptive Playout Control Schemes for Speech over the Internet. Encyclopedia of Information Science and Technology (I) 2005: 53-57 | |
30 | EE | Vittorio Ghini, Giovanni Pau, Marco Roccetti, Paola Salomoni, Mario Gerla: For here or to go? Downloading music on the move with an ultra reliable wireless Internet application. Computer Networks 49(1): 4-26 (2005) |
29 | EE | Claudio E. Palazzi, Stefano Ferretti, Stefano Cacciaguerra, Marco Roccetti: A RIO-like technique for interactivity loss-avoidance in fast-paced multiplayer online games. Computers in Entertainment 3(2): 3 (2005) |
28 | EE | Marco Roccetti, Paola Salomoni, Vittorio Ghini, Stefano Ferretti: Bringing the Wireless Internet to UMTS Devices: A Case Study with Music Distribution. Multimedia Tools Appl. 25(2): 217-251 (2005) |
2004 | ||
27 | EE | Stefano Ferretti, Marco Roccetti, Stefano Cacciaguerra: On Distributing Interactive Storytelling: Issues of Event Synchronization and a Solution. TIDSE 2004: 219-231 |
26 | EE | Stefano Ferretti, Marco Roccetti: Event synchronization for interactive cyberdrama generation on the web: a distributed approach. WWW (Alternate Track Papers & Posters) 2004: 226-227 |
25 | EE | Marco Roccetti: IEEE Communications magazine: entertainment everywhere: system and networking issues in emerging network-centric entertainment sytems. Computers in Entertainment 2(2): 6 (2004) |
24 | EE | Marco Roccetti: IEEE first workshop on networking issues on multimedia entertainment. Computers in Entertainment 2(2): 7 (2004) |
23 | EE | Marco Roccetti: Multimedia tools and applications (MTAP) an international journal: special issue on advances in consumer communications and networking. Computers in Entertainment 2(3): 6 (2004) |
22 | EE | Stefano Ferretti, Marco Roccetti: A novel obsolescence-based approach to event delivery synchronization in multiplayer games. Int. J. Intell. Games & Simulation 3(1): 7-19 (2004) |
2003 | ||
21 | Stefano Ferretti, Marco Roccetti: The Design and Performance of a Receiver Initiated Event Delivery Synchronization Service for Interactive Multiplayer Games. GAME-ON 2003: 211- | |
2002 | ||
20 | Marco Roccetti, Paola Salomoni, Vittorio Ghini, Stefano Ferretti, Stefano Cacciaguerra, A. Sorcinelli: MoKa: A Wireless Internet Application for Delivering Mobile Karaoke on UMTS Devices. Communications, Internet, and Information Technology 2002: 346-351 | |
19 | Marco Furini, Marco Roccetti: Design and Analysis of a Mechanism for Supporting Interactive Video Streaming Applications over the Internets. IMSA 2002: 324-329 | |
18 | EE | Marco Roccetti, Vittorio Ghini, Paola Salomoni, Alessandro Gambetti, Davide Melandri, Mirko Piaggesi, Daniela Salsi: The structuring of a wireless internet application for a music-on-demand service on UMST devices. SAC 2002: 1066-1073 |
2001 | ||
17 | EE | Vittorio Ghini, Fabio Panzieri, Marco Roccetti: Client-Centered Load Distribution: A Mechanism for Constructing Responsive Web Services. HICSS 2001 |
16 | EE | Marco Roccetti, Paola Salomoni: A web-based synchronized multimedia system for distance education. SAC 2001: 94-98 |
15 | EE | Alessandro Aldini, Marco Bernardo, Roberto Gorrieri, Marco Roccetti: Comparing the QoS of Internet audio mechanisms via formal methods. ACM Trans. Model. Comput. Simul. 11(1): 1-42 (2001) |
14 | Marco Roccetti, Vittorio Ghini, Giovanni Pau, Paola Salomoni, Maria Elena Bonfigli: Design and Experimental Evaluation of an Adaptive Playout Delay Control Mechanism for Packetized Audio for Use over the Internet. Multimedia Tools Appl. 14(1): 23-53 (2001) | |
1999 | ||
13 | EE | Fabio Panzieri, Marco Roccetti: Responsive Protocols for Distributed Multimedia Applications. Advances in Distributed Systems 1999: 157-181 |
1998 | ||
12 | EE | Marco Bernardo, Roberto Gorrieri, Marco Roccetti: Formal Performance Modelling and Evaluation of an Adaptive Mechanism for Packetised Audio over the Internet. Formal Asp. Comput. 10(4): 313-337 (1998) |
11 | Marco Roccetti, Paola Salomoni: Using Bayesian belief networks for the automated assessment of students' knowledge of geometry problem solving procedures. J. Exp. Theor. Artif. Intell. 10(2): 145-178 (1998) | |
1997 | ||
10 | EE | Fabio Panzieri, Marco Roccetti: Communication Support for Critical Distributed Multimedia Applications: an Experimental Study. HICSS (5) 1997: 34-43 |
9 | EE | Flavio Corradini, Roberto Gorrieri, Marco Roccetti: Performance Preorder and Competitive Equivalence. Acta Inf. 34(11): 805-835 (1997) |
8 | Fabio Panzieri, Marco Roccetti: Synchronization Support and Group-Membership Services for Reliable Distributed Multimedia Applications. Multimedia Syst. 5(1): 1-22 (1997) | |
1995 | ||
7 | Flavio Corradini, Roberto Gorrieri, Marco Roccetti: Performance Preorder: Ordering Processes with Respect to Speed. MFCS 1995: 444-453 | |
6 | EE | Roberto Gorrieri, Marco Roccetti, Enrico Stancampiano: A Theory of Processes with Durational Actions. Theor. Comput. Sci. 140(1): 73-94 (1995) |
5 | Antonella Carbonaro, Vittorio Maniezzo, Marco Roccetti, Paola Salomoni: Modelling the Student in Pitagora 2.0. User Model. User-Adapt. Interact. 4(4): 233-251 (1995) | |
1994 | ||
4 | Fabio Panzieri, Marco Roccetti: A Scalable Architecture for Reliable Distributed Multimedia Applications. ICDCS 1994: 284-293 | |
3 | Alan A. Bertossi, Maurizio A. Bonuccelli, Marco Roccetti: Reconfigurable Tree Architectures for Gracefully Degradable VLSI Systems. J. Parallel Distrib. Comput. 23(3): 264-277 (1994) | |
1993 | ||
2 | Roberto Gorrieri, Marco Roccetti: Towards Performance Evaluation in Process Algebras. AMAST 1993: 289-296 | |
1 | Marco Roccetti: Performance Analysis of Fault-Tolerant Tree-Based VLSI Architectures. MASCOTS 1993: 31-37 |