| 2008 |
| 13 | EE | Nobuto Fujii,
Mitsuyo Hashida,
Haruhiro Katayose:
Strategy-acquisition system for video trading card game.
Advances in Computer Entertainment Technology 2008: 175-182 |
| 12 | EE | Shingo Hattahara,
Nobuto Fujii,
Shinpei Nagae,
Koji Kazai,
Haruhiro Katayose:
Brain activity during playing video game correlates with player level.
Advances in Computer Entertainment Technology 2008: 360-363 |
| 11 | EE | Tetsuro Kitahara,
Yusuke Tsuchihashi,
Haruhiro Katayose:
Music Genre Classification and Similarity Calculation Using Bass-Line Features.
ISM 2008: 574-579 |
| 2007 |
| 10 | EE | Ryota Oiwa,
Mitsuyo Hashida,
Haruhiro Katayose:
Crossing colorful communication: a system for enhancing sound communication.
Advances in Computer Entertainment Technology 2007: 296-297 |
| 2005 |
| 9 | EE | Haruhiro Katayose,
Kazuhiko Imanishi:
ARMS: a trading card game using AR technology.
Advances in Computer Entertainment Technology 2005: 354-355 |
| 8 | EE | Michael Bylstra,
Haruhiro Katayose:
Painting as an Interface for Timbre Design.
ICEC 2005: 303-314 |
| 7 | EE | Mitsuyo Hashida,
Kenzi Noike,
Noriko Nagata,
Haruhiro Katayose:
On Cognition of Musical Grouping: Relationship Between the Listeners' Schema Type and Their Musical Preference.
ICEC 2005: 334-344 |
| 6 | EE | Ryota Oiwa,
Haruhiro Katayose,
Ryohei Nakatsu:
Making Collaborative Interactive Art "Ohka Rambu".
ICEC 2005: 515-518 |
| 2004 |
| 5 | EE | Haruhiro Katayose,
Keita Okudaira:
iFP: A Music Interface Using an Expressive Performance Template.
ICEC 2004: 529-540 |
| 4 | EE | Ken'ichi Toyoda,
Kenzi Noike,
Haruhiro Katayose:
Utility System For Constructing Database Of Performance Deviations.
ISMIR 2004 |
| 3 | EE | Rumi Hiraga,
Roberto Bresin,
Keiji Hirata,
Haruhiro Katayose:
Rencon 2004: Turing Test for Musical Expression.
NIME 2004: 120-123 |
| 2 | EE | Haruhiro Katayose,
Keita Okudaira:
Using an Expressive Performance Template in a Music Conducting Interface.
NIME 2004: 124-129 |
| 2002 |
| 1 | | Akio Yatsui,
Haruhiro Katayose:
An accomodating piano which augments intention of inexperienced players.
IWEC 2002: 249-256 |