2009 |
31 | EE | Gabriele D'Angelo,
Stefano Ferretti:
Simulation of scale-free networks.
SimuTools 2009: 20 |
2008 |
30 | EE | Claudio E. Palazzi,
Marco Roccetti,
Stefano Ferretti,
Salvatore Frizzoli:
How to let gamers play in infrastructure-based vehicular networks.
Advances in Computer Entertainment Technology 2008: 95-98 |
29 | EE | Stefano Ferretti:
A synchronization protocol for supporting peer-to-peer multiplayer online games in overlay networks.
DEBS 2008: 83-94 |
28 | EE | Marco Roccetti,
Stefano Ferretti,
Claudio E. Palazzi:
The Brave New World of Multiplayer Online Games: Synchronization Issues with Smart Solutions.
ISORC 2008: 587-592 |
27 | EE | Stefano Ferretti,
Marco Roccetti,
Fabio Strozzi:
On developing tangible interfaces for video streaming control: a real case study.
NOSSDAV 2008: 51-56 |
26 | EE | Stefano Ferretti,
Silvia Mirri,
Ludovico Antonio Muratori,
Marco Roccetti,
Paola Salomoni:
E-learning 2.0: you are We-LCoME!
W4A 2008: 116-125 |
25 | EE | Paola Salomoni,
Silvia Mirri,
Stefano Ferretti,
Marco Roccetti:
A multimedia broker to support accessible and mobile learning through learning objects adaptation.
ACM Trans. Internet Techn. 8(2): (2008) |
24 | EE | Stefano Ferretti,
Marco Roccetti,
Claudio E. Palazzi:
Intelligent Synchronization for Mirrored Game Servers: A Real Case Study.
JACIII 12(2): 132-141 (2008) |
23 | EE | Stefano Ferretti:
Cheating detection through game time modeling: A better way to avoid time cheats in P2P MOGs?
Multimedia Tools Appl. 37(3): 339-363 (2008) |
2007 |
22 | EE | Stefano Ferretti,
Silvia Mirri,
Marco Roccetti,
Paola Salomoni:
Notes for a Collaboration: On the Design of a Wiki-type Educational Video Lecture Annotation System.
ICSC 2007: 651-656 |
21 | EE | Marco Roccetti,
Mario Gerla,
Claudio E. Palazzi,
Stefano Ferretti,
Giovanni Pau:
First Responders' Crystal Ball: How to Scry the Emergency from a Remote Vehicle.
IPCCC 2007: 556-561 |
20 | EE | Paola Salomoni,
Silvia Mirri,
Stefano Ferretti,
Marco Roccetti:
Profiling learners with special needs for custom e-learning experiences, a closed case?
W4A 2007: 84-92 |
19 | EE | Stefano Ferretti,
Marco Roccetti,
Silvia Mirri,
Ludovico Antonio Muratori,
Paola Salomoni:
Why Laughing is Better than SMILing.
Int. J. Semantic Computing 1(4): 497-519 (2007) |
2006 |
18 | EE | Claudio E. Palazzi,
Giovanni Pau,
Marco Roccetti,
Stefano Ferretti,
Mario Gerla:
Wireless home entertainment center: reducing last hop delays for real-time applications.
Advances in Computer Entertainment Technology 2006: 67 |
17 | EE | Stefano Ferretti,
Marco Roccetti:
MHP Meets the Web: Bringing Web Contents to Digital TV for Interactive Entertainment.
ISM 2006: 169-176 |
16 | EE | Stefano Ferretti,
Marco Roccetti:
Game time modelling for cheating detection in P2P MOGs: a case study with a fast rate cheat.
NETGAMES 2006: 35 |
15 | EE | Stefano Ferretti,
Marco Roccetti:
AC/DC: an algorithm for cheating detection by cheating.
NOSSDAV 2006: 23 |
14 | EE | Stefano Ferretti,
Marco Roccetti,
Johannes Andrich:
Living the TV revolution: unite MHP to the web or face IDTV irrelevance!
WWW 2006: 899-900 |
13 | EE | Stefano Ferretti,
Marco Roccetti,
Paola Salomoni:
Online Gaming.
Encyclopedia of Multimedia 2006 |
12 | EE | Stefano Ferretti,
Claudio E. Palazzi,
Marco Roccetti,
Giovanni Pau,
Mario Gerla:
FILA in gameland, a holistic approach to a problem of many dimensions.
Computers in Entertainment 4(4): (2006) |
11 | EE | Claudio E. Palazzi,
Stefano Ferretti,
Stefano Cacciaguerra,
Marco Roccetti:
Interactivity-Loss Avoidance in Event Delivery Synchronization for Mirrored Game Architectures.
IEEE Transactions on Multimedia 8(4): 874-879 (2006) |
2005 |
10 | EE | Stefano Ferretti,
Marco Roccetti:
Fast delivery of game events with an optimistic synchronization mechanism in massive multiplayer online games.
Advances in Computer Entertainment Technology 2005: 405-412 |
9 | EE | Stefano Cacciaguerra,
Stefano Ferretti,
Marco Roccetti,
Matteo Roffilli:
Car racing through the streets of the web: a high-speed 3D game over a fast synchronization service.
WWW (Special interest tracks and posters) 2005: 884-885 |
8 | | Marco Roccetti,
Stefano Ferretti:
Adaptive Playout Control Schemes for Speech over the Internet.
Encyclopedia of Information Science and Technology (I) 2005: 53-57 |
7 | EE | Claudio E. Palazzi,
Stefano Ferretti,
Stefano Cacciaguerra,
Marco Roccetti:
A RIO-like technique for interactivity loss-avoidance in fast-paced multiplayer online games.
Computers in Entertainment 3(2): 3 (2005) |
6 | EE | Marco Roccetti,
Paola Salomoni,
Vittorio Ghini,
Stefano Ferretti:
Bringing the Wireless Internet to UMTS Devices: A Case Study with Music Distribution.
Multimedia Tools Appl. 25(2): 217-251 (2005) |
2004 |
5 | EE | Stefano Ferretti,
Marco Roccetti,
Stefano Cacciaguerra:
On Distributing Interactive Storytelling: Issues of Event Synchronization and a Solution.
TIDSE 2004: 219-231 |
4 | EE | Stefano Ferretti,
Marco Roccetti:
Event synchronization for interactive cyberdrama generation on the web: a distributed approach.
WWW (Alternate Track Papers & Posters) 2004: 226-227 |
3 | EE | Stefano Ferretti,
Marco Roccetti:
A novel obsolescence-based approach to event delivery synchronization in multiplayer games.
Int. J. Intell. Games & Simulation 3(1): 7-19 (2004) |
2003 |
2 | | Stefano Ferretti,
Marco Roccetti:
The Design and Performance of a Receiver Initiated Event Delivery Synchronization Service for Interactive Multiplayer Games.
GAME-ON 2003: 211- |
2002 |
1 | | Marco Roccetti,
Paola Salomoni,
Vittorio Ghini,
Stefano Ferretti,
Stefano Cacciaguerra,
A. Sorcinelli:
MoKa: A Wireless Internet Application for Delivering Mobile Karaoke on UMTS Devices.
Communications, Internet, and Information Technology 2002: 346-351 |