Stefano Ferretti

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31EEGabriele D'Angelo, Stefano Ferretti: Simulation of scale-free networks. SimuTools 2009: 20
30EEClaudio E. Palazzi, Marco Roccetti, Stefano Ferretti, Salvatore Frizzoli: How to let gamers play in infrastructure-based vehicular networks. Advances in Computer Entertainment Technology 2008: 95-98
29EEStefano Ferretti: A synchronization protocol for supporting peer-to-peer multiplayer online games in overlay networks. DEBS 2008: 83-94
28EEMarco Roccetti, Stefano Ferretti, Claudio E. Palazzi: The Brave New World of Multiplayer Online Games: Synchronization Issues with Smart Solutions. ISORC 2008: 587-592
27EEStefano Ferretti, Marco Roccetti, Fabio Strozzi: On developing tangible interfaces for video streaming control: a real case study. NOSSDAV 2008: 51-56
26EEStefano Ferretti, Silvia Mirri, Ludovico Antonio Muratori, Marco Roccetti, Paola Salomoni: E-learning 2.0: you are We-LCoME! W4A 2008: 116-125
25EEPaola Salomoni, Silvia Mirri, Stefano Ferretti, Marco Roccetti: A multimedia broker to support accessible and mobile learning through learning objects adaptation. ACM Trans. Internet Techn. 8(2): (2008)
24EEStefano Ferretti, Marco Roccetti, Claudio E. Palazzi: Intelligent Synchronization for Mirrored Game Servers: A Real Case Study. JACIII 12(2): 132-141 (2008)
23EEStefano Ferretti: Cheating detection through game time modeling: A better way to avoid time cheats in P2P MOGs? Multimedia Tools Appl. 37(3): 339-363 (2008)
22EEStefano Ferretti, Silvia Mirri, Marco Roccetti, Paola Salomoni: Notes for a Collaboration: On the Design of a Wiki-type Educational Video Lecture Annotation System. ICSC 2007: 651-656
21EEMarco Roccetti, Mario Gerla, Claudio E. Palazzi, Stefano Ferretti, Giovanni Pau: First Responders' Crystal Ball: How to Scry the Emergency from a Remote Vehicle. IPCCC 2007: 556-561
20EEPaola Salomoni, Silvia Mirri, Stefano Ferretti, Marco Roccetti: Profiling learners with special needs for custom e-learning experiences, a closed case? W4A 2007: 84-92
19EEStefano Ferretti, Marco Roccetti, Silvia Mirri, Ludovico Antonio Muratori, Paola Salomoni: Why Laughing is Better than SMILing. Int. J. Semantic Computing 1(4): 497-519 (2007)
18EEClaudio E. Palazzi, Giovanni Pau, Marco Roccetti, Stefano Ferretti, Mario Gerla: Wireless home entertainment center: reducing last hop delays for real-time applications. Advances in Computer Entertainment Technology 2006: 67
17EEStefano Ferretti, Marco Roccetti: MHP Meets the Web: Bringing Web Contents to Digital TV for Interactive Entertainment. ISM 2006: 169-176
16EEStefano Ferretti, Marco Roccetti: Game time modelling for cheating detection in P2P MOGs: a case study with a fast rate cheat. NETGAMES 2006: 35
15EEStefano Ferretti, Marco Roccetti: AC/DC: an algorithm for cheating detection by cheating. NOSSDAV 2006: 23
14EEStefano Ferretti, Marco Roccetti, Johannes Andrich: Living the TV revolution: unite MHP to the web or face IDTV irrelevance! WWW 2006: 899-900
13EEStefano Ferretti, Marco Roccetti, Paola Salomoni: Online Gaming. Encyclopedia of Multimedia 2006
12EEStefano Ferretti, Claudio E. Palazzi, Marco Roccetti, Giovanni Pau, Mario Gerla: FILA in gameland, a holistic approach to a problem of many dimensions. Computers in Entertainment 4(4): (2006)
11EEClaudio E. Palazzi, Stefano Ferretti, Stefano Cacciaguerra, Marco Roccetti: Interactivity-Loss Avoidance in Event Delivery Synchronization for Mirrored Game Architectures. IEEE Transactions on Multimedia 8(4): 874-879 (2006)
10EEStefano Ferretti, Marco Roccetti: Fast delivery of game events with an optimistic synchronization mechanism in massive multiplayer online games. Advances in Computer Entertainment Technology 2005: 405-412
9EEStefano Cacciaguerra, Stefano Ferretti, Marco Roccetti, Matteo Roffilli: Car racing through the streets of the web: a high-speed 3D game over a fast synchronization service. WWW (Special interest tracks and posters) 2005: 884-885
8 Marco Roccetti, Stefano Ferretti: Adaptive Playout Control Schemes for Speech over the Internet. Encyclopedia of Information Science and Technology (I) 2005: 53-57
7EEClaudio E. Palazzi, Stefano Ferretti, Stefano Cacciaguerra, Marco Roccetti: A RIO-like technique for interactivity loss-avoidance in fast-paced multiplayer online games. Computers in Entertainment 3(2): 3 (2005)
6EEMarco Roccetti, Paola Salomoni, Vittorio Ghini, Stefano Ferretti: Bringing the Wireless Internet to UMTS Devices: A Case Study with Music Distribution. Multimedia Tools Appl. 25(2): 217-251 (2005)
5EEStefano Ferretti, Marco Roccetti, Stefano Cacciaguerra: On Distributing Interactive Storytelling: Issues of Event Synchronization and a Solution. TIDSE 2004: 219-231
4EEStefano Ferretti, Marco Roccetti: Event synchronization for interactive cyberdrama generation on the web: a distributed approach. WWW (Alternate Track Papers & Posters) 2004: 226-227
3EEStefano Ferretti, Marco Roccetti: A novel obsolescence-based approach to event delivery synchronization in multiplayer games. Int. J. Intell. Games & Simulation 3(1): 7-19 (2004)
2 Stefano Ferretti, Marco Roccetti: The Design and Performance of a Receiver Initiated Event Delivery Synchronization Service for Interactive Multiplayer Games. GAME-ON 2003: 211-
1 Marco Roccetti, Paola Salomoni, Vittorio Ghini, Stefano Ferretti, Stefano Cacciaguerra, A. Sorcinelli: MoKa: A Wireless Internet Application for Delivering Mobile Karaoke on UMTS Devices. Communications, Internet, and Information Technology 2002: 346-351

Coauthor Index

1Johannes Andrich [14]
2Stefano Cacciaguerra [1] [5] [7] [9] [11]
3Gabriele D'Angelo [31]
4Salvatore Frizzoli [30]
5Mario Gerla [12] [18] [21]
6Vittorio Ghini [1] [6]
7Silvia Mirri [19] [20] [22] [25] [26]
8Ludovico Antonio Muratori [19] [26]
9Claudio E. Palazzi [7] [11] [12] [18] [21] [24] [28] [30]
10Giovanni Pau [12] [18] [21]
11Marco Roccetti [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [20] [21] [22] [24] [25] [26] [27] [28] [30]
12Matteo Roffilli [9]
13Paola Salomoni [1] [6] [13] [19] [20] [22] [25] [26]
14A. Sorcinelli [1]
15Fabio Strozzi [27]

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Copyright © Sun May 17 03:24:02 2009 by Michael Ley (ley@uni-trier.de)