2008 |
83 | EE | Marc Cavazza,
Cameron Smith,
Daniel Charlton,
Li Zhang,
Markku Turunen,
Jaakko Hakulinen:
A 'companion' ECA with planning and activity modelling.
AAMAS (3) 2008: 1281-1284 |
82 | EE | Gersende Georg,
Catherine Pelachaud,
Marc Cavazza:
Emotional reading of medical texts using conversational agents.
AAMAS (3) 2008: 1285-1288 |
81 | EE | Cameron Smith,
Daniel Charlton,
Li Zhang,
Marc Cavazza,
Jaakko Hakulinen,
Markku Turunen:
An embodied conversational agent as a lifestyle advisor.
AAMAS (Demos) 2008: 1713-1714 |
80 | EE | Stephen W. Gilroy,
Marc Cavazza,
Rémi Chaignon,
Satu-Marja Mäkelä,
Markus Niranen,
Elisabeth André,
Thurid Vogt,
Jérôme Urbain,
Mark Billinghurst,
Hartmut Seichter,
Maurice Benayoun:
E-tree: emotionally driven augmented reality art.
ACM Multimedia 2008: 945-948 |
79 | | David Pizzi,
Marc Cavazza,
Alex Whittaker,
Jean-Luc Lugrin:
Automatic Generation of Game Level Solutions as Storyboards.
AIIDE 2008 |
78 | EE | Stephen W. Gilroy,
Marc Cavazza,
Rémi Chaignon,
Satu-Marja Mäkelä,
Markus Niranen,
Elisabeth André,
Thurid Vogt,
Jérôme Urbain,
Hartmut Seichter,
Mark Billinghurst,
Maurice Benayoun:
An affective model of user experience for interactive art.
Advances in Computer Entertainment Technology 2008: 107-110 |
77 | EE | Stephen W. Gilroy,
Marc Cavazza,
Rémi Chaignon:
E-Tree: affective interactive art.
Advances in Computer Entertainment Technology 2008: 394 |
76 | EE | Marc Cavazza,
Stéphane Donikian,
Marc Christie,
Ulrike Spierling,
Nicolas Szilas,
Peter Vorderer,
Tilo Hartmann,
Christoph Klimmt,
Elisabeth André,
Ronan Champagnat,
Paolo Petta,
Patrick Olivier:
The IRIS Network of Excellence: Integrating Research in Interactive Storytelling.
ICIDS 2008: 14-19 |
75 | EE | David Pizzi,
Marc Cavazza:
From Debugging to Authoring: Adapting Productivity Tools to Narrative Content Description.
ICIDS 2008: 285-296 |
74 | EE | Federico Peinado,
Marc Cavazza,
David Pizzi:
Revisiting Character-Based Affective Storytelling under a Narrative BDI Framework.
ICIDS 2008: 83-88 |
73 | EE | Cameron Smith,
Marc Cavazza,
Daniel Charlton,
Li Zhang,
Markku Turunen,
Jaakko Hakulinen:
Integrating Planning and Dialogue in a Lifestyle Agent.
IVA 2008: 146-153 |
72 | EE | Gersende Georg,
Marc Cavazza,
Catherine Pelachaud:
Visualizing the Importance of Medical Recommendations with Conversational Agents.
IVA 2008: 380-393 |
2007 |
71 | | Marc Cavazza,
Stéphane Donikian:
Virtual Storytelling. Using Virtual Reality Technologies for Storytelling, 4th International Conference, ICVS 2007, Saint-Malo, France, December 5-7, 2007, Proceedings
Springer 2007 |
70 | EE | David Pizzi,
Marc Cavazza,
Jean-Luc Lugrin:
Extending character-based storytelling with awareness and feelings.
AAMAS 2007: 12 |
69 | EE | David Pizzi,
Fred Charles,
Jean-Luc Lugrin,
Marc Cavazza:
Interactive Storytelling with Literary Feelings.
ACII 2007: 630-641 |
68 | EE | Marc Cavazza,
Jean-Luc Lugrin,
David Pizzi,
Fred Charles:
Madame bovary on the holodeck: immersive interactive storytelling.
ACM Multimedia 2007: 651-660 |
67 | EE | Gersende Georg,
Marc Cavazza:
Integrating Document-Based and Knowledge-Based Models for Clinical Guidelines Analysis.
AIME 2007: 421-430 |
66 | EE | Jean-Luc Lugrin,
Marc Cavazza:
Making sense of virtual environments: action representation, grounding and common sense.
IUI 2007: 225-234 |
65 | EE | Fred Charles,
Samuel Lemercier,
Thurid Vogt,
Nikolaus Bee,
Maurizio Mancini,
Jérôme Urbain,
Marc Price,
Elisabeth André,
Catherine Pelachaud,
Marc Cavazza:
Affective Interactive Narrative in the CALLAS Project.
International Conference on Virtual Storytelling 2007: 210-213 |
64 | EE | Altion Simo,
Marc Cavazza:
Medical Education Interfaces Through Virtual Patients Based on Qualitative Simulation.
Advanced Computational Intelligence Paradigms in Healthcare (1) 2007: 255-290 |
63 | EE | Marc Cavazza,
Jean-Luc Lugrin,
Marc Buehner:
Causal Perception in Virtual Reality and its Implications for Presence Factors.
Presence 16(6): 623-642 (2007) |
2006 |
62 | EE | Jean-Luc Lugrin,
Marc Cavazza:
AI-based world behaviour for emergent narratives.
Advances in Computer Entertainment Technology 2006: 25 |
61 | EE | Jean-Luc Lugrin,
Marc Cavazza,
Marc Buehner:
Causal Perception in Virtual Environments.
Smart Graphics 2006: 50-61 |
60 | EE | Marc Cavazza,
David Pizzi:
Narratology for Interactive Storytelling: A Critical Introduction.
TIDSE 2006: 72-83 |
59 | EE | Jean-Luc Lugrin,
Marc Cavazza,
Mark Palmer,
Sean Crooks:
Artificial Intelligence-Mediated Interaction in Virtual Reality Art.
IEEE Intelligent Systems 21(5): 54-62 (2006) |
58 | EE | C. J. Price,
Louise Travé-Massuyès,
Robert Milne,
Liliana Ironi,
Kenneth D. Forbus,
Bert Bredeweg,
M. H. Lee,
Peter Struss,
N. Snooke,
P. Lucas,
Marc Cavazza,
George Macleod Coghill:
Qualitative futures.
Knowledge Eng. Review 21(4): 317-334 (2006) |
2005 |
57 | | Marc Cavazza,
Fred Charles:
Dialogue Generation in Character-based Interactive Storytelling.
AIIDE 2005: 21-26 |
56 | EE | Jeffrey Jacobson,
Marc Le Renard,
Jean-Luc Lugrin,
Marc Cavazza:
The CaveUT system: immersive entertainment based on a game engine.
Advances in Computer Entertainment Technology 2005: 184-187 |
55 | EE | Marc Cavazza,
Jean-Luc Lugrin,
Sean Crooks,
Alok Nandi,
Mark Palmer,
Marc Le Renard:
Causality and virtual reality art.
Creativity & Cognition 2005: 4-12 |
54 | EE | Simon Hartley,
Marc Cavazza,
Louis Bec,
Jean-Luc Lugrin,
Sean Crooks:
Simulating Artificial Organisms with Qualitative Physiology.
ECAL 2005: 540-550 |
53 | EE | Jean-Luc Lugrin,
Marc Cavazza,
Mark Palmer,
Sean Crooks:
AI-Mediated Interaction in Virtual Reality Art.
INTETAIN 2005: 74-83 |
52 | EE | Marc Cavazza,
Jean-Luc Lugrin,
Simon Hartley,
Marc Le Renard,
Alok Nandi,
Jeffrey Jacobson,
Sean Crooks:
Intelligent virtual environments for virtual reality art.
Computers & Graphics 29(6): 852-861 (2005) |
2004 |
51 | EE | Fred Charles,
Marc Cavazza:
Exploring the Scalability of Character-Based Storytelling.
AAMAS 2004: 872-879 |
50 | EE | Marc Cavazza,
Jean-Luc Lugrin,
Simon Hartley,
Paolo Libardi,
Matthew J. Barnes,
Mikael Le Bras,
Marc Le Renard,
Louis Bec,
Alok Nandi:
New ways of worldmaking: the Alterne platform for VR art.
ACM Multimedia 2004: 80-87 |
49 | EE | Fred Charles,
Marc Cavazza,
Steven J. Mead,
Olivier Martin,
Alok Nandi,
Xavier Marichal:
Compelling experiences in mixed reality interactive storytelling.
Advances in Computer Entertainment Technology 2004: 32-40 |
48 | EE | Marc Cavazza,
Simon Hartley,
Jean-Luc Lugrin,
Paolo Libardi,
Mikael Le Bras:
New Behavioural Approaches for Virtual Environments.
ICEC 2004: 23-31 |
47 | | Marc Cavazza,
Fred Charles,
Steven J. Mead:
Developing re-usable interactive storytelling technologies.
IFIP Congress Topical Sessions 2004: 39-44 |
46 | EE | Marc Cavazza,
Simon Hartley,
Jean-Luc Lugrin,
Mikael Le Bras:
Qualitative physics in virtual environments.
IUI 2004: 54-61 |
45 | EE | Jean-Luc Lugrin,
Paolo Libardi,
Matthew J. Barnes,
Mikael Le Bras,
Marc Cavazza:
Event-based causality in virtual reality.
SMC (1) 2004: 156-163 |
44 | EE | Marc Cavazza,
Jean-Luc Lugrin,
Simon Hartley,
Paolo Libardi,
Matthew J. Barnes,
Mikael Le Bras,
Marc Le Renard,
Louis Bec,
Alok Nandi:
ALTERNE: Intelligent Virtual Environments for Virtual Reality Art.
Smart Graphics 2004: 21-30 |
43 | EE | Marc Cavazza,
Fred Charles,
Steven J. Mead,
Olivier Martin,
Xavier Marichal,
Alok Nandi:
Multimodal Acting in Mixed Reality Interactive Storytelling.
IEEE MultiMedia 11(3): 30-39 (2004) |
2003 |
42 | EE | Altion Simo,
Marc Cavazza:
Qualitative Simulation of Shock States in a Virtual Patient.
AIME 2003: 101-111 |
41 | EE | Marc Cavazza,
Fred Charles,
Steven J. Mead:
Interactive storytelling: from AI experiment to new media.
ICEC 2003 |
40 | EE | Marc Cavazza,
Olivier Martin,
Fred Charles,
Xavier Marichal,
Steven J. Mead:
User Interaction in Mixed Reality Interactive Storytelling.
ISMAR 2003: 304-305 |
39 | EE | Marc Cavazza,
Altion Simo:
A virtual patient based on qualitative simulation.
IUI 2003: 19-25 |
38 | EE | Carlos Calderon,
Marc Cavazza,
Daniel Diaz:
Interactive problem solving in an intelligent virtual environment.
IUI 2003: 319 |
37 | EE | Carlos Calderon,
Marc Cavazza,
Daniel Diaz:
A new approach to virtual design for spatial configuration problems.
IV 2003: 518-523 |
36 | EE | Altion Simo,
Marc Cavazza:
Visualising Pathophysiological Simulation with a Virtual Patient.
IV 2003: 549-554 |
35 | EE | Marc Cavazza,
Olivier Martin,
Fred Charles,
Steven J. Mead,
Xavier Marichal:
Interacting with Virtual Agents in Mixed Reality Interactive Storytelling.
IVA 2003: 231-235 |
34 | EE | Marc Cavazza,
Olivier Martin,
Fred Charles,
Steven J. Mead,
Xavier Marichal:
Users Acting in Mixed Reality Interactive Storytelling.
International Conference on Virtual Storytelling 2003: 189-197 |
33 | EE | Carlos Calderon,
Marc Cavazza,
Daniel Diaz:
A New Approach to the Interactive Resolution of Configuration Problems in Virtual Environments.
Smart Graphics 2003: 112-122 |
32 | EE | Marc Cavazza,
Fred Charles,
Steven J. Mead:
Intelligent Virtual Actors That Plan ... to Fail.
Smart Graphics 2003: 151-161 |
31 | EE | Marc Cavazza,
Simon Hartley,
Jean-Luc Lugrin,
Mikael Le Bras:
Alternative reality: a new platform for virtual reality art.
VRST 2003: 100-107 |
30 | EE | Marc Cavazza:
Virtual unreality: storytelling in virtual environments.
VRST 2003: 4-6 |
2002 |
29 | EE | Marc Cavazza,
Fred Charles,
Steven J. Mead:
Interacting with virtual characters in interactive storytelling.
AAMAS 2002: 318-325 |
28 | | Fred Charles,
Jean-Luc Lugrin,
Marc Cavazza,
Steven J. Mead:
Real-Time Camera Control for Interactive Storytelling.
GAME-ON 2002 |
27 | | Miguel Lozano,
Steven J. Mead,
Marc Cavazza,
Fred Charles:
Search Based Planning: A Model for Character Behaviour.
GAME-ON 2002 |
26 | | Marc Cavazza,
Fred Charles,
Steven J. Mead:
Under the influence: using natural language in interactives storytelling.
IWEC 2002: 3-11 |
25 | EE | Daniel Ballin,
Ruth Aylett,
Marc Cavazza:
Editorial message: special track on virtual reality, digital media, and computer games.
SAC 2002: 1058-1059 |
24 | EE | Marc Cavazza,
Fred Charles,
Steven J. Mead:
Emergent situations in interactive storytelling.
SAC 2002: 1080-1085 |
23 | EE | Marc Cavazza:
Natural Language Communication with Virtual Actors.
SCIE 2002: 148-162 |
22 | EE | Marc Cavazza,
Fred Charles,
Steven J. Mead:
Character-Based Interactive Storytelling.
IEEE Intelligent Systems 17(4): 17-24 (2002) |
21 | EE | Fred Charles,
Steven J. Mead,
Marc Cavazza:
Generating Dynamic Storylines Through Characters' Interactions.
Int. J. Intell. Games & Simulation 1(1): 5-11 (2002) |
20 | | Marc Cavazza,
Fred Charles,
Steven J. Mead:
Planning characters' behaviour in interactive storytelling.
Journal of Visualization and Computer Animation 13(2): 121-131 (2002) |
2001 |
19 | | Fred Charles,
Steven J. Mead,
Marc Cavazza:
Behavioural Interaction of Characters for Virtual Storytelling.
GAME-ON 2001: 43- |
18 | | Carlos Calderon,
Marc Cavazza:
Using Games Engines to implement Intelligent Virtual Environments.
GAME-ON 2001: 71- |
17 | | M. Shafie Abd Latiff,
Marc Cavazza,
Ian Palmer:
Co-ordination of Multi-agents Path Planning using Synchronous Near-Admissibility A* (SNA*) Algorithm.
GAME-ON 2001: 76- |
16 | EE | Marc Cavazza,
Steven J. Mead:
Virtual art galleries: a new kind of cultural objects?
ICIP (1) 2001: 590-593 |
15 | EE | Marc Cavazza,
Fred Charles,
Steven J. Mead:
Agents' Interaction in Virtual Storytelling.
IVA 2001: 156-170 |
14 | EE | Marc Cavazza,
Fred Charles,
Steven J. Mead:
Characters in Search of an Author: AI-Based Virtual Storytelling.
International Conference on Virtual Storytelling 2001: 145-154 |
2000 |
13 | | Marc Cavazza:
Natural Language Processing Strategies for Computer Games.
GAME-ON 2000: 17- |
12 | | Marc Cavazza,
Steven J. Mead,
Alexander I. Strachan,
Alex Whittaker:
A Real-Time Blackboard System for Interpreting Agent Messages.
GAME-ON 2000: 49- |
11 | | Marc Cavazza,
Ian Palmer:
High-Level Interpretation in Virtual Environments.
Applied Artificial Intelligence 14(1): 125-144 (2000) |
1999 |
10 | | Marc Cavazza,
Walter Perotto,
Neil Cashman:
The "Virtual Interactive Presenter": A Conversational Interface for Interactive Television.
IDMS 1999: 235-243 |
9 | EE | Wen Tang,
Marc Cavazza,
Dale Mountain,
Rae A. Earnshaw:
A constrained inverse kinematics technique for real-time motion capture animation.
The Visual Computer 15(7/8): 413-425 (1999) |
1998 |
8 | EE | Wen Tang,
Marc Cavazza,
Dale Mountain,
Rae A. Earnshaw:
Real-Time Inverse Kinematics through Constrained Dynamics.
CAPTECH 1998: 159-170 |
7 | EE | Marc Cavazza,
Ian Palmer,
Steve Parnell:
Real-Time Requirements for the Implementation of Speech-Controlled Artificial Actors.
CAPTECH 1998: 187-198 |
6 | EE | Marc Cavazza,
Roger J. Green,
Ian J. Palmer:
Multimedia Semantic Features and Image Content Description.
MMM 1998: 39-46 |
1995 |
5 | EE | Alan Wexelblat,
Marc Cavazza:
Gesture at the user interface (abstract).
CHI 95 Conference Companion 1995: 438 |
1994 |
4 | | Marc Cavazza,
Pierre Zweigenbaum:
Semantic analysis and in-depth understanding of technical texts.
Applied Artificial Intelligence 8(3): 425-453 (1994) |
1992 |
3 | | Marc Cavazza,
Pierre Zweigenbaum:
Extracting Implicit Information from Free Text Technical Reports.
Inf. Process. Manage. 28(5): 609-618 (1992) |
1991 |
2 | | Pierre Zweigenbaum,
Marc Cavazza:
Extracting implicit information from free text technical reports.
RIAO 1991: 695-707 |
1990 |
1 | EE | Pierre Zweigenbaum,
Marc Cavazza:
Deep Sentence Understanding in a Restricted Domain.
COLING 1990: 82-84 |