ACE 2006:
Hollywood,
CA,
USA
Hiroshi Ishii, Newton Lee, Stéphane Natkin, Katsuhide Tsushima (Eds.):
Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006.
ACM 2006, ISBN 1-59593-380-8 BibTeX
Game interface
Network,
online game
- Kathryn Elizabeth Merrick, Mary Lou Maher:
Motivated reinforcement learning for non-player characters in persistent computer game worlds.
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Electronic Edition (ACM DL) BibTeX
- Kuan-Ta Chen, Jhih-Wei Jiang, Polly Huang, Hao-Hua Chu, Chin-Laung Lei, Wen-Chin Chen:
Identifying MMORPG bots: a traffic analysis approach.
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- Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-Laung Lei:
An empirical evaluation of TCP performance in online games.
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- Toshio Asano, Masahito Isamu, Yutaka Ishibashi:
A proactive file transfer scheme in a distributed haptic museum.
6
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Mobile
- Kyong Joon Lee, Sang Chul Ahn, Hyoung-Gon Kim:
Using a mobile device as an interface tool for HMD-based AR applications.
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- Amitava Biswas, Tom Donaldson, Jagmit Singh, Sara Diamond, David Gauthier, Michael Longford:
Assessment of mobile experience engine, the development toolkit for context aware mobile applications.
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- Filipe Barrenho, Teresa Romão, Tiago Martins, Nuno Correia:
InAuthoring environment: interfaces for creating spatial stories and gaming activities.
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- Tobias Fritsch, Hartmut Ritter, Jochen H. Schiller:
User case study and network evolution in the mobile phone sector (a study on current mobile phone applications).
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- William Bamford, Paul Coulton, Reuben Edwards:
A massively multi-authored mobile surrealist book.
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- Philip Garner, Omer Rashid, Paul Coulton, Reuben Edwards:
The mobile phone as a digital SprayCan.
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- Hiroyuki Tarumi, Kayo Yokoo, Shouji Nishimoto, Kazuya Matsubara, Yasushi Harada, Fusako Kusunoki, Sangtae Kim, Yuki Mizukubo:
Open experiments of mobile sightseeing support systems with shared virtual worlds.
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- Shigeru Sakurazawa, Junichi Akita, Masashi Toda:
Development of the tool for artistic representation of internal information of the body.
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Game
- Carsten Magerkurth, Timo Engelke, Daniel H. Grollman:
A component based architecture for distributed, pervasive gaming applications.
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- Ruck Thawonmas, Syota Osaka:
A method for online adaptation of computer-game AI rulebase.
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- Antonio Barella, Carlos Carrascosa, Vicente J. Botti:
JGOMAS: game-oriented multi-agent system based on jade.
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- Johan Peitz, Staffan Björk, Anu Jäppinen:
Wizard's apprentice gameplay-oriented design of a computer-augmented board game.
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- Karim Sehaba, Pascal Estraillier:
Game execution control by analysis of player's behavior.
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- J. David Smith, T. C. Nicholas Graham:
Use of eye movements for video game control.
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- Yuu Shibata, Kei Hiraki:
Applying recent techniques for retro games: in the case of undo function.
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- Magy Seif El-Nasr, Su Yan:
Visual attention in 3D video games.
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- Staffan Jonsson, Markus Montola, Annika Waern, Martin Ericsson:
Prosopopeia: experiences from a pervasive Larp.
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Storytelling
Music
Psychology,
evaluation
Demo presentations session A
- Jun Usui, Hirotaka Hatayama, Takashi Sato, Yumi Furuoka, Naohito Okude:
Paravie: dance entertainment system for everyone to express oneself with movement.
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- Yoshiro Sugano, Jumpei Ohtsuji, Toshiya Usui, Yuya Mochizuki, Naohito Okude:
Shootball: the tangible ball sport in ubiquitous computing.
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- Marc Duke:
In game advertising: touching the elusive consumer.
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- Omer Rashid, William Bamford, Paul Coulton, Reuben Edwards:
PAC-LAN: the human arcade.
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- Yuichiro Katsumoto, Erika Kanai, Nadya Kirillova, Kaori Higashi, Hokuto Miura, Takashi Matsumoto, Reiko Sasaki, Masa Inakage:
InScene: a communication device which uses incenses.
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- Kenji Iguchi, Masa Inakage:
Morel: remotely launchable outdoor playthings.
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- Shin'ichiro Eitoku, Kotaro Hashimoto, Tomohiro Tanikawa:
Controllable water particle display.
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- Junji Watanabe, Yuki Hashimoto, Hideaki Nii, Masahiko Inami:
Visual resonator: sight-based auditory experience.
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- Hirokatsu Sou, Ichiroh Kanaya, Kosuke Sato:
Computer aided drawing system based on prediction of drawing action.
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- Kyoichi Sakamoto, Kenji Saito, Masa Inakage, Aya Shigefuji, Anna Takahashi:
POCOMZ: the ambient media device with IM "wija".
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- Satoshi Kuribayashi, Akira Wakita:
PlantDisplay: turning houseplants into ambient display.
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- Naohisa Nagaya, Masashi Yoshidzumi, Maki Sugimoto, Hideaki Nii, Taro Maeda, Michiteru Kitazaki, Masahiko Inami:
Gravity jockey: a novel music experience with galvanic vestibular stimulation.
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- Yuki Hashimoto, Naohisa Nagaya, Minoru Kojima, Satoru Miyajima, Junichiro Ohtaki, Akio Yamamoto, Tomoyasu Mitani, Masahiko Inami:
Straw-like user interface: virtual experience of the sensation of drinking using a straw.
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- Nathan D. Nichols, Kristian J. Hammond, David A. Shamma, Sara Owsley:
Believable performance agents for interactive conversations.
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- Tanja K. Gompf:
Mobile TV.
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- Jim Bizzocchi:
Ambient video.
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- Andy Yamada, Tomoyuki Nezu, Masa Inakage:
Andrew Rivolski: multi-display cooperation game.
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System,
interface
- Masahiro Nakamura, Go Inaba, Jun Tamaoki, Kazuhito Shiratori, Junichi Hoshino:
Mounting and application of bubble display system: bubble cosmos.
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- Akira Wakita, Midori Shibutani:
Mosaic textile: wearable ambient display with non-emissive color-changing modules.
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- Naohisa Nagaya, Masashi Yoshidzumi, Maki Sugimoto, Hideaki Nii, Taro Maeda, Michiteru Kitazaki, Masahiko Inami:
Gravity Jockey: a novel music experience with galvanic vestibular stimulation.
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- Yuki Hashimoto, Naohisa Nagaya, Minoru Kojima, Satoru Miyajima, Junichiro Ohtaki, Akio Yamamoto, Tomoyasu Mitani, Masahiko Inami:
Straw-like user interface: virtual experience of the sensation of drinking using a straw.
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Application
- Miki Namatame, Yasushi Harada, Fusako Kusunoki, Shigenori Inagaki, Takao Terano:
To use PYA tool or not for learning Japanese hand alphabets.
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- Itaru Kuramoto, Buntaro Kaji, Yu Shibuya, Yoshihiro Tsujino:
Reflex flower: ambient work rhythm visualization system in computer-aided work environments.
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- Soh Masuko, Junichi Hoshino:
A fitness game reflecting heart rate.
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- Mirjam Eladhari, Rik Nieuwdorp, Mikael Fridenfalk:
The soundtrack of your mind: mind music - adaptive audio for game characters.
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Storytelling,
avator
- Kaoru Sumi, Mizue Nagata:
Animated storytelling system via text.
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- Yundong Cai, Chunyan Miao, Ah-Hwee Tan, Zhiqi Shen:
Fuzzy cognitive goal net for interactive storytelling plot design.
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- Daniel Wagner, Mark Billinghurst, Dieter Schmalstieg:
How real should virtual characters be?
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- Atsushi Nakano, Kenta Shioiri, Junichi Hoshino:
Synthesizing pose, unconscious movement, and gesture for mental behavior expression of interactive characters.
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Computer graphics
- Katsuhide Tsushima, Masayuki Ueno, Takeshi Nishiki, Noboru Ashida, Kazuma Tanida:
3DCG authoring system using turtle metaphor.
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- Ueno Masayuki, Nishiki Takeshi, Tsushima Katsuhide:
NeGAS: logo based authoring environment for 3D computer animation.
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- Chen Mao, Sheng Feng Qin, David K. Wright:
Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation.
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- Yi Song, Li Bai, Yangsheng Wang:
3D object modelling for entertainment applications.
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- Magy Seif El-Nasr:
Projecting tension in virtual environments through lighting.
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- Jung Shin, Michael Haller, R. Mukundan:
A stylized cartoon hair renderer.
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- Shuchang Wang, Yangsheng Wang, Li Bai:
Face decorating system based on improved active shape models.
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- David Steffen Bergman, Belgacem Ben Youssef, Jim Bizzocchi, John Bowes:
Interpolation techniques for the artificial construction of video slow motion in the postproduction process.
66
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Network,
online game
- Claudio E. Palazzi, Giovanni Pau, Marco Roccetti, Stefano Ferretti, Mario Gerla:
Wireless home entertainment center: reducing last hop delays for real-time applications.
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- Ansar-Ul-Haque Yasar, M. A. Ansari, Sherjeel Farooqui:
Low cost solution for location determination of mobile nodes in a wireless local area network.
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- Yutaka Ishibashi, Manabu Nagasaka, Noriyuki Fujiyoshi:
Subjective assessment of fairness among users in multipoint communications.
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- Florian Mueller, Luke Cole, Shannon O'Brien, Wouter Walmink:
Airhockey over a distance: a networked physical game to support social interactions.
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- Abdennour El Rhalibi, Madjid Merabti, Yuanyuan Shen:
AoIM in peer-to-peer multiplayer online games.
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- Keiichi Endo, Minoru Kawahara, Yutaka Takahashi:
A proposal of encoded computations for distributed massively multiplayer online services.
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- Ian Frank, Nobuhisa Sanbou, Katsuaki Terashima:
Some positive effects of online gaming.
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- Stéphane Natkin, Chen Yan:
User model in multiplayer mixed reality entertainment applications.
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Demo presentations session B
- Ansar-Ul-Haque Yasar, M. A. Ansari, Sherjeel Farooqui:
Low cost solution for location determination of mobile nodes in a wireless local area network.
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- Chen Mao, Sheng Feng Qin, David K. Wright:
Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation.
76
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- Kotaro Hashimoto, Yasuhiro Suzuki, Tomohiro Tanikawa, Toshio Iwai, Michitaka Hirose:
Sharelog: digital public art interaction by using "Suica".
77
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- Jie Liu, Elaine Chew, Alexandre R. J. François:
From driving to expressive music performance: ensuring tempo smoothness.
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- Johan Peitz, Staffan Björk, Anu Jäppinen:
Wizard's apprentice gameplay-oriented design of a computer-augmented board game.
79
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- Junichi Osada, Shinichi Ohnaka, Miki Sato:
The scenario and design process of childcare robot, PaPeRo.
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- Krystina S. Madej:
Early narrative experience: positive segue to narrative gameplay.
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- Nicolas Villar, Kiel Mark Gilleade, Devina Ramduny-Ellis, Hans-Werner Gellersen:
The VoodooIO gaming kit: a real-time adaptable gaming controller.
82
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- Sara Owsley, Kristian J. Hammond, David A. Shamma:
Computational support for compelling story telling.
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- Shigeru Sakurazawa, Junichi Akita, Masashi Toda:
Development of the tool for artistic representation of internal information of the body.
84
Electronic Edition (ACM DL) BibTeX
- Stéphane Natkin, Chen Yan:
User model in multiplayer mixed reality entertainment applications.
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Poster
- Jukka Holm, Juha Arrasvuori, Kai Havukainen:
Modifying game content with personal media.
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- Maiko Kamata, Makoto Arisawa:
The four impression factors of music videos.
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- Tatsuo Kamitani, Manabu Yano, Minoru Matsuda:
Accuracy of musician's response time for an electronic music score system with a moving marker.
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- Roger Thomas Kok Chuen Tan, V. Todorovic, G. Andrejin, James Keng Soon Teh, Adrian David Cheok:
Metazoa Ludens.
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- Takafumi Iwai, Sohei Kitada, Mariko Higaki, Mizuki Deguchi, Kazuya Kaijima, Akira Wakita:
Paravision: the entertaining visualizer in public space.
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- Yuji Hoshi, Shinya Nakayama, Masami Kato:
A method of virtual walkthrough image space construction using plural omnidirectional images.
91
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- Junichi Osada, Shinichi Ohnaka, Miki Sato:
Scenario and design process of childcare robot PaPeRo.
92
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- Kotaro Hashimoto, Yasuhiro Suzuki, Tomohiro Tanikawa, Toshio Iwai, Michitaka Hirose:
Sharelog: digital public art interaction by using "Suica".
93
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- Khoo Eng Tat, Shang Ping Lee, Adrian David Cheok:
Age invaders.
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- Xuetao Feng, Yangsheng Wang, Li Bai:
A fast eye location method using ordinal features.
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- Kenji Yokoi, Katsumi Watanabe, Takashi Kawai:
Dynamic evaluation of distribution of visual attention during playing video game.
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- Elina M. I. Koivisto, Mirjam Eladhari:
Paper prototyping a pervasive game.
97
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- Atsushi Nakano, Junichi Hoshino:
Motion creation for online game characters.
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- Yong-Moo Kwon, Kyeong-Won Jeon:
Gaze computer interaction on stereo display.
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- Qonita M. Shahab, Yong-Moo Kwon, Heedong Ko:
Virtual experience: interactive domino simulation.
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- Yuko Uematsu, Hideo Saito:
AR baseball presentation system based on registration with multiple markers.
101
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- James Keng Soon Teh, Shang Ping Lee, Adrian David Cheok:
Internet pajama.
102
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- Ronan Champagnat, Pascal Estraillier, Armelle Prigent:
Adaptative execution of game: unfolding a correct story.
103
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- Sara Owsley, Kristian J. Hammond, David A. Shamma:
Computational support for compelling story telling.
104
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- Seiko Myojin, Mie Nakatani, Hirokazu Kato:
Drop*STAR: support system of musical arrangement and performance for small groups.
105
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- S. R. Subramanya, Byung K. Yi:
A model for mobile entertainment content consumption.
106
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- Wei Liu, Adrian David Cheok, Sim Hwee, Ang Ivene:
Mixed reality for fun learning in primary school.
107
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- Koji Miyazaki, Yurika Nagai, Ryohei Nakatsu:
Architecture of an authoring system to support the creation of interactive contents.
108
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- Krystina S. Madej:
Early narrative experience: positive segue to narrative gameplay.
109
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Copyright © Sat May 16 22:55:58 2009
by Michael Ley (ley@uni-trier.de)