2008 |
51 | | Christian Darken,
Michael Mateas:
Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, October 22-24, 2008, Stanford, California, USA
The AAAI Press 2008 |
50 | | Josh McCoy,
Michael Mateas:
An Integrated Agent for Playing Real-Time Strategy Games.
AAAI 2008: 1313-1318 |
49 | | Mark J. Nelson,
Michael Mateas:
Another Look at Search-Based Drama Management.
AAAI 2008: 792-797 |
48 | EE | Mark J. Nelson,
Michael Mateas:
Another look at search-based drama management.
AAMAS (3) 2008: 1293-1298 |
47 | | Anne Sullivan,
Sherol Chen,
Michael Mateas:
Integrating Drama Management into an Adventure Game.
AIIDE 2008 |
46 | | Mark J. Nelson,
Michael Mateas:
Recombinable Game Mechanics for Automated Design Support.
AIIDE 2008 |
45 | | Christina R. Strong,
Michael Mateas:
Talking with NPCs: Towards Dynamic Generation of Discourse Structures.
AIIDE 2008 |
44 | EE | Mirjam Palosaari Eladhari,
Michael Mateas:
Semi-autonomous avatars in world of minds: a case study of AI-based game design.
Advances in Computer Entertainment Technology 2008: 201-208 |
43 | EE | Steven Dow,
Blair MacIntyre,
Michael Mateas:
Styles of play in immersive and interactive story: case studies from a gallery installation of AR Façade.
Advances in Computer Entertainment Technology 2008: 373-380 |
42 | EE | Mark J. Nelson,
Michael Mateas:
An interactive game-design assistant.
IUI 2008: 90-98 |
41 | EE | Christopher Simpkins,
Sooraj Bhat,
Charles Lee Isbell Jr.,
Michael Mateas:
Towards adaptive programming: integrating reinforcement learning into a programming language.
OOPSLA 2008: 603-614 |
40 | EE | Lucian Leahu,
Phoebe Sengers,
Michael Mateas:
Interactionist AI and the promise of ubicomp, or, how to put your box in the world without putting the world in your box.
UbiComp 2008: 134-143 |
39 | EE | Zachary Pousman,
Mario Romero,
Adam Smith,
Michael Mateas:
Living with tableau machine: a longitudinal investigation of a curious domestic intelligence.
UbiComp 2008: 370-379 |
38 | EE | Phoebe Sengers,
Kirsten Boehner,
Michael Mateas,
Geri Gay:
The disenchantment of affect.
Personal and Ubiquitous Computing 12(5): 347-358 (2008) |
37 | EE | Mario Romero,
Zachary Pousman,
Michael Mateas:
Alien presence in the home: the design of Tableau Machine.
Personal and Ubiquitous Computing 12(5): 373-382 (2008) |
2007 |
36 | | Jonathan Schaeffer,
Michael Mateas:
Proceedings of the Third Artificial Intelligence and Interactive Digital Entertainment Conference, June 6-8, 2007, Stanford, California, USA.
The AAAI Press 2007 |
35 | EE | Sooraj Bhat,
David L. Roberts,
Mark J. Nelson,
Charles L. Isbell,
Michael Mateas:
A globally optimal algorithm for TTD-MDPs.
AAMAS 2007: 199 |
34 | EE | Manish Mehta,
Steven Dow,
Michael Mateas,
Blair MacIntyre:
Evaluating a conversation-centered interactive drama.
AAMAS 2007: 8 |
33 | EE | Michael Mateas:
Expressive Intelligence: Artificial Intelligence, Games and New Media.
AI*IA 2007: 2 |
32 | EE | Mark J. Nelson,
Michael Mateas:
Towards Automated Game Design.
AI*IA 2007: 626-637 |
31 | EE | Steven Dow,
Manish Mehta,
Ellie Harmon,
Blair MacIntyre,
Michael Mateas:
Presence and engagement in an interactive drama.
CHI 2007: 1475-1484 |
30 | EE | Peng Zang,
Manish Mehta,
Michael Mateas,
Ashwin Ram:
Towards Runtime Behavior Adaptation for Embodied Characters.
IJCAI 2007: 1557-1562 |
29 | EE | James Skorupski,
Lakshmi Jayapalan,
Sheena Marquez,
Michael Mateas:
Wide Ruled: A Friendly Interface to Author-Goal Based Story Generation.
International Conference on Virtual Storytelling 2007: 26-37 |
28 | EE | Steven Dow,
Manish Mehta,
Blair MacIntyre,
Michael Mateas:
AR façade: an augmented reality interactve drama.
VRST 2007: 215-216 |
27 | EE | Zachary Pousman,
John T. Stasko,
Michael Mateas:
Casual Information Visualization: Depictions of Data in Everyday Life.
IEEE Trans. Vis. Comput. Graph. 13(6): 1145-1152 (2007) |
2006 |
26 | | Sooraj Bhat,
Charles Lee Isbell Jr.,
Michael Mateas:
On the Difficulty of Modular Reinforcement Learning for Real-World Partial Programming.
AAAI 2006 |
25 | | David L. Roberts,
Mark J. Nelson,
Charles Lee Isbell Jr.,
Michael Mateas,
Michael L. Littman:
Targeting Specific Distributions of Trajectories in MDPs.
AAAI 2006 |
24 | EE | Mark J. Nelson,
David L. Roberts,
Charles Lee Isbell Jr.,
Michael Mateas:
Reinforcement learning for declarative optimization-based drama management.
AAMAS 2006: 775-782 |
23 | | Kate Compton,
Michael Mateas:
Procedural Level Design for Platform Games.
AIIDE 2006: 109-111 |
22 | | Mark J. Nelson,
Calvin Ashmore,
Michael Mateas:
Authoring Interactive Narratives with Declarative Optimization-Based Drama Management.
AIIDE 2006: 127-129 |
21 | EE | Steven Dow,
Manish Mehta,
Annie Lausier,
Blair MacIntyre,
Michael Mateas:
Initial lessons from AR Façade, an interactive augmented reality drama.
Advances in Computer Entertainment Technology 2006: 28 |
20 | EE | Mario Romero,
Zachary Pousman,
Michael Mateas:
Tableau machine: an alien presence in the home.
CHI Extended Abstracts 2006: 1265-1270 |
19 | EE | Michael Mateas,
Andrew Stern:
Façade: Architecture and Authorial Idioms for Believable Agents in Interactive Drama.
IVA 2006: 446-448 |
18 | EE | Janet Murray,
Ian Bogost,
Michael Mateas,
Michael Nitsche:
Game Design Education: Integrating Computation and Culture.
IEEE Computer 39(6): 43-51 (2006) |
17 | EE | Mark J. Nelson,
Michael Mateas,
David L. Roberts,
Charles Lee Isbell Jr.:
Declarative Optimization-Based Drama Management in Interactive Fiction.
IEEE Computer Graphics and Applications 26(3): 32-41 (2006) |
2005 |
16 | | Michael Mateas,
Andrew Stern:
The Interactive Drama Façade.
AIIDE 2005: 153-154 |
15 | | Michael Mateas,
Andrew Stern:
Structuring Content in the Façade Interactive Drama Architecture.
AIIDE 2005: 93-98 |
14 | | Mark J. Nelson,
Michael Mateas:
Search-Based Drama Management in the Interactive Fiction Anchorhead.
AIIDE 2005: 99-104 |
13 | EE | Rachel Lee Knickmeyer,
Michael Mateas:
Preliminary evaluation of the interactive drama facade.
CHI Extended Abstracts 2005: 1549-1552 |
12 | EE | Michael Mateas,
Andrew Stern:
Build It to Understand It: Ludology Meets Narratology in Game Design Space.
DIGRA Conf. 2005 |
11 | EE | Clara Fernández-Vara,
José Pablo Zagal,
Michael Mateas:
Evolution Of Space Configuration In Videogames.
DIGRA Conf. 2005 |
10 | EE | José Pablo Zagal,
Michael Mateas,
Clara Fernández-Vara,
Brian Hochhalter,
Nolan Lichti:
Towards an Ontological Language for Game Analysis.
DIGRA Conf. 2005 |
2004 |
9 | EE | Michael Mateas,
Andrew Stern:
Natural Language Understanding in Façade: Surface-Text Processing.
TIDSE 2004: 3-13 |
2003 |
8 | EE | Michael Mateas:
Expressive AI: Games and Artificial Intelligence.
DIGRA Conf. 2003 |
2002 |
7 | EE | Michael Mateas,
Andrew Stern:
A Behavior Language for Story-Based Believable Agents.
IEEE Intelligent Systems 17(4): 39-47 (2002) |
2000 |
6 | | Michael Mateas,
Paul Vanouse,
Steffi Domike:
Generation of Ideologically-Biased Historical Documentaries.
AAAI/IAAI 2000: 236-242 |
5 | | Fawzi Daud,
Michael Mateas,
Phoebe Sengers,
Susan Brennan,
Alain Giboin,
David R. Traum,
Vinay Chaudri,
Richard Fikes,
Donia Scott,
Richard Power,
David Jensen:
Reports on the AAAI Fall Symposia (November 1999 and November 1998).
AI Magazine 21(2): 85-88 (2000) |
1999 |
4 | EE | Michael Mateas:
An Oz-Centric Review of Interactive Drama and Believable Agents.
Artificial Intelligence Today 1999: 297-328 |
1998 |
3 | EE | Michael Mateas:
Subjective Avators.
Agents 1998: 461-462 |
1997 |
2 | EE | Tony Salvador,
Michael Mateas:
Introduction to Design Ethnography.
CHI Extended Abstracts 1997: 166-167 |
1996 |
1 | EE | Scott Lewis,
Michael Mateas,
Susan Palmiter,
Gene Lynch:
Ethnographic data for product development: a collaborative process.
Interactions 3(6): 52-69 (1996) |