2008 | ||
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51 | Christian Darken, Michael Mateas: Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, October 22-24, 2008, Stanford, California, USA The AAAI Press 2008 | |
50 | Josh McCoy, Michael Mateas: An Integrated Agent for Playing Real-Time Strategy Games. AAAI 2008: 1313-1318 | |
49 | Mark J. Nelson, Michael Mateas: Another Look at Search-Based Drama Management. AAAI 2008: 792-797 | |
48 | EE | Mark J. Nelson, Michael Mateas: Another look at search-based drama management. AAMAS (3) 2008: 1293-1298 |
47 | Anne Sullivan, Sherol Chen, Michael Mateas: Integrating Drama Management into an Adventure Game. AIIDE 2008 | |
46 | Mark J. Nelson, Michael Mateas: Recombinable Game Mechanics for Automated Design Support. AIIDE 2008 | |
45 | Christina R. Strong, Michael Mateas: Talking with NPCs: Towards Dynamic Generation of Discourse Structures. AIIDE 2008 | |
44 | EE | Mirjam Palosaari Eladhari, Michael Mateas: Semi-autonomous avatars in world of minds: a case study of AI-based game design. Advances in Computer Entertainment Technology 2008: 201-208 |
43 | EE | Steven Dow, Blair MacIntyre, Michael Mateas: Styles of play in immersive and interactive story: case studies from a gallery installation of AR Façade. Advances in Computer Entertainment Technology 2008: 373-380 |
42 | EE | Mark J. Nelson, Michael Mateas: An interactive game-design assistant. IUI 2008: 90-98 |
41 | EE | Christopher Simpkins, Sooraj Bhat, Charles Lee Isbell Jr., Michael Mateas: Towards adaptive programming: integrating reinforcement learning into a programming language. OOPSLA 2008: 603-614 |
40 | EE | Lucian Leahu, Phoebe Sengers, Michael Mateas: Interactionist AI and the promise of ubicomp, or, how to put your box in the world without putting the world in your box. UbiComp 2008: 134-143 |
39 | EE | Zachary Pousman, Mario Romero, Adam Smith, Michael Mateas: Living with tableau machine: a longitudinal investigation of a curious domestic intelligence. UbiComp 2008: 370-379 |
38 | EE | Phoebe Sengers, Kirsten Boehner, Michael Mateas, Geri Gay: The disenchantment of affect. Personal and Ubiquitous Computing 12(5): 347-358 (2008) |
37 | EE | Mario Romero, Zachary Pousman, Michael Mateas: Alien presence in the home: the design of Tableau Machine. Personal and Ubiquitous Computing 12(5): 373-382 (2008) |
2007 | ||
36 | Jonathan Schaeffer, Michael Mateas: Proceedings of the Third Artificial Intelligence and Interactive Digital Entertainment Conference, June 6-8, 2007, Stanford, California, USA. The AAAI Press 2007 | |
35 | EE | Sooraj Bhat, David L. Roberts, Mark J. Nelson, Charles L. Isbell, Michael Mateas: A globally optimal algorithm for TTD-MDPs. AAMAS 2007: 199 |
34 | EE | Manish Mehta, Steven Dow, Michael Mateas, Blair MacIntyre: Evaluating a conversation-centered interactive drama. AAMAS 2007: 8 |
33 | EE | Michael Mateas: Expressive Intelligence: Artificial Intelligence, Games and New Media. AI*IA 2007: 2 |
32 | EE | Mark J. Nelson, Michael Mateas: Towards Automated Game Design. AI*IA 2007: 626-637 |
31 | EE | Steven Dow, Manish Mehta, Ellie Harmon, Blair MacIntyre, Michael Mateas: Presence and engagement in an interactive drama. CHI 2007: 1475-1484 |
30 | EE | Peng Zang, Manish Mehta, Michael Mateas, Ashwin Ram: Towards Runtime Behavior Adaptation for Embodied Characters. IJCAI 2007: 1557-1562 |
29 | EE | James Skorupski, Lakshmi Jayapalan, Sheena Marquez, Michael Mateas: Wide Ruled: A Friendly Interface to Author-Goal Based Story Generation. International Conference on Virtual Storytelling 2007: 26-37 |
28 | EE | Steven Dow, Manish Mehta, Blair MacIntyre, Michael Mateas: AR façade: an augmented reality interactve drama. VRST 2007: 215-216 |
27 | EE | Zachary Pousman, John T. Stasko, Michael Mateas: Casual Information Visualization: Depictions of Data in Everyday Life. IEEE Trans. Vis. Comput. Graph. 13(6): 1145-1152 (2007) |
2006 | ||
26 | Sooraj Bhat, Charles Lee Isbell Jr., Michael Mateas: On the Difficulty of Modular Reinforcement Learning for Real-World Partial Programming. AAAI 2006 | |
25 | David L. Roberts, Mark J. Nelson, Charles Lee Isbell Jr., Michael Mateas, Michael L. Littman: Targeting Specific Distributions of Trajectories in MDPs. AAAI 2006 | |
24 | EE | Mark J. Nelson, David L. Roberts, Charles Lee Isbell Jr., Michael Mateas: Reinforcement learning for declarative optimization-based drama management. AAMAS 2006: 775-782 |
23 | Kate Compton, Michael Mateas: Procedural Level Design for Platform Games. AIIDE 2006: 109-111 | |
22 | Mark J. Nelson, Calvin Ashmore, Michael Mateas: Authoring Interactive Narratives with Declarative Optimization-Based Drama Management. AIIDE 2006: 127-129 | |
21 | EE | Steven Dow, Manish Mehta, Annie Lausier, Blair MacIntyre, Michael Mateas: Initial lessons from AR Façade, an interactive augmented reality drama. Advances in Computer Entertainment Technology 2006: 28 |
20 | EE | Mario Romero, Zachary Pousman, Michael Mateas: Tableau machine: an alien presence in the home. CHI Extended Abstracts 2006: 1265-1270 |
19 | EE | Michael Mateas, Andrew Stern: Façade: Architecture and Authorial Idioms for Believable Agents in Interactive Drama. IVA 2006: 446-448 |
18 | EE | Janet Murray, Ian Bogost, Michael Mateas, Michael Nitsche: Game Design Education: Integrating Computation and Culture. IEEE Computer 39(6): 43-51 (2006) |
17 | EE | Mark J. Nelson, Michael Mateas, David L. Roberts, Charles Lee Isbell Jr.: Declarative Optimization-Based Drama Management in Interactive Fiction. IEEE Computer Graphics and Applications 26(3): 32-41 (2006) |
2005 | ||
16 | Michael Mateas, Andrew Stern: The Interactive Drama Façade. AIIDE 2005: 153-154 | |
15 | Michael Mateas, Andrew Stern: Structuring Content in the Façade Interactive Drama Architecture. AIIDE 2005: 93-98 | |
14 | Mark J. Nelson, Michael Mateas: Search-Based Drama Management in the Interactive Fiction Anchorhead. AIIDE 2005: 99-104 | |
13 | EE | Rachel Lee Knickmeyer, Michael Mateas: Preliminary evaluation of the interactive drama facade. CHI Extended Abstracts 2005: 1549-1552 |
12 | EE | Michael Mateas, Andrew Stern: Build It to Understand It: Ludology Meets Narratology in Game Design Space. DIGRA Conf. 2005 |
11 | EE | Clara Fernández-Vara, José Pablo Zagal, Michael Mateas: Evolution Of Space Configuration In Videogames. DIGRA Conf. 2005 |
10 | EE | José Pablo Zagal, Michael Mateas, Clara Fernández-Vara, Brian Hochhalter, Nolan Lichti: Towards an Ontological Language for Game Analysis. DIGRA Conf. 2005 |
2004 | ||
9 | EE | Michael Mateas, Andrew Stern: Natural Language Understanding in Façade: Surface-Text Processing. TIDSE 2004: 3-13 |
2003 | ||
8 | EE | Michael Mateas: Expressive AI: Games and Artificial Intelligence. DIGRA Conf. 2003 |
2002 | ||
7 | EE | Michael Mateas, Andrew Stern: A Behavior Language for Story-Based Believable Agents. IEEE Intelligent Systems 17(4): 39-47 (2002) |
2000 | ||
6 | Michael Mateas, Paul Vanouse, Steffi Domike: Generation of Ideologically-Biased Historical Documentaries. AAAI/IAAI 2000: 236-242 | |
5 | Fawzi Daud, Michael Mateas, Phoebe Sengers, Susan Brennan, Alain Giboin, David R. Traum, Vinay Chaudri, Richard Fikes, Donia Scott, Richard Power, David Jensen: Reports on the AAAI Fall Symposia (November 1999 and November 1998). AI Magazine 21(2): 85-88 (2000) | |
1999 | ||
4 | EE | Michael Mateas: An Oz-Centric Review of Interactive Drama and Believable Agents. Artificial Intelligence Today 1999: 297-328 |
1998 | ||
3 | EE | Michael Mateas: Subjective Avators. Agents 1998: 461-462 |
1997 | ||
2 | EE | Tony Salvador, Michael Mateas: Introduction to Design Ethnography. CHI Extended Abstracts 1997: 166-167 |
1996 | ||
1 | EE | Scott Lewis, Michael Mateas, Susan Palmiter, Gene Lynch: Ethnographic data for product development: a collaborative process. Interactions 3(6): 52-69 (1996) |