| 2008 |
| 16 | EE | Kaoru Sumi:
Anime de Blog: animation CGM for content distribution.
Advances in Computer Entertainment Technology 2008: 187-190 |
| 15 | EE | Kaoru Sumi:
Animation-Based Interactive Storytelling System.
ICIDS 2008: 48-50 |
| 14 | EE | Kaoru Sumi,
Mizue Nagata:
Interpersonal Impressions of Agents for Developing Intelligent Systems.
IVA 2008: 496-497 |
| 2007 |
| 13 | EE | Kaoru Sumi:
Anime Blog for Collecting Animation Data.
International Conference on Virtual Storytelling 2007: 139-149 |
| 2006 |
| 12 | EE | Kaoru Sumi,
Mizue Nagata:
Animated storytelling system via text.
Advances in Computer Entertainment Technology 2006: 55 |
| 2005 |
| 11 | EE | Hisashi Miyamori,
Akiyo Nadamoto,
Kaoru Sumi,
Qiang Ma:
Tools for Media Conversion and Fusion of TV and Web Contents.
APWeb 2005: 1075-1078 |
| 10 | EE | Kaoru Sumi,
Katsumi Tanaka:
Automatic Conversion from E-Content into Animated Storytelling.
ICEC 2005: 24-35 |
| 9 | EE | Kaoru Sumi,
Katsumi Tanaka:
Automatic Conversion from E-Content into Virtual Storytelling.
International Conference on Virtual Storytelling 2005: 260-269 |
| 8 | EE | Kaoru Sumi,
Katsumi Tanaka:
Transforming web contents into a storybook with dialogues and animations.
WWW (Special interest tracks and posters) 2005: 1076-1077 |
| 2004 |
| 7 | EE | Kaoru Sumi,
Katsumi Tanaka:
Facilitating Understanding for Children by Translating Web Contents into a Storybook.
IMTCI 2004: 175-184 |
| 2003 |
| 6 | EE | Kaoru Sumi,
Toyoaki Nishida:
Communication support system adapted to a user's background knowledge and the topic context.
Systems and Computers in Japan 34(7): 87-98 (2003) |
| 2001 |
| 5 | EE | Kaoru Sumi,
Riichiro Mizoguchi:
Supporting Cooperative Consensus Formation via Ontologies.
Web Intelligence 2001: 525-529 |
| 4 | EE | Kaoru Sumi,
Toyoaki Nishida:
Telme: A Personalized, Context-Aware Communication Support System.
IEEE Intelligent Systems 16(3): 21-27 (2001) |
| 2000 |
| 3 | EE | Shintaro Azechi,
Nobuhiko Fujihara,
Kaoru Sumi,
Takashi Hirata,
Hiroyuki Yano,
Toyoaki Nishida:
Public Opinion Channel: A Challenge for Interactive Community Broadcasting.
Digital Cities 2000: 427- |
| 2 | EE | Kaoru Sumi,
Yasuyuki Sumi,
Kenji Mase,
Shinichi Nakasuka,
Koichi Hori:
Information presentation by inferring user's interests based on individual conceptual spaces.
Systems and Computers in Japan 31(10): 41-55 (2000) |
| 1999 |
| 1 | | Toyoaki Nishida,
Nobuhiko Fujihara,
Shintaro Azechi,
Kaoru Sumi,
Hiroyuki Yano,
Takashi Hirata:
Public Opinion Channel for Communities in the Information Age.
New Generation Comput. 17(4): 417-427 (1999) |