| 2008 |
| 23 | EE | Tetsuya Saito,
Kenichi Hirota,
Junichi Hoshino:
Entertainment character for information display.
Advances in Computer Entertainment Technology 2008: 409 |
| 22 | EE | Hiroshi Mori,
Tomoyuki Fujieda,
Kazuhito Shiratori,
Junichi Hoshino:
Kangaroo: the trampoline entertainment system for aiding exercise.
Advances in Computer Entertainment Technology 2008: 414 |
| 2007 |
| 21 | EE | Kazuhito Shiratori,
Rai Chan,
Junichi Hoshino:
Constructing negotiation of meaning model for task-based language training online game.
Advances in Computer Entertainment Technology 2007: 151-154 |
| 20 | EE | Soh Masuko,
Junichi Hoshino:
Head-eye Animation Corresponding to a Conversation for CG Characters.
Comput. Graph. Forum 26(3): 303-312 (2007) |
| 19 | EE | Rai Chan,
Junichi Hoshino:
Building Immersive Conversation Environment Using Locomotive Interactive Character.
J. UCS 13(2): 149-160 (2007) |
| 18 | EE | Atsushi Nakano,
Junichi Hoshino:
Composite conversation gesture synthesis using layered planning.
Systems and Computers in Japan 38(10): 58-68 (2007) |
| 2006 |
| 17 | EE | Masahiro Nakamura,
Go Inaba,
Jun Tamaoki,
Kazuhito Shiratori,
Junichi Hoshino:
Mounting and application of bubble display system: bubble cosmos.
Advances in Computer Entertainment Technology 2006: 47 |
| 16 | EE | Soh Masuko,
Junichi Hoshino:
A fitness game reflecting heart rate.
Advances in Computer Entertainment Technology 2006: 53 |
| 15 | EE | Atsushi Nakano,
Kenta Shioiri,
Junichi Hoshino:
Synthesizing pose, unconscious movement, and gesture for mental behavior expression of interactive characters.
Advances in Computer Entertainment Technology 2006: 58 |
| 14 | EE | Atsushi Nakano,
Junichi Hoshino:
Motion creation for online game characters.
Advances in Computer Entertainment Technology 2006: 98 |
| 13 | EE | Atsushi Nakano,
Akihito Tanaka,
Junichi Hoshino:
Imitating the Behavior of Human Players in Action Games.
ICEC 2006: 332-335 |
| 12 | EE | Yuya Nomata,
Junichi Hoshino:
Social Landscapes: Visual Interface to Improve Awareness in Human Relationships on Social Networking Sites.
ICEC 2006: 350-353 |
| 11 | EE | Soh Masuko,
Junichi Hoshino:
Generating head-eye movement for virtual actor.
Systems and Computers in Japan 37(12): 33-44 (2006) |
| 2005 |
| 10 | EE | Hiroshi Mori,
Junichi Hoshino:
Key Action Technique for Digital Storytelling.
ICEC 2005: 36-47 |
| 9 | EE | Rai Chan,
Jun Takazawa,
Junichi Hoshino:
Locomotion Control Technique for Immersive Conversation Environment.
KES (3) 2005: 875-882 |
| 8 | EE | Atsushi Nakano,
Junichi Hoshino:
Video Motion Capture for Virtual Characters.
MDAI 2005: 431-441 |
| 2004 |
| 7 | EE | Junichi Hoshino,
Hiroshi Mori,
Atsushi Nakano,
Jun Takazawa:
Embodied 3D story space.
Advances in Computer Entertainment Technology 2004: 307-312 |
| 6 | EE | Hiroshi Mori,
Sayuri Ohta,
Junichi Hoshino:
Automatic dance generation from music annotation.
Advances in Computer Entertainment Technology 2004: 352-353 |
| 5 | EE | Atsushi Nakano,
Rai Chan,
Junichi Hoshino:
Panorama-based immersive story environment.
Advances in Computer Entertainment Technology 2004: 354 |
| 2002 |
| 4 | | Atsushi Nakano,
Junichi Hoshino:
Human body tracking for digital actors.
IWEC 2002: 165-172 |
| 3 | EE | Junichi Hoshino,
Masakatsu Kourogi:
Fast Panoramic Image Mosaicing Using One-dimensional Flow Estimation.
Real-Time Imaging 8(2): 95-103 (2002) |
| 2001 |
| 2 | EE | Junichi Hoshino,
Yumi Hoshino:
Intelligent Storyboard For Prototyping Animation.
ICME 2001 |
| 1999 |
| 1 | | Masakatsu Kourogi,
Takeshi Kurata,
Junichi Hoshino,
Yoichi Muraoka:
Real-Time Image Mosaicing from a Video Sequence.
ICIP (4) 1999: 133-137 |