2009 | ||
---|---|---|
3 | EE | Annika Wærn, Markus Montola, Jaakko Stenros: The three-sixty illusion: designing for immersion in pervasive games. CHI 2009: 1549-1558 |
2006 | ||
2 | EE | Staffan Jonsson, Markus Montola, Annika Waern, Martin Ericsson: Prosopopeia: experiences from a pervasive Larp. Advances in Computer Entertainment Technology 2006: 23 |
2005 | ||
1 | EE | Markus Montola: Designing Goals for Online Role-Players. DIGRA Conf. 2005 |
1 | Martin Ericsson | [2] |
2 | Staffan Jonsson | [2] |
3 | Jaakko Stenros | [3] |
4 | Annika Wærn (Annika Waern) | [2] [3] |