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Lisbeth Klastrup

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2006
4EELisbeth Klastrup: Death matters: understanding gameworld experiences. Advances in Computer Entertainment Technology 2006: 29
2004
3EELisbeth Klastrup, Susana Pajares Tosca: Transmedial Worlds - Rethinking Cyberworld Design. CW 2004: 409-416
2003
2EELisbeth Klastrup: "You can't help shouting and yelling": fun and social interaction in Super Monkey Ball. DIGRA Conf. 2003
2002
1EELisbeth Klastrup: Interaction Forms, Agents and Tellable Events in EverQuest. CGDC Conf. 2002

Coauthor Index

1Susana Pajares Tosca [3]

Copyright © Sun May 17 03:24:02 2009 by Michael Ley (ley@uni-trier.de)