| 2009 |
| 27 | EE | Chia-Jung Chan,
Ruck Thawonmas,
Kuan-Ta Chen:
Automatic storytelling in comics: a case study on World of Warcraft.
CHI Extended Abstracts 2009: 3589-3594 |
| 2008 |
| 26 | EE | Ruck Thawonmas,
Yoshitaka Kashifuji,
Kuan-Ta Chen:
Detection of MMORPG bots based on behavior analysis.
Advances in Computer Entertainment Technology 2008: 91-94 |
| 25 | EE | Tomonori Shuda,
Ruck Thawonmas:
Frame Selection for Automatic Comic Generation from Game Log.
ICEC 2008: 179-184 |
| 24 | EE | Ruck Thawonmas:
Editorial.
JACIII 12(2): 105-105 (2008) |
| 23 | EE | Ruck Thawonmas,
Keita Iizuka:
Haar Wavelets for Online-Game Player Classification with Dynamic Time Warping.
JACIII 12(2): 150-155 (2008) |
| 2007 |
| 22 | EE | Ruck Thawonmas,
Masanao Kamozaki,
Yousuke Ohno:
A Role Casting Method Based on Emotions in a Story Generation System.
ICEC 2007: 182-192 |
| 21 | EE | Ruck Thawonmas,
Masayoshi Kurashige,
Kuan-Ta Chen:
Detection of Landmarks for Clustering of Online-Game Players.
IJVR 6(3): 11-16 (2007) |
| 20 | EE | Ruck Thawonmas,
Ji-Young Ho:
Classification of Online Game Players Using Action Transition Probability and Kullback Leibler Entropy.
JACIII 11(3): 319-326 (2007) |
| 2006 |
| 19 | EE | Ruck Thawonmas,
Syota Osaka:
A method for online adaptation of computer-game AI rulebase.
Advances in Computer Entertainment Technology 2006: 16 |
| 18 | EE | Ruck Thawonmas,
Yuki Konno,
Kohei Tsuda:
Discovery of Online Game User Relationship Based on Co-occurrence of Words.
ICEC 2006: 286-291 |
| 17 | EE | Ruck Thawonmas,
Masayoshi Kurashige,
Keita Iizuka,
Mehmed M. Kantardzic:
Clustering of Online Game Users Based on Their Trails Using Self-organizing Map.
ICEC 2006: 366-369 |
| 16 | EE | Ruck Thawonmas,
Masayasu Hirano,
Masayoshi Kurashige:
Cellular automata and Hilditch thinning for extraction of user paths in online games.
NETGAMES 2006: 38 |
| 2005 |
| 15 | EE | Ruck Thawonmas,
Katsuyoshi Hata:
Aggregation of Action Symbol Sub-sequences for Discovery of Online-Game Player Characteristics Using KeyGraph.
ICEC 2005: 126-135 |
| 14 | EE | Kohei Tsuda,
Ruck Thawonmas:
Keyword Discovery by Measuring Influence Rates on Bulletin Board Services.
ICEC 2005: 148-154 |
| 2004 |
| 13 | | Ruck Thawonmas,
Takeshi Yagome:
Application of the Artificial Society Approach to Multiplayer Online Games: A Case Study on Effects of a Robot Rental Mechanism.
ADCOG 2004: 12-17 |
| 12 | EE | Yoshitaka Matsumoto,
Ruck Thawonmas:
MMOG Player Classification Using Hidden Markov Models.
ICEC 2004: 429-434 |
| 2003 |
| 11 | | Ruck Thawonmas,
Hiroki Hassaku,
Keisuke Tanaka:
Mimicry: Another Approach for Interactive Comedy.
GAME-ON 2003: 47- |
| 10 | EE | Ruck Thawonmas,
Keisuke Tanaka,
Hiroki Hassaku:
Extended Hierarchical Task Network Planning for Interactive Comedy.
PRIMA 2003: 205-213 |
| 9 | EE | Ruck Thawonmas,
Makoto Iwata,
Satoshi Fukunaga:
A Novel Parallel Model for Self-Organizing Map and its Efficient Implementation on a Data-Driven Multiprocessor.
JACIII 7(3): 355-361 (2003) |
| 2002 |
| 8 | EE | Ruck Thawonmas,
Junichiro Hirayama,
Fumiaki Takeda:
Learning from Human Decision-Making Behaviors - An Application to RoboCup Software Agents.
IEA/AIE 2002: 136-145 |
| 2000 |
| 7 | | Andrzej Cichocki,
Ruck Thawonmas:
On-line Algorithm for Blind Signal Extraction of Arbitrarily Distributed, but Temporally Correlated Sources Using Second Order Statistics.
Neural Processing Letters 12(1): 91-98 (2000) |
| 1999 |
| 6 | | Ruck Thawonmas,
Shigeo Abe:
Function approximation based on fuzzy rules extracted from partitioned numerical data.
IEEE Transactions on Systems, Man, and Cybernetics, Part B 29(4): 525-534 (1999) |
| 5 | | Shigeo Abe,
Ruck Thawonmas,
Masahiro Kayama:
A fuzzy classifier with ellipsoidal regions for diagnosis problems.
IEEE Transactions on Systems, Man, and Cybernetics, Part C 29(1): 140-148 (1999) |
| 1998 |
| 4 | EE | Ruck Thawonmas,
Shigeo Abe:
Rule acquisition based on hyperbox representation and its applications.
KES (1) 1998: 120-125 |
| 1997 |
| 3 | | Ruck Thawonmas,
Shigeo Abe:
A novel approach to feature selection based on analysis of class regions.
IEEE Transactions on Systems, Man, and Cybernetics, Part B 27(2): 196-207 (1997) |
| 1996 |
| 2 | EE | Shigeo Abe,
Ming-Shong Lan,
Ruck Thawonmas:
Tuning of a fuzzy classifier derived from data.
Int. J. Approx. Reasoning 14(1): 1-24 (1996) |
| 1995 |
| 1 | | Ruck Thawonmas,
Goutam Chakraborty,
Norio Shiratori:
Fast Heuristic Scheduling Based on Neural Networks for Real-Time Systems.
Real-Time Systems 9(3): 289-304 (1995) |