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Ruck Thawonmas

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2009
27EEChia-Jung Chan, Ruck Thawonmas, Kuan-Ta Chen: Automatic storytelling in comics: a case study on World of Warcraft. CHI Extended Abstracts 2009: 3589-3594
2008
26EERuck Thawonmas, Yoshitaka Kashifuji, Kuan-Ta Chen: Detection of MMORPG bots based on behavior analysis. Advances in Computer Entertainment Technology 2008: 91-94
25EETomonori Shuda, Ruck Thawonmas: Frame Selection for Automatic Comic Generation from Game Log. ICEC 2008: 179-184
24EERuck Thawonmas: Editorial. JACIII 12(2): 105-105 (2008)
23EERuck Thawonmas, Keita Iizuka: Haar Wavelets for Online-Game Player Classification with Dynamic Time Warping. JACIII 12(2): 150-155 (2008)
2007
22EERuck Thawonmas, Masanao Kamozaki, Yousuke Ohno: A Role Casting Method Based on Emotions in a Story Generation System. ICEC 2007: 182-192
21EERuck Thawonmas, Masayoshi Kurashige, Kuan-Ta Chen: Detection of Landmarks for Clustering of Online-Game Players. IJVR 6(3): 11-16 (2007)
20EERuck Thawonmas, Ji-Young Ho: Classification of Online Game Players Using Action Transition Probability and Kullback Leibler Entropy. JACIII 11(3): 319-326 (2007)
2006
19EERuck Thawonmas, Syota Osaka: A method for online adaptation of computer-game AI rulebase. Advances in Computer Entertainment Technology 2006: 16
18EERuck Thawonmas, Yuki Konno, Kohei Tsuda: Discovery of Online Game User Relationship Based on Co-occurrence of Words. ICEC 2006: 286-291
17EERuck Thawonmas, Masayoshi Kurashige, Keita Iizuka, Mehmed M. Kantardzic: Clustering of Online Game Users Based on Their Trails Using Self-organizing Map. ICEC 2006: 366-369
16EERuck Thawonmas, Masayasu Hirano, Masayoshi Kurashige: Cellular automata and Hilditch thinning for extraction of user paths in online games. NETGAMES 2006: 38
2005
15EERuck Thawonmas, Katsuyoshi Hata: Aggregation of Action Symbol Sub-sequences for Discovery of Online-Game Player Characteristics Using KeyGraph. ICEC 2005: 126-135
14EEKohei Tsuda, Ruck Thawonmas: Keyword Discovery by Measuring Influence Rates on Bulletin Board Services. ICEC 2005: 148-154
2004
13 Ruck Thawonmas, Takeshi Yagome: Application of the Artificial Society Approach to Multiplayer Online Games: A Case Study on Effects of a Robot Rental Mechanism. ADCOG 2004: 12-17
12EEYoshitaka Matsumoto, Ruck Thawonmas: MMOG Player Classification Using Hidden Markov Models. ICEC 2004: 429-434
2003
11 Ruck Thawonmas, Hiroki Hassaku, Keisuke Tanaka: Mimicry: Another Approach for Interactive Comedy. GAME-ON 2003: 47-
10EERuck Thawonmas, Keisuke Tanaka, Hiroki Hassaku: Extended Hierarchical Task Network Planning for Interactive Comedy. PRIMA 2003: 205-213
9EERuck Thawonmas, Makoto Iwata, Satoshi Fukunaga: A Novel Parallel Model for Self-Organizing Map and its Efficient Implementation on a Data-Driven Multiprocessor. JACIII 7(3): 355-361 (2003)
2002
8EERuck Thawonmas, Junichiro Hirayama, Fumiaki Takeda: Learning from Human Decision-Making Behaviors - An Application to RoboCup Software Agents. IEA/AIE 2002: 136-145
2000
7 Andrzej Cichocki, Ruck Thawonmas: On-line Algorithm for Blind Signal Extraction of Arbitrarily Distributed, but Temporally Correlated Sources Using Second Order Statistics. Neural Processing Letters 12(1): 91-98 (2000)
1999
6 Ruck Thawonmas, Shigeo Abe: Function approximation based on fuzzy rules extracted from partitioned numerical data. IEEE Transactions on Systems, Man, and Cybernetics, Part B 29(4): 525-534 (1999)
5 Shigeo Abe, Ruck Thawonmas, Masahiro Kayama: A fuzzy classifier with ellipsoidal regions for diagnosis problems. IEEE Transactions on Systems, Man, and Cybernetics, Part C 29(1): 140-148 (1999)
1998
4EERuck Thawonmas, Shigeo Abe: Rule acquisition based on hyperbox representation and its applications. KES (1) 1998: 120-125
1997
3 Ruck Thawonmas, Shigeo Abe: A novel approach to feature selection based on analysis of class regions. IEEE Transactions on Systems, Man, and Cybernetics, Part B 27(2): 196-207 (1997)
1996
2EEShigeo Abe, Ming-Shong Lan, Ruck Thawonmas: Tuning of a fuzzy classifier derived from data. Int. J. Approx. Reasoning 14(1): 1-24 (1996)
1995
1 Ruck Thawonmas, Goutam Chakraborty, Norio Shiratori: Fast Heuristic Scheduling Based on Neural Networks for Real-Time Systems. Real-Time Systems 9(3): 289-304 (1995)

Coauthor Index

1Shigeo Abe [2] [3] [4] [5] [6]
2Goutam Chakraborty [1]
3Chia-Jung Chan [27]
4Kuan-Ta Chen [21] [26] [27]
5Andrzej Cichocki [7]
6Satoshi Fukunaga [9]
7Hiroki Hassaku [10] [11]
8Katsuyoshi Hata [15]
9Masayasu Hirano [16]
10Junichiro Hirayama [8]
11Ji-Young Ho [20]
12Keita Iizuka [17] [23]
13Makoto Iwata [9]
14Masanao Kamozaki [22]
15Mehmed M. Kantardzic [17]
16Yoshitaka Kashifuji [26]
17Masahiro Kayama [5]
18Yuki Konno [18]
19Masayoshi Kurashige [16] [17] [21]
20Ming-Shong Lan [2]
21Yoshitaka Matsumoto [12]
22Yousuke Ohno [22]
23Syota Osaka [19]
24Norio Shiratori [1]
25Tomonori Shuda [25]
26Fumiaki Takeda [8]
27Keisuke Tanaka [10] [11]
28Kohei Tsuda [14] [18]
29Takeshi Yagome [13]

Colors in the list of coauthors

Copyright © Sun May 17 03:24:02 2009 by Michael Ley (ley@uni-trier.de)