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Claudio E. Palazzi

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2008
12EEClaudio E. Palazzi, Marco Roccetti, Stefano Ferretti, Salvatore Frizzoli: How to let gamers play in infrastructure-based vehicular networks. Advances in Computer Entertainment Technology 2008: 95-98
11EEMarco Roccetti, Stefano Ferretti, Claudio E. Palazzi: The Brave New World of Multiplayer Online Games: Synchronization Issues with Smart Solutions. ISORC 2008: 587-592
10EEStefano Ferretti, Marco Roccetti, Claudio E. Palazzi: Intelligent Synchronization for Mirrored Game Servers: A Real Case Study. JACIII 12(2): 132-141 (2008)
2007
9EEMarco Roccetti, Mario Gerla, Claudio E. Palazzi, Stefano Ferretti, Giovanni Pau: First Responders' Crystal Ball: How to Scry the Emergency from a Remote Vehicle. IPCCC 2007: 556-561
8EEGustavo Marfia, Claudio E. Palazzi, Giovanni Pau, Mario Gerla, Medy Sanadidi, Marco Roccetti: Balancing video on demand flows over links with heterogeneous delays. MobiMedia 2007: 22
7EEGustavo Marfia, Claudio E. Palazzi, Giovanni Pau, Mario Gerla, M. Y. Sanadidi, Marco Roccetti: TCP Libra : Exploring RTT-Fairness for TCP. Networking 2007: 1005-1013
2006
6EEClaudio E. Palazzi, Giovanni Pau, Marco Roccetti, Stefano Ferretti, Mario Gerla: Wireless home entertainment center: reducing last hop delays for real-time applications. Advances in Computer Entertainment Technology 2006: 67
5EEMaria Fazio, Claudio E. Palazzi, Shirshanka Das, Mario Gerla: Automatic IP address configuration in VANETs. Vehicular Ad Hoc Networks 2006: 100-101
4EEStefano Ferretti, Claudio E. Palazzi, Marco Roccetti, Giovanni Pau, Mario Gerla: FILA in gameland, a holistic approach to a problem of many dimensions. Computers in Entertainment 4(4): (2006)
3EEClaudio E. Palazzi, Stefano Ferretti, Stefano Cacciaguerra, Marco Roccetti: Interactivity-Loss Avoidance in Event Delivery Synchronization for Mirrored Game Architectures. IEEE Transactions on Multimedia 8(4): 874-879 (2006)
2005
2EEClaudio E. Palazzi, Stefano Ferretti, Stefano Cacciaguerra, Marco Roccetti: A RIO-like technique for interactivity loss-avoidance in fast-paced multiplayer online games. Computers in Entertainment 3(2): 3 (2005)
2004
1 Claudio E. Palazzi: Residual Capacity Estimator for TCP on Wired/Wireless Links. IFIP Student Forum 2004: 23-34

Coauthor Index

1Stefano Cacciaguerra [2] [3]
2Shirshanka Das [5]
3Maria Fazio [5]
4Stefano Ferretti [2] [3] [4] [6] [9] [10] [11] [12]
5Salvatore Frizzoli [12]
6Mario Gerla [4] [5] [6] [7] [8] [9]
7Gustavo Marfia [7] [8]
8Giovanni Pau [4] [6] [7] [8] [9]
9Marco Roccetti [2] [3] [4] [6] [7] [8] [9] [10] [11] [12]
10M. Y. Sanadidi (Medy Sanadidi) [7] [8]

Copyright © Sun May 17 03:24:02 2009 by Michael Ley (ley@uni-trier.de)