2008 |
12 | EE | Claudio E. Palazzi,
Marco Roccetti,
Stefano Ferretti,
Salvatore Frizzoli:
How to let gamers play in infrastructure-based vehicular networks.
Advances in Computer Entertainment Technology 2008: 95-98 |
11 | EE | Marco Roccetti,
Stefano Ferretti,
Claudio E. Palazzi:
The Brave New World of Multiplayer Online Games: Synchronization Issues with Smart Solutions.
ISORC 2008: 587-592 |
10 | EE | Stefano Ferretti,
Marco Roccetti,
Claudio E. Palazzi:
Intelligent Synchronization for Mirrored Game Servers: A Real Case Study.
JACIII 12(2): 132-141 (2008) |
2007 |
9 | EE | Marco Roccetti,
Mario Gerla,
Claudio E. Palazzi,
Stefano Ferretti,
Giovanni Pau:
First Responders' Crystal Ball: How to Scry the Emergency from a Remote Vehicle.
IPCCC 2007: 556-561 |
8 | EE | Gustavo Marfia,
Claudio E. Palazzi,
Giovanni Pau,
Mario Gerla,
Medy Sanadidi,
Marco Roccetti:
Balancing video on demand flows over links with heterogeneous delays.
MobiMedia 2007: 22 |
7 | EE | Gustavo Marfia,
Claudio E. Palazzi,
Giovanni Pau,
Mario Gerla,
M. Y. Sanadidi,
Marco Roccetti:
TCP Libra : Exploring RTT-Fairness for TCP.
Networking 2007: 1005-1013 |
2006 |
6 | EE | Claudio E. Palazzi,
Giovanni Pau,
Marco Roccetti,
Stefano Ferretti,
Mario Gerla:
Wireless home entertainment center: reducing last hop delays for real-time applications.
Advances in Computer Entertainment Technology 2006: 67 |
5 | EE | Maria Fazio,
Claudio E. Palazzi,
Shirshanka Das,
Mario Gerla:
Automatic IP address configuration in VANETs.
Vehicular Ad Hoc Networks 2006: 100-101 |
4 | EE | Stefano Ferretti,
Claudio E. Palazzi,
Marco Roccetti,
Giovanni Pau,
Mario Gerla:
FILA in gameland, a holistic approach to a problem of many dimensions.
Computers in Entertainment 4(4): (2006) |
3 | EE | Claudio E. Palazzi,
Stefano Ferretti,
Stefano Cacciaguerra,
Marco Roccetti:
Interactivity-Loss Avoidance in Event Delivery Synchronization for Mirrored Game Architectures.
IEEE Transactions on Multimedia 8(4): 874-879 (2006) |
2005 |
2 | EE | Claudio E. Palazzi,
Stefano Ferretti,
Stefano Cacciaguerra,
Marco Roccetti:
A RIO-like technique for interactivity loss-avoidance in fast-paced multiplayer online games.
Computers in Entertainment 3(2): 3 (2005) |
2004 |
1 | | Claudio E. Palazzi:
Residual Capacity Estimator for TCP on Wired/Wireless Links.
IFIP Student Forum 2004: 23-34 |