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| 2007 | ||
|---|---|---|
| 6 | EE | Hannu Korhonen, Elina M. I. Koivisto: Playability heuristics for mobile multi-player games. DIMEA 2007: 28-35 |
| 2006 | ||
| 5 | EE | Elina M. I. Koivisto, Mirjam Eladhari: Paper prototyping a pervasive game. Advances in Computer Entertainment Technology 2006: 97 |
| 4 | EE | Hannu Korhonen, Elina M. I. Koivisto: Playability heuristics for mobile games. Mobile HCI 2006: 9-16 |
| 2005 | ||
| 3 | EE | Elina M. I. Koivisto, Christian Wenninger: Enhancing player experience in MMORPGs with mobile features. DIGRA Conf. 2005 |
| 2004 | ||
| 2 | EE | Chek Yang Foo, Elina M. I. Koivisto: Defining grief play in MMORPGs: player and developer perceptions. Advances in Computer Entertainment Technology 2004: 245-250 |
| 2003 | ||
| 1 | EE | Elina M. I. Koivisto: Supporting Communities in Massively Multiplayer Online Role-Playing Games by Game Design. DIGRA Conf. 2003 |
| 1 | Mirjam Eladhari | [5] |
| 2 | Chek Yang Foo | [2] |
| 3 | Hannu Korhonen | [4] [6] |
| 4 | Christian Wenninger | [3] |