2007 |
6 | EE | Tobias Fritsch,
Jochen H. Schiller,
Benjamin Voigt:
Personal behavior and virtual fragmentation.
Advances in Computer Entertainment Technology 2007: 60-63 |
2006 |
5 | EE | Tobias Fritsch,
Hartmut Ritter,
Jochen H. Schiller:
User case study and network evolution in the mobile phone sector (a study on current mobile phone applications).
Advances in Computer Entertainment Technology 2006: 10 |
4 | EE | Tobias Fritsch,
Hartmut Ritter,
Jochen H. Schiller:
Mobile Phone Gaming (A Follow-Up Survey of the Mobile Phone Gaming Sector and Its Users).
ICEC 2006: 292-297 |
3 | EE | Tobias Fritsch,
Benjamin Voigt,
Jochen H. Schiller:
Distribution of online hardcore player behavior: (how hardcore are you?).
NETGAMES 2006: 16 |
2 | EE | Tobias Fritsch,
Hartmut Ritter,
Jochen H. Schiller:
CAN mobile gaming be improved?
NETGAMES 2006: 44 |
2005 |
1 | EE | Tobias Fritsch,
Hartmut Ritter,
Jochen H. Schiller:
The effect of latency and network limitations on MMORPGs: a field study of everquest2.
NETGAMES 2005: 1-9 |